User manual YAMAHA AW16G

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Manual abstract: user guide YAMAHA AW16G

Detailed instructions for use are in the User's Guide.

[. . . ] Owner's Manual Keep This Manual For Future Reference. E FCC INFORMATION (U. S. A. ) 1. This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. [. . . ] By switching the sample bank for each pad, you can use up to sixteen different samples. Pad 1 A B C D Pad 2 A B C D Pad 3 A B C D Pad 4 A B C D Pads 1 2 3 4 Sample banks Pad channels Stereo output channel Stereo bus Mixer section You can load samples into the pads from the sample library (a library for the Quick Loop Sampler), load a portion of an audio track or audio CD, or load a WAV file. You can also directly sample a signal from an instrument or mic connected to the AW16G's input jacks, and assign the sample to a pad. 107 Quick loop sampler A sample can be played back in one of two ways. In addition, you can choose either "Gate mode" which plays the sample only while you continue holding down the pad, or "Trigger mode" which plays the sample all the way to the end when you press the pad once. Original sample ONE SHOT/GATE Start playback Stop ONE SHOT/TRIGGER Start playback Stop Pad = dark Pad = lit Pad = dark Pad = lit Original sample LOOP/GATE Start playback Stop LOOP/TRIGGER Start playback Stop Pad = lit Pad = dark Pad = lit Pad = dark Your pad operations can be recorded in an area of memory called the Pad Tracks. By recording your pad operations in the pad tracks while you listen to the song play back, you can use the pad tracks as supplementary audio track. Pad events Note Be aware that the pad tracks do not record the sample or audio data itself, but merely the pad on/off data. (Each such piece of data is called a "pad event. ") The playback produced by a pad track will change if you switch to other samples after recording pad events, or if you change the playback mode. Pad track 1 Pad track 2 Pad track 3 Pad track 4 The AW16G also provides a "Slice function" that divides a sample into eight to sixteen segments, and adjusts the playback timing of each segment according to the tempo of the song. By using the Slice function you can change only the tempo of a phrase without affecting its pitch. For example, a sampled drum pattern can be played back at the tempo specified by the song's tempo map. 120) Attack (pad = on) Release (pad = off) Tip! The settings of the Quick Loop Sampler and the sample data assigned to each pad are saved as part of the song. 108 Using sample libraries Sample libraries contain sets of up to sixteen different samples that can be used by the Quick Loop Sampler. When the AW16G is shipped from the factory, sets of samples such as drum loops and sounds effects are stored on the hard disk as sample libraries. When you load one of these libraries, samples will be assigned to each pad/sample bank, and you can use the pads to play the samples immediately. Here's how to load a sample library and try it out. 2 3 Move the cursor into the list, and turn the [DATA/JOG] dial to select the library that you want to load. By turning on the LISTEN button and pressing a pad 1­4, you can audition the samples that are assigned to sample bank A for each pad in that library. For details on the library contents, refer to "Appendix. " 1 In the Quick Loop Sampler section, either repeatedly press the [SAMPLE EDIT] key or hold down the [SAMPLE EDIT] key and use the CURSOR [ ]/[ ] keys to access the LIBRARY page of the SAMPLE screen. 3 2 4 1 Move the cursor to the RECALL button and press the [ENTER] key. Move the cursor to the ALL button, and press the [ENTER] key. When the library has been loaded, the popup window will automatically close. Tip! When the popup window is open, you can move the cursor to the 1SAMPLE button and press the [ENTER] key to select and load just a single sample from the library. 57 1 List 86 4 5 Raise the [STEREO] fader to the 0 dB position. Strike pads 1­4. You can play the samples that are assigned to sample bank A of each pad. Tip! Of the sample libraries saved on the hard disk when the AW16G is shipped, most drum pattern libraries that are set to Loop mode have the Slice function turned on. If you load this type of library, you only need to press the pad, and the tempo of the drum pattern will match the tempo of the song. This lets you use the Quick Loop Sampler similarly to a drum machine. This area displays a list of the sample libraries saved on the hard disk. B NAME/OLD/SIZE buttons These buttons sort the sample libraries shown in the list, either alphabetically (NAME), by when they were saved (OLD), or by their size (SIZE). C LISTEN button When you move the cursor to this button and press the [ENTER] key, the button will be highlighted. If you now press a pad 1­4, the sample assigned to sample bank A of the currently selected sample library will play repeatedly. Playback will stop when you press the pad once again. Note · If a sample is assigned to a pad, that pad will light while the sample plays when you press it. However if no sample is assigned, nothing will play and the pad will not light. · If the pad lights when you strike a pad but you hear no sound, access the METER page of the VIEW screen, and check whether the meter of the corresponding pad channel (P1­P4) is moving ( p. [. . . ] System Memory Bulk Dump is not received while the recorder is running. < Transmission > Bulk Dump messages are transmitted on the [Tx CH] in response to key operations in the [MIDI BULK DUMP] screen. Bulk Dump messages are transmitted on the received MIDI channel in response to a Bulk Dump Request. DATA NAME DATA CHECK SUM EOX 0ddddddd de 0eeeeeee ee ee=(INVERT('L'+'M'+. . . +ds+. . . +de)+1) AND 7Fh 5. 13. 2. 1. BYTE COUNT (HIGH) BYTE COUNT (LOW) 11110000 01000011 0000nnnn 01111110 00111111 0111110 01001100 01001101 00100000 00100000 00111000 01000011 00110011 00110110 01001101 0mmmmmmm F0 43 0n 7E 3F 3E 4C 4D 20 20 38 43 37 35 4D mm 'L' 'M' '' '' '8' 'C' '7' '5' 'M' m=0-96, 97(Scene Memory No. 0-96, Current Scene) Receive is effective No. 1-96, 97 :: System Exclusive Message Manufacturer's ID No. (YAMAHA) n=0-15(MIDI Channel No. 1-16) Universal Bulk Dump 8126(8116+10)bytes 11110111 F7 End Of Exclusive All data is divided into 4 bit units. 5. 13. 2. 4. 11110000 01000011 0010nnnn 01111110 01001100 01001101 00100000 00100000 00111000 01000011 00110111 00110101 01010011 00100000 11110111 F0 43 2n 7E 4C 4D 20 20 38 43 37 35 53 20 F7 System Exclusive Message Manufacturer's ID (YAMAHA) n=0-15(MIDI Channel No. 1-16) Universal Bulk Dump 'L' 'M' '' '' '8' 'C' '7' '5' 'S' '' End Of Exclusive DATA NAME DATA NAME EOX DATA 0ddddddd ds Scene Memory((4058*2) bytes) 0ddddddd de 0eeeeeee ee ee=(INVERT('L'+'M'+. . . +ds+. . . +de)+1) AND 7Fh 11110111 F7 End Of Exclusive 5. 13. 2. 5. [. . . ]

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