User manual VTECH V.SMILE JAMMIN GYM CLASS

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Manual abstract: user guide VTECH V.SMILE JAMMIN GYM CLASS

Detailed instructions for use are in the User's Guide.

[. . . ] We thank you for trusting VTech®, with the important job of helping your child explore a new world of learning!Sincerely, Your Friends at VTech® To learn more about the V. SMILE® TV Learning System and other VTech® toys, visit www. vtechkids. com IntroductIon Thank you for purchasing the V. Smile Jammin' Gym ClassTM!With the help of the V. Smile TV Learning System, this Jammin' Gym ClassTM will get your child's legs jumping and her heart pumping!This high-energy, soft exercise mat gives your child room to zoom and connects easily to V. Smile for beginner and advanced levels. [. . . ] For Brain Games, please see the "Activities ­ Brain Games" section of this manual. For Options, please see the above section of this manual. There are four arrow buttons on the mat. actIVItIeS Educational Curriculum Gym Games Game 1 Health Beat Game 2 Game 3 Game 4 Final Game Non-foods & Food Classification Healthy & Junk Food Classification Jump Rope Numbers Number Jam Counting Two-Step Tire Tread Following Directions Colors Dancercise Sequence Following Directions Sequencing Final Gym Challenge Numbers Counting Colors Following Directions Matching Brain Games Game 1 Dance Pattern actIVItIeS 8 For Music Box, please see the "Activities ­ Music Box" section of this manual. Game 2 Letter Wheelies Letters & Beginning Letters Spelling Following Directions Game 3 Soccer Color Kicks Colors Matching Patterns Game 4 Math Motion Counting Addition Subtraction Music Box Creative Dancing, Music, Rhythm, Tempo actIVItIeS: gyM gaMeS gyM gaMeS actIVItIeS 9 In the Gym Games section, there are two play modes, Gym Challenge and Quick Play. Step on the red footprint to choose "Gym Challenge" or step on the yellow footprint to choose "Quick Play. " In the Gym Challenge mode, you can play four gym games in a specific order. After you complete the games, you will advance to the "Final Gym Challenge" to become a master athlete! In the Quick Play mode, you can choose between the four gym games in no particular order. Step on the corresponding color footprint to choose the game you would like to play. Step on the red footprint to choose "Health Beat. " Step on the yellow footprint to choose "Jump Rope Number Jam. " Step on the blue footprint to choose "Two-Step Tire Tread. " Step on the green footprint to choose "Dancercise Sequence. " game play Inside the gym, you will see several trampolines on the floor. You need to jump to the trampolines that have only foods and healthy foods to keep your energy level up!Step on the numbers on the mat to jump to the corresponding trampolines. Number 1 Trampoline Number 2 Trampoline Number 3 Trampoline Number 4 Trampoline actIVItIeS 10 gaMe 1 ­ HeaLtH Beat Number 5 Trampoline Number 6 Trampoline Number 7 Trampoline Number 8 Trampoline Number 9 Trampoline actIVItIeS 11 Curriculum Non-foods & Food Classification; Healthy & Junk Food Classification Easy level: Learn to distinguish between food and non-food objects. Difficult level: Learn to distinguish between healthy food and junk food. Also, the benefits of the healthy food will be taught. gaMe 2 ­ JuMp rope nuMBer JaM game play Outside the gym, you will see children playing jump rope. When the rope comes near you, jump over it and you will hear the children count along to the number of jumps you completed. When your score bar is full, the game will end. Curriculum Numbers & Counting Easy level: Learn counting from 1- 10. Difficult level: Learn counting from 11 - 20. gaMe 3 ­ tWo-Step tIre tread Game Play Outside on the track, you will see tires set up. It is your goal to step on the numbers that correspond to the tires you see on the track to run and finish the race!Stand on the mat and jump the specific number of times. In the second exercise, you will need to run over a bridge. You will need to jump over the gaps in order to avoid touching the water below you. 14 actIVItIeS In the third exercise, you will need to jump rope. Stand on the mat and when the rope comes near you, jump over it. actIVItIeS 15 Curriculum Numbers, Counting Easy level: Obstacle paths only require jumping; this is not a timed activity. Difficult level: Obstacle paths are more challening; this is a timed activity. Brain Games In the Brain Games section, you can choose between four games. Step on the corresponding color footprints to choose the game you would like to play. Step on the red footprint to choose "Dance Pattern. " Step on the yellow footprint to choose "Letter Wheelies. " Step on the blue footprint to choose "Soccer Color Kicks. " Step on the green footprint to choose "Math Motion. " gaMe 1 ­ dance pattern game play In this game, you will see music bubbles coming out from the speaker on the stage. You can also press the left arrow to see the previous screen or the right arrow to advance to the next screen. Can Can Twinkle Twinkle Old MacDonald When the Saints Go Marching In Previous Screen Next Screen After you have chosen a song, the music will play. To make the bubbles pop, step on the corresponding numbers on the mat. [. . . ] Be sure to make backup copies of important data on other media to protect against data loss. Address: 1155 West Dundee Rd. , Suite 130, Arlington Heights, IL 60004 USA Phone : 1-800-521-2010 in the U. S. or 1-877-352-8697 in Canada NOTICE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. [. . . ]

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