User manual VTECH V.FLASH SHREK 3TM THE SEARCH FOR ARTHUR

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Detailed instructions for use are in the User's Guide.

[. . . ] TM TM USER'S MANUAL Shrek the Third TM & © 2007 DreamWorks Animation L. L. C. Shrek is a registered trademark of Dreamworks Animation L. L. C. Dear Parent, ® , with the introduction of our V. FLASHTM, offers kids a cool, fun, and educational alternative to the world of violent video games. We know that kids want to play popular video games, and we also understand parents' reluctance to put potentially inappropriate content into their hands. As kids get older they want to be able to play independently, and make choices for themselves, and parents want to feel comfortable that these choices are going to be healthy and beneficial to their kids. With V. FLASHTM ­ an educational video game system designed for kids 6-10 ® ­ continues its tradition of providing unique and fun alternatives to the existing video game systems. [. . . ] In 2-Player mode, Player 1 will use the first character and Player 2 will use the second character. In 1-player mode, in Game Zone 3, Game Zone 4 and Game Zone 5, there is a character selection page for player to choose your favorite character to play in those games. Move the joystick to choose and press the GREEN button to confirm the player. How to Play At the beginning of each game in the Game Zone, Knowledge World and Creative Workshop, a "How to Play" screen shows you the game settings and game controls. ACTIVITIES Game Zone 1: A Trip to Town · Game Play Help Shrek® to collect the coins in the street, and use these coins to buy the things he needs on the shopping list. He must buy everything on the list in order for them to set sail on their journey to find Arthur. Curriculum Easy Level Medium Level Difficult level Word/Picture Match Simple word and picture match Normal word and picture match Difficult word and picture match Game Zone 2: Surely You Joust · Game Play Help Shrek® to show Arthur how to compete in this event. Look at the pattern and then guide Shrek® to get the flag that completes the pattern. Collect the Heart icon to recover the energy level and collect the clock to add extra time. 10 Curriculum Easy Level Medium Level Difficult Level Pattern Recognition Simple Pattern Matching Pattern Matching and Pattern Logic Complex Pattern Logic Game 3: Prince Charming's Revenge · Game Play Help Fiona and Pinocchio move the furniture in the room to block the doors before Charming and his men break in. Curriculum Easy Level Medium Level Difficult Level Puzzle Solving Skill Simple solution using less furniture More difficult solution using more furniture Game 4: Merlin's Number Magic · Game Play Help Merlin collect items for his spell. Move the joystick to help Shrek® move around and collect the falling objects within the time limit. The more objects Shrek® collects here, the more chances for Shrek® and Arthur to hit the magic number to earn points in the Mini-Game. Curriculum Easy Level Medium Level Difficult Level 3D Spatial Skills Smaller map area Slightly larger map area Large map area Game 5: Theatre Rescue · Game Play Help Fiona and Arthur rescue Shrek® without letting the villains discover them. Collect all the keys in the rooms and then open the locked door to the room where Shrek® is being held. Move the joystick or press the L or R button to the next or the previous fact. If you want to choose a new entry, press the RED button to go back to the Sub-topic Screen. CREATIVE WORKShOP Creative Workshop Menu The Creative Workshop menu features two creative activities. Use the joystick to scroll between Stage Play and Shrek® and Fiona's Dream Vacation House. Press the GREEN button to enter your choice. ACTIVITY 1 ­ STAGE PlAY In this activity you can be the director of short plays starring Shrek®, Fiona, Donkey, Arthur and Merlin. Game Play Step 1: Choose a Story Use the joystick to scroll between the 2 stories, "Home Sweet Swamp" and "Merlin's House. " Press the GREEN button to enter your choice. Step 2: Enter your choice After you have selected a story, use the joystick to choose the emotion, objects or lines for the character. You can see the different animations and voices by scrolling through the selections. Press the GREEN button to enter your choice. Step 3: Review the Entire Story Content You can review the whole story you've selected by pressing the BLUE button to go to the Book Mode. The blue words are the selections you haven't yet confirmed. ACTIVITIES 1 Step 4: Watch the Play You can run though the whole play by pressing the BLUE button from the Book Mode and entering Action!Press the GREEN button to start the play and press the RED button to stop it. Step 5: Save Your Play If you have a memory card inserted, you can save the play you made and make changes to it later. ACTIVITIES ACTIVITY 2: ShREK® AND FIONA'S DREAM VACATION hOUSE In this activity, you can design and build your own Dream Vacation House and garden for Shrek® and Fiona. You can also choose your favorite objects to decorate the vacation site. Step 1: Help Shrek® Get Started Choose Shrek® and select the House icon . Scroll through the menu of building options to select an object to start with. [. . . ] Also, do not listen at loud volume levels for extended periods of time. Stop using the system immediately if you experience any of the following symptoms. Make sure it is placed on a hard flat surface (carpet is not recommended) with sufficient space between the product and other items. Do not lift or move the product during operation. TROUBlEShOOTING If you have a problem that cannot be solved by using this manual, we encourage you to visit us online or contact our Consumer Services Department with any problems and/or suggestions that you might have. [. . . ]

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