User manual VTECH SMARTRIDGE SHREK DRAGONSTALE

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Manual abstract: user guide VTECH SMARTRIDGE SHREK DRAGONSTALE

Detailed instructions for use are in the User's Guide.

[. . . ] Come along on a fun-filled journey through haunted forests, scary castles, and hidden laboratories while using math, spelling and logic skills to get the magic potion! GETTING STARTED STEP 1: Choose Your Play Mode Move the joystick up or down to choose the play mode you want. Press the ENTER button when you are finished. LearningAdventure LearningZone Options 1. Learning Adventure In this play mode, you can travel with Shrek, Fiona and Donkey through seven exciting games while searching for a medicine that will cure Dragon. You can choose Continue to resume your last quest, choose New Adventure to start a new one, or play any of the Learning Adventure games individually by choosing Quick Play. [. . . ] Move the joystick left to "YES" to go to the LEARNING ZONE or right to "NO" to cancel the screen and keep playing. Press ENTER to choose. FEATURES ACTIVITIES Educational Curriculum Learning Adventure Adventure Game 1 Mini Game 1 Adventure Game 2 Mini Game 2 Adventure Game 3 Adventure Game 4 Mini Game 3 Forest Search Catch that Cat!Castle Sneak Get the Potion Lost in the Haunted Forest Dragon's Castle Showdown Cure the Dragon Directions/Spelling Multiples Missing Letters Spatial Sense Mathematics Logic & Games Parts of Speech Learning Zone Zone 1 Zone 2 Magic Potion Mixer Are We There Yet?Fairy Tale Book Pinocchio's Mission Fractions Telling Time Verb Tenses Science: Animals ACTIVITIES Zone 3 Zone 4 Learning Adventure BASIC OPERATION Joystick Red button Yellow button Green button Color buttons Enter button Move the character on screen Use Shrek's or Fiona's special abilities (in certain situations) Open the Status and Item Menu Switch between Shrek and Fiona Select an answer (in certain situations) Action button (Open, Talk, Collect) Shrek / Fiona Health Points Tools Action Mini-map Shrek / Fiona Health Points Tools Current character and level Current health points Tools depend on each area: Compass (LA1) Clock (LA3) Mini-map Action Area map Current action function of Enter button STATUS MENU Experience Level Up Bar Shrek's Abilities Health Points Fiona's Abilities Experience Level Up Bar Shrek's Abilities Fiona's Abilities Health Points Points you've earned Shows progress toward leveling up Shrek's abilities: Include "Yell", "Pick Up" and "Throw potion" Fiona's abilities: Include "Quick run", "Turn kick" and "Throw potion" Current health points ITEMS MENU Items menu shows objects that you have collected. ACTIVITIES PIGEON POTION After a player collects the "Pigeon Potion, " Shrek and Fiona will have the ability to throw a magic potion. This is a one directional "attack. " Shrek and Fiona need to be facing a bad guy when they throw the potion. If successful, the bad guy will turn into a pigeon. SHREK'S YELL Shrek has the ability to yell in different situations. This is an area "attack. " When Shrek shouts, the surrounding bad guys will get scared and "freeze" or fall down. This ability becomes more powerful as Shrek reaches a higher level. FIONA'S KICK ACTIVITIES Fiona has the ability to turn kick in certain situations. This is an area "attack. " When Fiona does a turn-kick, the surrounding enemies will get scared and "freeze" or fall down. This ability becomes more powerful as Fiona reaches a higher level. MAGIC HELMET Along the way you will find a magic helmet which, when collected, gives Shrek extra strength. Shrek can use this power to lift up heavy objects. MAGIC SHOES Along the way you will also find magic shoes which, when collected, give Fiona faster running ability. Fiona can use this power to move faster in certain situations. For all Learning Adventure areas - Treasure Boxes When the main character opens a treasure box, a math equation will pop up. There are 4 choices and the player must press the corresponding color button that answers the question. Curriculum: Mathematics Easy Level: Addition and subtraction Difficult Level: Addition, subtraction and multiplication For all Learning Adventure areas - Bubbles A spelling game will pop up when a bubble is found, revealing an object. There are 4 choices and the player must press the corresponding color button that answers the question. Curriculum: Missing Letters Easy Level: Shorter path and smaller map area Difficult Level: Longer path and larger map area Adventure Game 1 - Forest Search Game Play There's a magic potion somewhere in the forest that's needed for Dragon's medicine, but where is it?Bring them what they need and they just might lead you to the magic potion!Curriculum: Directions and Spelling Easy Level: Shorter words with missing letters Difficult Level: Longer words with missing letters Mini Game 1 - Catch that Cat! Puss in Boots is hiding in the trees that are marked by the multiples of a given number (eg. 2, 4, 6 and 8. ) Use Shrek's or Fiona's special ability near the correct trees in order to shake Puss loose and catch him. ACTIVITIES Curriculum: Multiples Easy Level: multiples of 2, 3 and 5 Difficult Level: multiples of 4, 6, 7, 8 and 9 Adventure Game - Castle Sneak Shrek and Donkey need to get to the laboratory in the castle, but guards are watching the place with flashlights. Time your moves carefully, and if the alarm gets triggered, hurry to a safe place!Curriculum: Problem solving and spelling Easy Level: Fewer soldiers on guard duty Difficult Level: More soldiers on guard duty, walking faster Mini Game - Get the Potion ACTIVITIES Donkey asks Puss to find potions on the potion shelves. The player needs to guide Puss to get the correct potions and avoid being hit by the rolling bottles. [. . . ] Be sure to make backup copies of important data on other media to protect against data loss. ADDRESS: TELNO. : 1155 West Dundee Rd, Suite 130, Arlington Heights, LL 60004 USA 1-800-521-2010 in the U. S. or 1-877-352-8697 in Canada NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. [. . . ]

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