User manual VTECH SMART START SUPER ADVANTAGE

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Manual abstract: user guide VTECH SMART START SUPER ADVANTAGE

Detailed instructions for use are in the User's Guide.

[. . . ] 1-2 AUTO SHUT-OFF . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-4 TO BEGIN PLAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-10 Lobster Letters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5-6 Manatee Math . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] The activity animations followed by the activity names will scroll out one by one. Select one by pressing the ENTER key while either the picture or the name of the desired activity is on the screen. In this activity you will see a boy or a girl appear on the screen dragging a kite behind him or her. The boy or the girl and the kite will stop in the middle of the screen. All you have to do is press the letter on your keyboard that matches the letter that you see on the kite. In this activity your challenge is to match the letters in uppercase with the letters in lowercase. Several object pairs will appear on the screen and magically change into uppercase and lowercase letters. Use your CURSOR keys to select the matching letter pairs and press ENTER to confirm your answer. Press the DELETE key if you make a mistake and want to change the letter you selected. 3. Then, as if by magic, small characters will appear at the top of the screen and turn into the object word. After you hear your clue, you will see 3 choices of rhyming words appear on the screen. To find out what's inside the package you must type the number on your keyboard that matches the number on the package. When you find the matching number, watch the screen and you will get a big surprise! 3. To help him across, fill in the missing numbers in the number chain that appear at the bottom of your screen. If you fill the numbers in correctly, then the dog will move across the bridge from left to right to arrive safely on the other side of the bridge. Please note in Level 1 and Level 2, the numbers are in ascending order. Count how many there are and input the answer by pressing the NUMBER keys and the ENTER key on your keyboard. 5. When you think you know the answer, type the number on your keyboard and press ENTER. After the equation appears on the screen, then you will see one group of objects followed by another group, and then the equation will be shown again. Solve the equation and input the correct answer by using the NUMBER keys, and pressing the ENTER key to confirm. 6. When you think you know the answer, type the number on your keyboard and press ENTER. After the equation appears on the LCD screen, one group of objects followed by a flashing group of objects will appear and finally the equation will be shown again. [. . . ] As you press the music note keys the piano keyboard on screen will play along. You can also play the song that you have created by pressing the ENTER key. GAME STATISTICS Each activity has its own special features to give you the most fun and the most learning possible!If you want to know your time limit, the number of lives you have, or whether or not there is scoring, check the chart below: Time Limit One player Lobster Letters 1. Melody Maker No --No --15/12/9 sec No 30/22/15 sec No No No No 15/12/9 sec No No No No No No No Lives 3 3 2 2(Level 1 and Level 2), 3(Level 3) 3 3 2 3 3 3 3 3 2 3 3 Unlimited --3 Unlimited 3 Unlimited Scoring Two player 15/12/9 sec 15 sec 30/22/15 sec 10 sec 20 sec 60 sec 15 sec 15/12/9 sec 15 sec 15 sec 20 sec 20 sec 15 sec 20 sec 40 sec Unlimited --15 sec --- --- --- · The time limit in the Two Player Mode is for each player. [. . . ]

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