User manual VTECH IRON MAN 2 LEARNING LAPTOP

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[. . . ] It's packed with fifteen activities and two modes of play that teach language arts, math, logic, and more!With a fantastic IRON MAN-styled appearance, vivid animations, fun sound effects, a realistic keyboard and a flashing cursor mouse, your child will feel like a hero as he teams up with Iron Man on this learning adventure! LCD SCREEN Four Armor Buttons Final Battle Button ON/OFF Button Repeat Button Volume Slider Contrast Slider Answer Button Enter Button QWERTY Keyboard Arrow Buttons Flashing Cursor Mouse with Enter Button INTRODUCTION 1 INCLUDED IN THIS PACKAGE · · VTech® IRON MAN 2 Learning Laptop User's manual WARNING: All packing materials such as tape, plastic sheets, wire ties and tags are not part of this toy, and should be discarded for your child's safety. Demo strip removal: When the product is taken out of the packaging, please remove the demo strip from the unit to activate normal play mode. Unlock the packaging locks: Rotate the packaging locks 90 degrees counter-clockwise. [. . . ] Every time you successfully complete an activity, (by scoring 80 points or more) Iron Man will earn a new bar of power on his power meter. Then Iron Man will have enough power to take his new suit of armor into battle, and the bonus, Final Battle game will be unlocked. Press the Final Battle button at any time to check the status of the power meter. Once the meter is full, pressing the Final Battle button will take you into the final battle, where Iron Man teams up with War Machine to defeat an army of robot drones. PRODUCT FEATURES / HOW TO PLAY 5 Press the OFF. to turn the unit ON. Press the again to turn the unit ACTIVITES Your VTech® IRON MAN 2 Learning Laptop offers a total of fourteen activities with two modes of play, and one bonus Final Battle activity. CATEGORY 1: Mark IV Activity 01: Flight Test Tony Stark is testing his armor's flight equipment. If you answer incorrectly, Iron Man will be doused by the extinguisher robot. ARMOR EXPERT mode: More advanced rhyming words. Activity 0: Picture Match Iron Man has been invited to the World's Fair to give a speech on important inventions in the history of technology, and he is using a projector to show the images. The words in this activity come from technological innovations that changed the world. ARMOR BEGINNER mode: Learn the names of important inventions by clicking on the pictures. Activity 0: Letter Blast Iron Man is showing off the accuracy of his repulsors by shooting the targets. Help him hit the correct target by finding the extra letter in the word. ARMOR EXPERT mode: Words of 5-7 letters. ACTIVITIES Activity 02: Ferris Wheel Fun The ferris wheel at the World's Fair is broken. Help Iron Man rescue the kids trapped on the ferris wheel by finding the missing vowels. ARMOR EXPERT mode: A pair of vowels is missing. CATEGORY 2: Mark V (the Suitcase Suit) Activity 05: Number Race Tony is competing in a big race. Help him drive his car in the correct lane by choosing the number that comes next in order. Activity 0: Suitcase Code Whiplash has interrupted the race and is destroying cars. Unlock the suitcase that holds the Iron Man armor by choosing the number that's different. Activity 0: Car Catch Whiplash is battling Iron Man on the race track and throwing cars at him. Help Iron Man catch the cars with drivers in them so that they can drive away safely. Activity 08: Math Blast Now it's Iron Man's turn to go on the offensive against Whiplash!Help Iron Man lock his targeting system on to Whiplash by solving the math problem. ARMOR EXPERT mode: Subtraction. ACTIVITIES CATEGORY : War Machine Activity 09: Find the Base Rhodey has taken the Mark II suit from Tony's home. [. . . ] This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: · · · · Reorient or relocate the receiving antenna. Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. [. . . ]

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