User manual ULEAD VIDEOGRAPHICS LAB

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[. . . ] September 2005 First edition for Ulead® VideoGraphics Lab, September 2005. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or storing in a retrieval system, or translated into any language in any form without the express written permission of Ulead Systems, Inc. Software license The software described in this document is furnished under a License Agreement which is included with the product. This Agreement specifies the permitted and prohibited uses of the product. [. . . ] (Smudging requires you to drag the tool as it smudges color from one area into another. ) To view the retouching tools, click the Retouch tool button on the Tool panel. The Brush panel opens and all the retouch tools are displayed along the Attribute toolbar. The attributes for these tools are identical to the Paint tools (see page 41) except the Options tab, which changes to display controls for refining the degree of retouching. VIDEO PAINT: CHAPTER TWO 49 (To learn about cloning over several frames, see the "Duplicating changes over frames" section, page 12. ) Notes: · Confine the area to retouch by first creating a selection area. · You need to be in Composite mode before you can start using a Retouch tool. Once you have edited an image, you can switch to Paint Layer mode to work on just that area. Original Colorize Pen Dodge Burn Blur Sharpen Tonal Adjustment Smudge Saturation Warping Smear Remove Scratch Remove Noise Color Transform Pen Remove Red Eye 50 VIDEOGRAPHICS LAB USER GUIDE BRUSH PANEL: OPTIONS TAB (RETOUCH TOOL) Dodge increases the amount of luminosity in an image, making areas lighter. Burn reduces the amount of luminosity in an image, making areas darker. Sharpen sharpens the edges of an image thereby making them more distinct. Tonal adjustment controls the amount of highlight, midtone, and shadow in an image. Highlight works by adjusting the whitest or brightest parts of an image, while Midtone adjusts the colors that fall between the dark and light areas of an image. Saturation adds more intensity to colors, making them appear stronger. Clicking the Desaturation button removes intensity from colors, making them lighter. Transparency determines the transparency of the paint as it is applied. Wet adds water to the paint, making it blend more smoothly with the colors of an image. Dry removes water from the paint, making it appear more distinct from the colors of an image. Note: The available attributes for each brush that can be modified in the Options tab vary depending on the currently selected Retouch tool. Recording macros Macros give you the ability to record specific brush strokes made with either the Paint or Retouch tools and use the exact same stroke order again on future frames. Macros can make common, repetitive editing tasks go much faster and far more easily as well as create "on-the-fly" animations. When you create a macro, it is stored in the Production Library and when you apply it, you have a number of options to control how it plays itself back over each frame in a video sequence. VIDEO PAINT: CHAPTER TWO 51 To record a macro: 1. Click the Macro button on the Attribute toolbar (for Paint and Retouch tools only). A message box appears preparing for recording. Note: When you record a macro, Video Paint clears the previous Undo history to help free up system resources. If you want to retain any previous edits, first save the file before recording. 2. Video Paint centers the edit window and you can start painting on the image. You can paint as slowly as you like, changing tools and attributes as you go. [. . . ] (Often with multiple objects, you end up needing more time than currently specified in the project. To add time to a project, increase the duration in the Properties dialog box, opened by clicking File: Properties. ) To change the start time of a moving object: 1. Move the Preview slider in the Time Control Panel to the frame where you want the object to begin its movement and click the Add Key frame button. Drag on the bounding box of the object and move it back to the previ- ous key frame. [. . . ]

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