User manual ULEAD COOL 3D 3.5

DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual ULEAD COOL 3D 3.5. We hope that this ULEAD COOL 3D 3.5 user guide will be useful to you.


ULEAD COOL 3D 3.5 : Download the complete user guide (572 Ko)

Manual abstract: user guide ULEAD COOL 3D 3.5

Detailed instructions for use are in the User's Guide.

[. . . ] 4 Metaball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 New Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Lightning Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Text Wave . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] The display mode can be toggled from the Standard Toolbar. Adobe Illustrator file import With ever-increasing versatility, COOL 3D now supports the import of Adobe Illustrator (*. AI) files directly into the workspace. To import Illustrator files, select File: Import Graphics (or press F5). Note: Ulead COOL 3D does not currently support Illustrator files versions 9 and above. Grouped Objects Ulead COOL 3D 3. 5 packages an assortment of ready-made objects constructed using Ulead COOL 3D objects. Not only can you use these directly in your animations, but these objects showcase the potential to build complex and sophisticated objects from basic objects. To use these objects, select Studio in the EasyPalette, then select Grouped Objects. 3 Ulead COOL 3D 3. 5 New Objects Single Cone The Single Cone is a basic cone with a flat, circular base. Textures, colors and lighting effects can be applied separately to the base and to the curved surface. Frustum The Frustum is a truncated square-based pyramid. Tweaking its dimensions can result in an object that closely approximates a pyramid, a cube, or a rectangular prism of virtually any proportions. Each face of the frustum can be individually selected to apply color, lighting and texture effects. Torus A Torus in its most elementary form is a doughnut-shaped object. COOL 3D provides versatile options for tweaking it to become an object most unlike an ordinary doughnut. In addition to being a circular or curved object, a torus can be a regularly shaped polygon, and its side curvature can be faceted to create polygonal shapes through its cross-section. To create and tweak a torus: 1 Select Torus from the Object Menu. 2 Adjust the following settings in the Geometric Toolbar: · Radius Determines the size of the opening in the center of the torus. It can have from three (triangular torus) up to 30 sides (virtual circle). The greater the number of sides, the rounder the torus becomes. 4 User Guide · Curvature The number of sides of the torus through its cross-section. The torus can have from three sides (triangular cross-section) up to 30 sides (circular cross-section). Metaball A Metaball initially appears as a single sphere. The number of sphere units within the metaball can be increased by clicking Add on the Geometric Toolbar. Each one can be individually resized, and moved by adjusting the settings on the Geometric Toolbar, resulting in an intricately rendered arrangement of fused spheres. The spheres of a metaball can be moved apart till they appear to be entirely separated, but changes of color, texture, rotation, position and size rendered to the metaball will affect all of its spheres. To create and tweak a metaball: 1 Select Metaball from the Object Menu. By default, a metaball is created at the axial center of the workspace (0, 0, 0) with a radius of 20 pixels. 2 Adjust the following settings in the Geometric Toolbar: · Element Indicates the sphere that is currently being adjusted. · Add sphere A new sphere in a metaball will always be added at the same size and center as the current position of the sphere indicated in Element. · Remove sphere Removes the sphere currently displayed in Element. · X, Y & Z Offset Displays the position of the selected sphere in each axis. These coordinates are relative to the center of the original metaball; not the absolute position of the workspace. [. . . ] These settings are percentages of the text object's native dimensions. · X, Y & Z Loops The number of loops completed between keyframes. · X, Y & Z Amp The amplitude, or extent, of the waves in each axis. A negative amplitude will cause the wave to move in the opposite direction. Note: Settings applied to a keyframe will take effect until the following keyframe. 7 Ulead COOL 3D 3. 5 Feature Enhancements Emboss Textures in Object Style now feature the Emboss function which gives you greater scope for tweaking textures. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE ULEAD COOL 3D 3.5




Click on "Download the user Manual" at the end of this Contract if you accept its terms, the downloading of the manual ULEAD COOL 3D 3.5 will begin.

 

Copyright © 2015 - manualRetreiver - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.