User manual THRUSTMASTER T.FLIGHT STICK X
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Manual abstract: user guide THRUSTMASTER T.FLIGHT STICK X
Detailed instructions for use are in the User's Guide.
[. . . ] Set your joystickâs USB selector (1) to the âPS3â position. Connect the USB connector (2) to one of your consoleâs USB ports. USING THE âHOME / PSâ BUTTON
Your joystickâs âHome / PSâ button allows you to exit your games, access menus and directly switch off your PlayStation®3 system. IMPORTANT NOTES FOR PLAYSTATION® 3
- Your joystickâs USB selector (1) must always be set to the âPS3â position before connecting your joystick. [. . . ] 6/12
2 PROGRAMMING MODES
The PRESET button (8) and LED (7) allow you to view the type of programming selected: AUTOMATIC (preprogrammed) or MANUAL (programmed by yourself). A single press of this button will allow you to switch from one programming mode to the other, even during the course of a game. ¢ AUTOMATIC PRESET: RED LED This represents the default programming: the axes, positions of the buttons and of the hatswitch are preprogrammed. pLEASE REFER TO THE âAUTOMATIC PRESETâ CONFIGURATION DIAGRAMS. ¢ MANUAL PRESET: GREEN LED This represents your own person programming: - The buttons, axes and the hat-switch can be switched between themselves. - You can modify the programming to suit your taste and whenever you like. - Programming is automatically saved in your joystick (even when it is disconnected). - When your âMANUAL PRESETâ is blank, it is identical to the âAUTOMATIC PRESETâ. PROGRAMMING / MAPPING
You can program your joystick using the MAPPING button. Attention: This button is not located in the same position on PC and PS3 (please refer to the diagrams): - On PC: Directly press the button in question. - Switching axes between themselves = directions of the handle, of the throttle or of the rudder (In this case, you must map the 2 directions of the first axis to those of the second. ¢ Exception: On PlayStation® 3, the START (ST) and SELECT (SE) buttons also correspond to the MAPPING button (and therefore may not be reprogrammed). FLASHES GREEN Press and release the button or direction onto which you GREEN wish to place your function. Your âMANUAL PRESETâ is now enabled and up to date (with your programming carried out). EEPROM MEMORY ⢠Your joystick features an internal chip which saves all of your âMANUAL PRESETâ programming in memory (even when the joystick is switched off or unplugged for a long period of time). ¢ You can save a different âMANUAL PRESETâ for each platform used (one for PC and one for PlayStation® 3). eRASING A âMANUAL PRESETâ Steps Action 1 Enable your MANUAL PRESET (8). LED GREEN FLASHES GREEN 2 SECONDS
Your âMANUAL PRESETâ is now blank (and once again identical to the âAUTOMATIC PRESETâ). RETURNING TO âFACTORY SETTINGSâ You can erase all of your programming or settings carried out on both PC and PlayStation® 3 with a single step: Step Action LED Simultaneously press the buttons FLASHES GREEN/RED 1 MAPPING + 11 (SE) + 12 (ST) 2 SECONDS All of your âMANUAL PRESETSâ (PC + PS3) or settings are now blank. Note: This operation will completely restart your joystick (on PC, we therefore recommend that you do this outside of games). 8/12
TROUBLESHOOTING AND WARNING
⢠My joystick doesnât function correctly or appears to be improperly calibrated: - Switch off your computer or your console, disconnect your joystick, reconnect your joystick and then re-launch your game. - When connecting your joystick: Leave the handle, rudder and throttle centered and do not move them (to avoid any calibration problems). [. . . ] Within the context of this warranty, the consumerâs defective product will, at Technical Supportâs option, be either repaired or replaced. Where authorized by applicable law, the full liability of Guillemot and its subsidiaries (including for indirect damages) is limited to the repair or replacement of the Thrustmaster product. The consumerâs legal rights with respect to legislation applicable to the sale of consumer goods are not affected by this warranty. This warranty shall not apply: (1) if the product has been modified, opened, altered, or has suffered damage as a result of inappropriate or abusive use, negligence, an accident, normal wear, or any other cause not related to a material defect or manufacturing flaw; (2) in the event of failure to comply with the instructions provided by Technical Support; (3) to software not published by Guillemot, said software being subject to a specific warranty provided by its publisher. [. . . ]
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