User manual THRUSTMASTER RUN'N' DRIVE 3-IN-1 RUMBLE FORCE

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Manual abstract: user guide THRUSTMASTER RUN'N' DRIVE 3-IN-1 RUMBLE FORCE

Detailed instructions for use are in the User's Guide.

[. . . ] - On “PlayStation® 3”, the “Run’N’ Drive” gamepad is only compatible with “PlayStation® 3” games (and will not function with “PlayStation® 2” games). - To exit your “PlayStation® 3” games, use the “PS” button on your official gamepad. 3/12 PC INSTALLATION ON PC The CD-ROM included with this product allows you to install the Force Feedback drivers. [. . . ] PLEASE REFER TO THE “AUTOMATIC PRESET” CONFIGURATION DIAGRAMS • “MANUAL PRESET” (PRESET button GREEN) This represents your own personal programming: - The buttons, directions of the mini-sticks and of the D-Pad can either be: * Programmed on the optical wheel and on the triggers; or * Switched between themselves. - You can modify the programming to your liking and whenever you wish. - The programming is automatically saved inside your gamepad (even when disconnected). - When your “MANUAL PRESET” is clear, it is identical to the “AUTOMATIC PRESET”. 6/12 PROGRAMMING THE OPTICAL WHEEL AND TRIGGERS The 2 directions of the optical wheel and the 2 progressive triggers can be programmed using the MAPPING button (7). € Examples of possible applications: Programming a button, direction of a mini-stick or of the D-Pad: - onto the “up” or “down” direction of the optical wheel - onto the “right” trigger or “left” trigger • Programming procedure on optical wheel and triggers: Steps 1 2 3 4 Action Enable “MANUAL PRESET” (9) by pressing the button Press and release the MAPPING button (7) Press and release the button or direction to program Color of PRESET button Lit up Green Lit up Red Flashes Red Raise or lower the direction on the optical wheel Lit up Green Or press the trigger onto which you wish to place your function Your “MANUAL PRESET” is now enabled and up to date (with your programming applied to the optical wheel or triggers) SWITCHING BUTTONS/MINI-STICKS/D-PAD All progressive buttons (on PS2 and PS3) or digital buttons (on PC), as well as directions of the mini-sticks and of the D-Pad can be switched using the MAPPING button (7). € Examples of possible applications: - Switch buttons between themselves - Switch the 2 mini-sticks (in this case, you will to have to map the 4 directions of the first mini-stick to the 4 directions of the second mini-stick) - Switch the D-Pad with a mini-stick (in this case, you will have to map the 4 D-Pad directions to the 4 directions of the mini-stick in question). € Procedure for switching buttons, mini-sticks and D-Pad (does not work with the optical wheel and triggers, except for on PC in “7 axes” mode) Color of PRESET Steps Action button 1 Enable “MANUAL PRESET” (9) by pressing the button Lit up Green 2 3 4 Press and release the MAPPING button (7) Press and release the button or direction to switch Lit up Red Flashes Red Press and release the button or direction onto which you wish to Lit up Green place your function Your “MANUAL PRESET” is now enabled and up to date (with the 2 functions switched) 7/12 • Your gamepad features an internal chip which serves to retain all of your “MANUAL PRESET” programming in memory (even when the gamepad is switched off or disconnected for a long period of time). € You can save 1 different “MANUAL PRESET” for each system used (PS1, PS2, PS3, PC 4 Axes, PC 5 Axes or PC 7 Axes). The exception is for “PS3” and “PC 4 Axes”, which use the same “MANUAL PRESET” (modifying or erasing one of these will have the same effect on the other). EEPROM MEMORY TO ERASE A “MANUAL PRESET” Color of PRESET button 1 Enable your “MANUAL PRESET” (9) Lit up Green Press and hold the MAPPING button (7) Flashes Green 2 2 seconds for 2 seconds Your “MANUAL PRESET” has now been erased (and is identical to the “Automatic Preset”) Steps Action TO RETURN TO “FACTORY SETTINGS” You can erase all of your programming and settings with a single step: Steps Action Color of PRESET button Press the MAPPING + SELECT + START buttons Flashes Green and Red 1 simultaneously 2 seconds All of your “MANUAL PRESETS” (= PC + PS2 + PS3) or settings have now been erased Note: On PC, we recommend that you do not carry out this step while in a game. POSSIBLE USES IN GAMES The optical wheel (thanks to its technology and degree of rotation greater than that of any mini-stick) offers unparalleled precision and stability in all types of games: racing (ultra-precise steering), flying (rudder), action and FPS (progressive zoom), sports (measured shot, strength of hit), etc. The triggers (thanks to their progressive action and range of mechanical travel greater than that of any button) offer extremely precise control in all types of games: racing (progressive and independent acceleration and braking, handbrake), action and FPS (rate of fire, lateral movement), sports (measured pass or shot, strength of hit or jump, running speed), etc. SOME EXAMPLES AND TIPS: - There are numerous configuration possibilities, depending on the game you are playing. - On PC, if a game does not accept your programming (undesired effects) in “5 or 7 axes” mode, switch your gamepad to “4 axes” mode (the standard mode). - In certain (racing style) games, don’t hesitate to test out the 2 sensitivity modes for the optical wheel (Normal or High) in order to optimize its precision and responsiveness. 8/12 DIFFERENT EXAMPLES ACCORDING TO TYPE OF GAME Action/Adventure (“Car” mode) Action/Adventure (“On foot” mode) Sports (“Ball game” type) Sports (“Golf” type) Car racing (“Simulation” type) Car racing (“Arcade/Rally” type) Flying (“Simulation” type) Flying (“Arcade/Action” type) 9/12 TECHNICAL SUPPORT If you encounter a problem with your product, please go to http://ts. From there you will be able to access various utilities (Frequently Asked Questions (FAQ), the latest versions of drivers and software) that may help to resolve your problem. [. . . ] All other trademarks and brand names are hereby acknowledged and are property of their respective owners. Contents, designs and specifications are subject to change without notice and may vary from one country to another. COPYRIGHT ENVIRONMENTAL PROTECTION RECOMMENDATION At the end of its working life, this product should not be disposed of with standard household waste, but rather dropped off at a collection point for the disposal of Waste Electrical and Electronic Equipment (WEEE) for recycling. [. . . ]

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