User manual TEXAS INSTRUMENTS PROBABILITY SIMULATION

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[. . . ] This could help if the other cable is defective and will make the connection longer. Once the application is correctly installed, you can find the program by hitting the blue APPS button on the calculator. TI provides documentation and help for the installation program through the help menu or by contacting TI directly. 1. 2 Identifying Sections When you open the application, there should be a vertical selection list of 6 trial mediums: Toss Coins, Roll Dice, Pick Marbles, Spin Spinner, Draw Cards and Random Numbers. [. . . ] According to the setting data, either the frequency or ratio information will be shown above the graph. Exporting data lists By using the data screen, the user can export data from a simulation into lists on the calculator to enable further exploration of the data. The data screen shows which lists the data will be exported into, but is not editable. In this section, the ` TOSS'list will contain the toss number, ` , ` , C1' C2' and ` C3'contain the results for each coin (0 for tails and 1 for heads), and ` TOT'contains the total number of heads for each trial. If there was only one coin used in the simulation, the ` TOT'list is replaced by ` CUM' , which holds the cumulative number of heads up to that specific trial. 2. 3 3 Dice Section 3. 1 Setting up the simulation This section has basically the same settings as the coin section. This can be 6, 8, 10, 12, or 20, and defines how many sides each dice will have. Corresponding types of dice are used in the animation for each of those available. Use of the section This section is used almost the exact same way as the coin section. The main exception to this is that the total sum of the rolled dice is counted when multiple dice are used. The graph and data usage is the same, along with how to perform the trials. When a multi-sided dice is used where there are too many possible totals to fit on one screen, arrows will appear to inform you that more graph bars exist than can be seen. By using the arrow keys at the edges of the visible part of the graph, you can scroll to the other bars. 3. 2 5 3. 3 Exporting data lists The data screen allows the user to export the trial data into lists. In this section, the ` ROLL'list will contain the trial number, ` , ` , and D1' D2' ` D3'contain the results for each die, and ` SUM'contains the sum of the numbers on each die. 4 Marbles Section 4. 1 Setting up the simulation This section has basically the same settings as the dice section. This can be 2, 3, 4 or 5, and defines the number of separate types of marbles there will be. Corresponding types of marbles are used in the animation for each of those available. 4. 1. 2 Replace When this is set to yes, each tile is replaced after it is drawn and counted. Use of the section Before you start the trials, there are a few things to note about this section. First, if you have replace set to yes, there will be an "R" in the upper-left hand side of the screen. Plus, since you are putting the marbles back into the pot, you will not run out of marbles to choose. In this case, a message will appear after all the marbles have been depleted. Second, expect the animation to be slightly different depending on the replace setting. In order to perform more trials, you will have to either clear the data, or set the replace setting to yes. [. . . ] Ace is represented with a 1, jack with an 11, queen with a 12, and king with a 13. Hearts are represented with a 1, clubs with a 2, spades with a 3, and diamonds with a 4. 7. Random Number Section 7. 1 Setting up the simulation This is a really simple section to setup. Since the simulation is just a row of random numbers, there are only a few options that can be changed. 7. 1. 1 Numbers This setting determines how many random numbers are drawn per trial. [. . . ]

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