User manual SEGA XBOX GAMES SPIKEOUT

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[. . . ] Similar damage may occur from static images created when placing a video game on hold or pause. Consult your television owner's manual to determine if video games can be played safely on your set. If you are unable to find this information in the owner's manual, contact your television dealer or the manufacturer to determine if video games can be played safely on your set. Unauthorized copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited. TABLE OF CONTENTS CONTROLS . [. . . ] This setting is for information purposes only. LANGUAGE (only for Xbox Live) Select the language you will be using to communicate during the session. ALLOW QUICK MATCH TO FIND GAME SESSION (only for Xbox Live) Allow other players to find your session via Quick Match. FRIENDS LIST List of Friends who you can invite or join for a session. PLAYERS LIST List of players you meet in the session. OPTIONS Change your online status, voice effects, and output method of other player's voice. FRIEND SLOTS (only for Xbox Live) Number of player slots reserved exclusively for your Friend(s). 6 7 Play the role of the main character of the Stage (Story Mode) or select a character for the Battle Street Mode. A movie scene will play before each Stage to establish the plot of the Story Mode. IV. New Player of the Session To join a Battle Street session that is already in play, you will need to wait in the Lobby until your team breaks down the next Gate. Display the Gamertag ID or Player Name above of your teammate's character(s) by pressing the BACK button. I. Battle / Area Boss Defeat the entire crew or the Boss(es) in the Area to move on to the next Area. You are warned whenever a Boss makes an appearance ­ keep an eye on your foe's health gauge, especially while you're battling the Boss. V. Game Over / Continue The game is over when the Life Gauge is empty or when the Time Limit runs out. The host of the session can customize the rules of Battle Street sessions by changing the Continue option ON and/or the Time Limit option OFF via the Session Settings (P. 7). For a multiplayer network session, the game will end when the host decides to quit the session. II. Receive bonus points and life based on your performance (time and enemies defeated) when you break the Area Gate. For some Areas there will be more than one path to take, so look for an alternative entrance and explore all the possible routes. III. Stage Boss Advance to the final Area and defeat the last Boss of the Stage to clear the Stage. Your gameplay results and progress (Story Mode) will be automatically saved whenever you clear a Stage. The game will move on to the next Stage if you are playing the Story Mode or an ALL STAGES Battle Street session. UNLOCKABLES: Additional characters will be available for Training and Battle Street Modes based on your progress in the Story Mode. When you clear a Stage in the Story Mode, the Stage you cleared will also be made available in the Battle Street Mode. Select a character and hone your street fighting skills. The following options are available from the Pause Menu. CONTINUE GAME Return to the current training. CHANGE POSITION Reset the location of your training. DISPLAY BUTTON INPUT Displays all your button input on the game screen. CPU SETTING Change the CPU training partner and/or their fighting level. RETURN TO CHARACTER SELECTION Change your player character for the training. QUIT GAME Exit the training and return to the Main Menu. 8 9 GAME DISPLAY 1 PLAYER CHARACTER ICON 2 TOTAL POINTS 3 LIFE GAUGE The game is over when this gauge is completely depleted. 1 3 4 2 5 6 9 7 SPLIT-SCREEN (BATTLE STREET) Connect additional controllers to the console for a cooperative split-screen game in a Stand Alone Battle Street game. Each player must select a different Player Name to join the game. 0 8 4 SPECIAL ATTACK ICONS One attack per icon. 9 CHARGE GAUGE Charge up for an explosive power attack (P. 12). PLAYER 1's SCREEN 6 TIME LIMIT The game is over when the time 0 RADAR MAP reaches zero. Check the position of your 7 ENEMY CHARACTER character (in blue triangle) and Name and Life Gauge of the enemies (in red). "S" is starting attacked enemy ­ Points, attack point of the Area and "G" is the and combo results appears as Gate of the Area. [. . . ] Since then, he's done his best to avoid gang conflicts; that is, until he met Spike Jr. in Diesel Town, who reminded him of his brother. An agent trained by the Potentates Foundation who faithfully executes any given order. Fiona has been assigned the task of uncovering the secret headquarters of the AMBER organization, currently under construction somewhere in Diesel Town. After hearing about Michael's attack, she felt the sudden crisis would create the ideal distraction for her to carry out her mission undetected. 16 17 Producer Toshihiro Nagoshi Director Mitsunori Fujimoto Yumi Tachikawa Kiyoshi Tada Shinobu Naganuma Character Design Hiroaki Hashimoto Sub Director Sakae Osumi Cynthia Cranz Meredith McCoy Josh Martin Andy Chandler Justin Cook Bob Carter #2nd MOVIE UNIT Producer Wilson Mui Modeling Ji Chung Keun Kim Ki Bin Jung Sung Gun Logo Design NAO Q Planning Director Daisuke Aoki Sound Producer Hironobu Inagaki RECORDING UNIT Producer / Voice Director Christopher Sabat Lighting & Shading Park Min Kyu Planner Kunito Kondo Ayuko Tanaka Naoki Nomura Sound Director Kenji Kojima Assistant Voice Director Eric Vale Texting Lee Jong Min Music Shinji "Sampling Masters MEGA" Hosoe Ayako "Sampling Masters AYA" Saso Associate Producer Rawly Pickens Animation & VFX Nam Jae Choon Wang Sung Jang Lim Jang Wook Jung Byung Won Jang Gi Ju Program Director Hiroshi Waki Script Supervisor Andrew Rye Programmer Shinichiro Shibusawa Masaki Kobayashi Yoshikazu Takahashi Hirofumi Kono Ryosuke Nakano Hideaki Maruyama Kaori Takinami Masafumi Taketoshi Seiichi Yamaguchi Ken Shinoda Script Adaptation Eric Vale Sound Effect Yasumasa Yamada Yasuo Yamate Compositing Lee Bo Ran Editor Roy Machado Main Cast SPIKE Jr. [. . . ]

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