User manual SEGA XBOX GAMES IRON PHOENIX

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Manual abstract: user guide SEGA XBOX GAMES IRON PHOENIX

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[. . . ] Iron Phoenix Xbox Live final 1/27/05 9:13 AM Page ii CONTENTS ABOUT PHOTOSENSITIVE SEIZURES A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have a variety of symptoms including: lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. [. . . ] · NATURE ­ Indicates the type of Chi force that the weapon draws upon in Chi-based attacks. · TYPE ­ Indicates the weapon's classification. · DASH ATTACKS ­ (Require Stamina) Very quick attack moves that allow you to Dash just before executing the attack. · RISING ATTACKS ­ If you are knocked down during a fight, use these moves to recover and counterattack quickly. CHI MOVES CHI CHARGE Some attacks can be charged with Chi to make them more powerful. To charge an attack with Chi, perform the attack (as indicated in the moves tables on the following pages), but press and hold the attack button or buttons instead of releasing them. Your weapon will crackle with Chi energy until it can hold no more, exploding with a powerfully charged attack. You can also release the pent-up Chi for a less powerful attack by releasing the buttons before the attack is fully charged with Chi. CHI ATTACKS Several moves only become available once a certain amount of Chi is accumulated. With experience you will learn how much Chi is needed for each of these special attacks. The spiral Chi Marker located on your Chi Meter bar illuminates to let you know when some of the more powerful Chi attacks can be executed. Lethal Strikes are the most powerful class of Chi Attack and require a completely full Chi Meter. The Lethal Strike Indicator to the left of the Chi Meter will glow to remind you that your Chi Meter is now full. Lethal Strikes cannot be charged with Chi, but you can choose to press and hold the move buttons for a limited time before the attack automatically executes. TEAM KILLS Press and hold X + Y + B at the same time as your teammates, then release when all teammates are active (requires maximum Chi). When playing in a Team game (Team Deathmatch, VIP or Giant Kill), you can combine your Lethal Strike with those of your teammates to unleash devastating Team Kills, the most powerful attacks in IRON PHOENIX. To execute a Team Kill, begin a Lethal Strike and hold the buttons instead of releasing them. Teammates who are close to you will see a " !" appear over their characters, indicating that they can join a Team Kill by also entering the Chi Build state. When everyone is ready, each participant releases the buttons and the attacks will begin, aimed towards target-locked enemies. Be forewarned, Chi is a potent force, and can only be contained for a limited period of time before a Lethal Strike or Team Kill launches on its own. The more teammates get involved, the more complex and powerful the Team Kill will be. TABLE OF WEAPONS & BASIC MOVES Descriptions of all IRON PHOENIX weapons, and the basic moves associated with them, appear in tables on pages 22-30. MOVE CONTROLS Controls are always based on your screen position relative to an opponent. In the moves tables (pages 22-30), the directional pad arrows assume you are looking over your character's shoulder toward an opponent. For instance, if your character appears to the left of an opponent, you would press the directional pad right (^) to execute the action listed as *. [. . . ] Tsai associate producer Gary Yang DESIGN art direction Aaron Habibipour character model & texture design Aaron Habibipour script supervisor Brian Urquhart SALES, MARKETING & PUBLIC RELATIONS desktop support supervisor Ross Deynata systems technician Frank Galang sr. systems technician Steve Rottman network administrator Richard Westberg systems administrator Bryan Di Bella database administrator Junko Takasawa QUALITY ASSURANCE MANAGEMENT lead designer Ray Kuan senior designers Issac Lee Sunny Jao level designers Jay Lin Ray Kuan Sunny Jao Virgie Chuang animation designer Ray Kuan PROGRAMMING character design Asuka Anan George Guo Sunny Jao Yoshiyuki Okada weapon design Virgie Chuang environment design Ben Li Jay Lin Michael Wu Shadow Wang Yong Kai Xu Virgie Chuang special effects Issac Lee GUI Sunny Jao in-game cutscenes Jin Weng Sunny Jao AUDIO senior vice president of sales & marketing Tim Pivnicny vice president of sales & marketing Mitsuhiro Tanaka director of product marketing Steve Fowler product marketing manager Richard Iggo associate product marketing manager In Joon Hwang director of marketing communications Sean Amann senior marketing manager Nana Ishizuka creative services manager Jim Chadwick president John Rowe chief financial officer Rick Olafsson director, finance & accounting Greg Maravilla director of licensing Tami Hathaway vice president, new business Koichi Sawada counsel Amy Bersch vice president, design director Chris Ulm vice president, director Clinton Keith vice president Emmanuel Valdez senior QA manager Jon Williams QA supervisor Eric Narvaez lead product analyst Jeff Tamayo senior product analyst Aaron Hartman QUALITY ASSURANCE lead programmer Will Hong graphics programmer Peter Pon animation programmer Tony Yeh AI programmer Tony Yeh gameplay programmers Andie Lian Will Hong music Mori Magic project lead Michael A. Willette assistant project lead Sammie Prescott Jr. 38 39 Iron Phoenix Xbox Live final 1/27/05 9:13 AM Page 40 SAMMY JAPAN Seiki Saito ANIMATED ILLUSTRATED SEQUENCES BRAIN ZOO SAMMY STUDIOS SPECIAL THANKS Ali Hoorfard the best brother a guy could have Brian Glazebrook Bryan Yates Chuck Yager Ed Duran Epic Games for demoing to the InterServ Team at GDC Erica Iggo Genna Parker for all your help at the booth when I didn't need a break Ingrid Levey for all your teaching despite my angst, I never fell between the cracks InterServ for all your hard work and hospitality!Jason Chein Matt, Jon, Lynn & Leroy Buell & Emilie Woolard my second Family and Best Friends Mizuho Rigby Oliver Miyashita Rob Bacon Rob Semsey Sandy Wiles Sharon & Avis Shin Hamanaka Steve Ackrich Susan Weyer for keeping us fed Wiebke Valletin Hess Sherri Mirsoltani Hi Mom! [. . . ]

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