User manual SEGA WAVERUNNERGP STD

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Manual abstract: user guide SEGA WAVERUNNERGP STD

Detailed instructions for use are in the User's Guide.

[. . . ] 1ST PRINTING JUNE `03 www. seuservice. com STD Version Owner's Manual SEGA ENTERPRISES, INC. 999-1869 Game Code: WRG VISIT OUR WEBSITE! BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain the safety: To ensure the safe usage of the product, be sure to read the following before using the product. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately. [. . . ] If not, it is initialized to 0 (zero) and becomes filled with shade again. Initially the gauge is dimmed. When the boat runs on the stern waves, the gauge is undimmed and becomes filled with shade. FIG 8 e When the gauge is fully shaded, a warning message appears. · When the game starts, the system starts counting down the limit time. If you successfully pass a checkpoint on the course within the limit time, the bonus time is added to the remaining time. (See the note 4 below. ) · For any course of NOVICE, INTERMEDIATE, or EXPERT. When you have successfully cruised around it two times, you reach the goal and the game is over. (See the note 5 below. ) · To navigate the boat while playing the game, use the throttle lever and the handlebars, and tilt up the boat by shifting your body. To increase a cruising speed, squeeze the throttle lever while to decrease un-squeeze. To turn the boat leftwards and rightwards, turn the handlebars leftwards and rightwards respectively. To quickly turn the boat, turn the handlebars and then tilt up the boat to a turning direction of the handlebars. Note that just tilting up the boat without turning the handlebars does not enable to turn the boat. Press the view button to toggle a viewpoint between a navigator's point and a rearward point. · When reaching the goal, you can register your name if your lap time is good. Your registered name will be on a screen's ranking list in an advertising mode. Insert the one-play worth of coin(s) on the operation explanation screen and press the start button to enter the race. The system opens the entry screen where you wait until an opposition will enter the race by also inserting the one-play worth of coin(s) and pressing the start button. The entry screen closes and the operation explanation screen opens automatically, when a limit time is counted down to 0 (zero). When every player, after entering the race, has finished selecting a course, the racing course is decided by majority. The bonus time is added to the remaining time when a leading player passes a checkpoint. The place of a player is indicated as 'place/the number of players' (e. g. A player number, as 1P and 2P, is shown above the head of a playing character on the screen. 5) You cannot change the number of rounding cruises. www. seuservice. com 24 Outline of the Courses Three cruising courses are provided as below. Note that they are different from each other not only in the difficulty level but also in the appearance and device. [. . . ] Set the machines to 1, 2, 3 and 4 sequentially in order starting from the leftmost machine facing the screen. Set every number correctly without duplicating. 6 Cause all of the machines to exit from the test mode by selecting EXIT in the System Test Menu. 7 Exiting from the test mode causes the unit to perform the network check automatically. The Network Check screen appears on the screen. 8 When finishing the network check successfully, the Advertise Screen appears. [. . . ]

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