User manual SEGA VIRTUA STRIKER 3 UNIVERSAL KIT

DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual SEGA VIRTUA STRIKER 3. We hope that this SEGA VIRTUA STRIKER 3 user guide will be useful to you.


SEGA VIRTUA STRIKER 3 UNIVERSAL KIT: Download the complete user guide (1019 Ko)

Manual abstract: user guide SEGA VIRTUA STRIKER 3UNIVERSAL KIT

Detailed instructions for use are in the User's Guide.

[. . . ] 1ST PRINTING MAY 01 Universal Kit Kit Installation Instructions & Service Manual Switchable FROM High Resolution 31K TO Standard (Low) Resolution 15. 75K. 999-1283 Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating conditions. [. . . ] Even for Penalty Shootout, if your count of success is equal to or fewer than that of the CPU, Game Over takes place. * You can change the time of Extension and the maximum allowable number of shots in Penalty Shootout. You can also enjoy a match of intrusion style and compete with another player of the game. * Apart from matches with the CPU, you can make settings of the time of Extension, the maximum allowable number of shots in Penalty Shootout, and the first/second half option, etc. If the final scores are identical at the end of the match, Game Over takes place or the winner is determined by Penalty Shootout. Fouls · Yellow and Red Cards When a soccer player plays foul, the referee presents a Yellow or Red Card for him. When the same soccer player gets the Yellow Card twice, he is sent off. Yellow Cards are brought over to the subsequent matches until you are defeated. · Offside If a soccer player passes the ball to a player located in the offside, Offside is established and the opposite team gets a free kick. Operations You use one lever and three buttons for operations. ·Lever: Move ·Green: [For Offense] Short Pass (Heading for the ball in the air) [For Defense] Sliding (varies with the distance to the player of the opposite team) ·Blue: [For Offense] Long Pass (Centering in the Centering Area) [For Defense] Sliding (varies with the distance to the player of the opposite team) ·Red: [For Offense] Shot (varies with the size of the Power Gage) [For Defense] Sliding (varies with the distance to the player of the opposite team) 9 <For Offense> · Short Pass By pressing the Short Pass button, a short pass to a player of your team is achieved in the direction in which you move the lever · Long Pass By pressing the Long Pass button, a long pass to a player of your team is achieved in the direction in which you move the lever. By pressing the Long Pass button in a Centering Area, the ball is centered. · Shot By pressing the Shot button while keeping the ball, the Power Gage is displayed. Pressing and holding down the Shot button extends the gage; the shooting strength depends on how the gage is long when you releases the button. <For Defense> · Sliding Pressing the Short Pass button in the defense mode allows the player to slide to the one who is keeping the ball. 10 <Selecting Formation> Before beginning a match, you can select the formation using the Start button. The options from which you can select the desired one depend on the team. With the selected formation as NORMAL, an OFFENSIVE or DEFENSIVE formation is assigned automatically. If you have set the first/second half system, you can change the formation during the half time. <Tactics Switching> By pressing the Start button while the match is in progress, you can switch the tactics of the team and its associated formation. Then the GAME TEST MENU screen appears that enables to test the items specific to this game. NOTE: For more information about the SYSTEM MENU screen, see the GD-ROM Service Manual (No. : 420-6620-01). 1444244443 123 12 B. GAME TEST MODE Bring the arrow to the item of GAME TEST MODE in the SYSTEM TEST MENU, and press the TEST Button to display the TEST MENU peculiar to this game. Bring the arrow to the desired item and press the TEST Button to have the item displayed. Upon finishing the test, bring the arrow to EXIT and press the TEST Button to return to the System Menu mode. GAME TEST MENU > INPUT TEST OUTPUT TEST GAME ASSIGNMENTS BOOKKEEPING VS DATA BACKUP DATA CLEAR EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON GAME TEST MENU Screen 13 a. If the switch goes ON when the switch/button is pressed, it is satisfactory. [. . . ] Lists the rate of PLAYER 1 and play time relative to the time of the game (i. e. , play rate). Press TEST Button to proceed to the next screen (2/4). 17 BOOKKEEPING 2/4 0 - 1 MIN 1 - 2 MIN 2 - 3 MIN 3 - 4 MIN XX XX XX XX PRESS TEST TO NEXT SCREEN BOOKKEEPING Screen (2/4) [TIME HISTOGRAM]: Displays the histogram of play time. Press TEST Button to proceed to the next screen (3/4). BOOKKEEPING 3/4 TOTAL GAME COUNT XX CONTINUE GAME COUNT XX PLAYER 1 GAME COUNT XX PLAYER 2 GAME COUNT XX PRESS TEST TO NEXT SCREEN BOOKKEEPING Screen (3/4) [GAME COUNT] TOTAL GAME COUNT: CONTINUE GAME COUNT: PLAYER 1 GAME COUNT: PLAYER 2 GAME COUNT: Displays the number of games played. Indicates the total count of plays of the PLAYER 2 team. [TOURNAMENT REPORT] Indicates the count of Game Over for each of the rounds in the One Player (vs. 18 BOOKKEEPING 4/4 DRAW COUNT XX VS WINS MAXIMUM XX VS WINS HISTOGRAM XX PRESS TEST TO EXIT BOOKKEEPING Screen (4/4) [GAME DATA] DRAW COUNT: VS WINS MAXIMUM: VS WINS HISTOGRAM: Displays the total number of draw games. [TEAM USED RANK (1/2)] TEAM USED RANK displays the ranking data of teams as per team selection frequency. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE SEGA VIRTUA STRIKER 3




Click on "Download the user Manual" at the end of this Contract if you accept its terms, the downloading of the manual SEGA VIRTUA STRIKER 3 will begin.

 

Copyright © 2015 - manualRetreiver - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.