User manual SEGA VIRTUA FIGHTER 4 UNIVERSAL KIT

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SEGA VIRTUA FIGHTER 4 UNIVERSAL KIT: Download the complete user guide (451 Ko)

Manual abstract: user guide SEGA VIRTUA FIGHTER 4UNIVERSAL KIT

Detailed instructions for use are in the User's Guide.

[. . . ] www. seuservice. com 1ST PRINTING SEPT 01 Universal Kit Kit Installation Instructions & Service Manual Switchable FROM High Resolution 31K TO Standard (Low) Resolution 15. 75K. 999-1310 VISIT OUR WEBSITE! Virtua Fighter 4 Sega Naomi System Kit Contains List Part # 400-5397-01 838-13616 560-5407-UL 838-13683-93CV1 600-7141-200 600-7009-2500 840-0080D-01 600-7247-500 LOC. HAPP 999-1312 999-1313 999-1314 999-1315 999-1316 999-1310 999-1317 999-1319 Desc NAOMI POWER SUPPLY AUDIO POWER AMP 2 CH AUDIO XFORMER 120V JAMMA I/O BD (NAOMI) USB CABLE VGA VIDEO CABLE ASSY CASE NAT VF4 USA CABLE SCSI TYPE 2 500MM SERVICE SWT BRKT ASSY JOYSTICK, COMP. RED MARQUEE ART INSTRUCTION SHEET SIDE DECALS CONTROL PANEL OVERLAY (DED) CONTROL PANEL OVERLAY (GEN) VF4 MANUAL (METALPLATE) CONTROL PNL VS3 INSTRUCTION FOR CHARACTERS Qty 1 1 1 1 1 1 1 1 1 2 2 2 2 2 1 1 2 1 1 1 1 1 1 www. seuservice. com Virtua Fighter 4 Sega Naomi System Kit Contains List Part # 999-1320 999-1321 999-1322 Desc DECAL FOR DEFENSE (GREEN) DECAL FOR PUNCH (BLUE) DECAL FOR KICK (RED) Qty 2 2 2 www. seuservice. com 2 DESIGNED RELATED PARTS MARQUEE ART ----999-1312 INSTRUCTION SHEET FOR CHARACTERS ----- 999-1319 INSTRUCITON SHEET ---- 999-1313 NOT PICTURED ARE DECAL DEFENSE (GREEN) ---- 999-1320 PUNCH (BLUE) ---- 999-1321 KICK (RED) ---- 999-1322 3 www. seuservice. com DECAL SIDE ART ---- 999-1314 CONTROL PANEL ---- 999-1315 CONTROL PANEL ---- 999-1316 www. seuservice. com 4 Feb 9. [. . . ] When you and the opponent have drawn (that is, at the end of a round, both have a same level of energy or have knocked each other at the same time), both can gain the round exceptionally. When you and the opponent have drawn under a sudden death state (that is, the number of the gained rounds is equal to each other and either can win the match by obtaining one more round), either with more energy becomes a winner of the match. 5 When the GAME becomes OVER The game is over when either of the following events occurs. · You finish all the 14 stages: 13 stages, each with a regular computer-operated character, and 1 stage with a boss computer-operated character. 6 Continuing the game You can continue the game as follows. · Insert the credit coins before the limit time is counted down to 0 (zero) on the CONTINUE screen, and press the start button. Lever in an upper position + P + K + G: Dodging away from you and attacking Lever in a lower position instantly + P + K + G: Dodging toward you and attacking Ukemi (safe ways of falling down) The ukemi enables you to regain your balance just when landing and to immediately attack an opponent. Thus you can escape from the crunch and rather earn a chance to counterattack. You may be just downed or use the ukemi, whichever is tactically desirable in each situation. P + K + G immediately before you are downed: Ukemi Attacking with the accumulated energy Using the energy accumulated for a little time, you can destroy an opponent's defenses. This high-risk, high-return skill enhances your tactical capabilities. Special commands, one each with a character, are available to activate this function. · The opponent may falter when you throw him/her against the walls. This enables you to use the combination (Combo) skills. www. seuservice. com 16 3 - 7 PERSON-VS-PERSON (VS) MATCHS · A new player may join you in playing the GAME or selecting a character. As a result the system suspends the current one-person match against a computer-operated character and starts a person-vs-person match. · After playing the person-vs-person match only the winner can continue to play the suspended match: one-person match against a computer-operated character. · When you have set the STAGE item to RANDOM on the GAME ASSIGNMENTS screen, the built-in computer (CPU) randomly selects a stage. · When you have set the STAGE item to SELECTIVE on the GAME ASSIGNMENTS screen, the newly joined player selects a stage. "GAME ASSIGNMENTS. ") To select, he/she places the lever in an upper, lower, left, or right position to migrate from stage to stage, and presses either of the punch, kick, and defense buttons. PERSON-VS-PERSON (VS) MATCHS·STAGE SELECT SCREEN 17 www. seuservice. com 4. SYSTEM MENU STOP IMPORTANT When settings are changed in SYSTEM ASSIGNMENTS, COIN ASSIGNMENTS, and GAME ASSIGNMENTS of GAME TEST MODE, be sure to exit from the test mode of SYSTEM MENU screen. The contents of setting changes are stored in the IC on the BOARD when exiting from the Test Mode. If the power is turned off in the Test Mode (before exiting), the contents of setting changes are ineffective. In this case, the settings remain unchanged. This test mode mainly allows the IC Board to be checked for accurate functioning, monitor color to be adjusted as well as COIN ASSIGNMENTS and GAME ASSIGNMENTS to be adjusted. Then the following SYSTEM MENU screen appears. SYSTEM MENU RAM TEST JVS TEST SOUND TEST C. R. T. [. . . ] CHARA DATA 2/13 SARAH: CHARA DATA 3/13 LAU: CHARA DATA 4/13 SHUN: CHARA DATA 5/13 JEFFRY: CHARA DATA 6/13 PAI: CHARA DATA 7/13 JACKY: CHARA DATA 8/13 KAGE: CHARA DATA 9/13 LION: CHARA DATA 10/13 WOLF: CHARA DATA 11/13 AOI: CHARA DATA 12/13 LEI: CHARA DATA 13/13 VAN: Indicates the similar statistics on Sarah. Indicates the similar statistics on Vanessa. www. seuservice. com 24 e. TOTAL DATA Lists the entire statistics by character. TOTAL DATA SERIES OF WINS 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 10TH 20 20 20 20 19 19 19 18 18 18 AKIRA SARAH LAU SHUN JEFFRY PAI JACKY KAGE LEI AOI WINS OF CHARA AKIRA SARAH LAU SHUN JEFFRY PAI JACKY KAGE LION WOLF AOI LEI VAN 0 0 0 0 0 0 0 0 0 0 0 0 0 PRESS TEST BUTTON TO EXIT TOTAL DATA Screen SERIES OF WINS: Indicates the number of the consecutive winnings for each character. WINS OF CHARA: Indicates the accumulated number of the winnings for each character. [. . . ]

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