User manual SEGA STRIKE FIGHTER DELUXE TYPE

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Manual abstract: user guide SEGA STRIKE FIGHTERDELUXE TYPE

Detailed instructions for use are in the User's Guide.

[. . . ] 420-6589-01 Warranty Your new Sega Product is covered for a period of 90 days from the date of shipment. This certifies that the Printed Circuit Boards, Power Supplies and Monitor are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating conditions. Sellers sole liability in the event a warranted part described above fails shall be, at its option, to replace or repair the defective part during the warranty period. [. . . ] TEST A) RGB COLOR ADJUSTMENT SCREEN In this page, monitor color can be checked. C. R. T. TEST 1/2 1 RED GREEN BLUE WHITE PRESS TEST BUTTON TO CONTINUE 32 Each of red, green, and blue is the darkest at the leftmost end, and becomes brighter towards the right-hand end in 31 gradations. Monitor brightness is satisfactory if the white color bar is black at the left end and if it is white at the right end. Press the TEST button to proceed to the next page. B) MONITOR SIZE ADJUSTMENT SCREEN In this page, monitor size can be checked. 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 32109876543210987654321 C. R. T. TEST 2/2 PRESS TEST BUTTON TO EXIT Adjust so that the checkered patterns do not go beyond the screen. Press the TEST button to return to the menu mode. 38 5 SYSTEM ASSIGNMENTS If the settings of CABINET TYPE and MONITOR TYPE are not suitable for the connected game, Error Message is displayed after turning power on and upon finishing the TEST mode, and in this case, game is not playable. The setting of cabinet and board can be changed. Upon finishing the setting, move the arrow to EXIT and press the TEST button. STOP IMPORTANT SYSTEM ASSIGNMENTS CABINET TYPE 1PLAYER(S) ADVETISE SOUND ON MONITOR TYPE HORIZONTAL SERVICE TYPE COMMON -> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (A) (B) (C) (D) (A) CABINET TYPE (1PLAYER(S), 2PLAYER(S), 3PLAYER(S), 4PLAYER(S)) Fix setting to 1 PLAYER(S). (B) ADVERTISE SOUND (ON, OFF) Sets whether ADVERTISE sound is to be emitted or not. In such a case, the system automatically sets this item to COMMON. 39 6 COIN ASSIGNMENTS In this mode, the setting of incremental credit increase as against coin insertion can be changed. Upon finishing the setting, bring the arrow to EXIT and press the TEST button. COIN ASSIGNMENTS COIN CHUTE TYPE COMMON COIN/CREDIT SETTING #1 COIN CHUTE #1 1 COIN 1 CREDIT (A) (B) COIN CHUTE #2 1 COIN 1 CREDIT MANUAL SETTING SEQUENCE SETTING ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (C) (G) # 4 - 6 (COMMON) (A) COIN CHUTE TYPE (COMMON, INDIVIDUAL) Set to COMMON. Up to 2 Coin Chutes (#1 and #2) can be used and also, (B) COIN/CREDIT SETTING ratio can be set separately for #1 and #2. (B) COIN/CREDIT SETTING (# 1 ~ #27) Sets the credit increase increment per coin insertion. There are 27 settings from #1 to #27, credit(s) as against coins inserted. expressed in For details, refer to Table 1 (COMMON). 40 (C) MANUAL SETTING The Credit's incremental increase settings as against a coin insertion are shown in further details than in (B) above (refer to Table 2). Also, note that when this MANUAL SETTING is performed, (B) COIN CREDIT setting becomes ineffective. MANUAL SETTING COIN ASSIGNMENTS MANUAL SETTING COIN TO CREDIT 1 BONUS ADDER NO BONUS ADDER COIN CHUTE #1 MULTIPLIER 1 COIN COUNT AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 COIN CHUTE #2 MULTIPLIER 1 COIN COUNT AS 1 COIN COIN 1 2 3 4 5 6 7 8 9 CREDIT 1 2 3 4 5 6 7 8 9 SEQUENCE SETTING ->EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (D) (E) (F) (F) (G) (D) COIN TO CREDIT Determines COIN/CREDIT setting. (E) BONUS ADDER This sets how many coins should be inserted to obtain one SERVICE COIN. (F) COIN CHUTE (# 1 / # 2) MULTIPLIER This sets how many tokens one coin represents. 41 Table 1: COIN/CREDIT SETTING (COIN CHUTE COMMON TYPE) NAME OF SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING SETTING #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 #12 #13 #14 #15 SETTING #16 SETTING #17 SETTING #18 SETTING #19 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 2 1 3 4 1 2 3 4 1 COIN CHUTE 1 COIN 1 CREDIT COIN 2 CREDITS COIN 3 CREDITS COIN 4 CREDITS COIN 5 CREDITS COIN 2 CREDITS COIN 5 CREDITS COIN 3 CREDITS COIN 4 CREDITS COIN 5 CREDITS COIN 6 CREDITS COINS 1 CREDIT COIN 1 CREDIT COIN 2 CREDITS COIN 1 CREDIT COINS 3 CREDITS COIN 3 CREDITS COINS COINS COIN COINS COINS COINS COIN 1 1 1 2 3 5 5 CREDIT CREDIT CREDIT CREDITS CREDITS CREDITS CREDITS SETTING #20 SETTING #21 SETTING #22 SETTING #23 5 COINS 1 COIN 2 4 5 1 COINS COINS COINS COIN 1 CREDIT 2 CREDITS 1 2 3 3 CREDIT CREDITS CREDITS CREDITS SETTING #24 SETTING #25 SETTING #26 1 2 3 4 5 1 COIN COINS COINS COINS COINS COIN 1 2 3 4 6 6 CREDIT CREDITS CREDITS CREDITS CREDITS CREDITS 1 1 1 1 1 1 1 1 1 1 1 2 2 2 1 2 1 2 3 4 1 2 3 4 1 2 3 4 5 3 5 2 4 5 2 4 5 1 2 3 4 5 1 2 3 4 5 SETTING #27 FREE PLAY COIN CHUTE 2 COIN 1 CREDIT COIN 1 CREDIT COIN 1 CREDIT COIN 1 CREDIT COIN 1 CREDIT COIN 2 CREDITS COIN 2 CREDITS COIN 3 CREDITS COIN 4 CREDITS COIN 5 CREDITS COIN 6 CREDITS COINS 1 CREDIT COINS 1 CREDIT COINS 1 CREDIT COIN 1 CREDIT COINS 3 CREDITS COIN 1 CREDIT COINS 3 CREDITS COINS 1 CREDIT COINS 1 CREDIT COIN 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 5 CREDITS COIN 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 5 CREDITS COINS 1 CREDIT COINS 1 CREDIT COINS 2 CREDITS COINS 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COIN 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 4 CREDITS COINS 6 CREDITS COIN 1 CREDIT COINS 2 CREDITS COINS 3 CREDITS COINS 4 CREDITS COINS 6 CREDITS FREE PLAY 42 Table 2: MANUAL SETTING COIN TO CREDIT 1 2 3 4 5 6 7 8 9 COIN COINS COINS COINS COINS COINS COINS COINS COINS 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT 1 CREDIT BONUS ADDER NO BONUS ADDER 2 COINS GIVE 1 3 COINS GIVE 1 4 COINS GIVE 1 5 COINS GIVE 1 6 COINS GIVE 1 7 COINS GIVE 1 8 COINS GIVE 1 9 COINS GIVE 1 1 1 1 1 1 1 1 1 1 EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN EXTRA COIN 1 2 3 4 5 6 7 8 9 COIN COINS COINS COINS COINS COINS COINS COINS COINS COIN CHUTE (# 1 / # 2) MULTIPLIER COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS COIN COUNTS AS 43 (G) SEQUENCE SETTING Number of credits required for starting game, etc. Each sequence can be set between 1 ~ 5 credit(s). COIN ASSIGNMENTS SEQUENCE SETTING SEQUENCE 1 1 CREDIT(S) SEQUENCE 2 1 CREDIT(S) SEQUENCE 3 1 CREDIT(S) SEQUENCE 4 1 CREDIT(S) SEQUENCE 5 1 CREDIT(S) SEQUENCE 6 1 CREDIT(S) SEQUENCE 7 1 CREDIT(S) SEQUENCE 8 1 CREDIT(S) -> EXIT [XXXXXXXXXXXXXXXXXXXX] DESCRIPTION OF SEQUENCE 1 CREDIT TO START 2 CREDIT TO CONTINUE 3 NO USE 4 NO USE 5 NO USE 6 NO USE 7 NO USE 8 NO USE SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON (EXAMPLE) In cases of video games such as SEGA STRIKE FIGHTER : SEQUENCE 1 : Number of credits required for game start (initial value=2) SEQUENCE 2 : Number of credits required for CONTINUE (initial value=1) SEQUENCE 3 ~ 8 : NOT USED. 44 7 BOOKKEEPING · BOOKKEEPING 1/2 This allows such data as operating time/No. Perform work by watching the front monitor only. BOOKKEEPING 1/2 TOTAL TIME 0D 00H 00M 00S CREDIT COIN COIN COIN COIN 1 2 3 4 0 0 0 0 0 0 0 0 0 (A) (B) TOTAL COIN COIN CREDIT SERVICE CREDIT TOTAL CREDIT PRESS TEST BUTTON TO CONTINUE (A) CREDIT 1, 2 (, 3, 4) (B) COIN 1, 2 (, 3, 4) Number of Display Items vary depending on the setting of CABINET TYPE in the SYSTEM ASSIGNMENTS. · BOOKKEEPING 2/2 Each sequence displays the frequency of functioning. Display Items vary depending on the setting of CABINET TYPE in the SYSTEM ASSIGNMENTS. Perform work by watching the front monitor only. BOOKKEEPING 2/2 P1 SEQ 1 P1 SEQ 2 P1 SEQ 3 P1 SEQ 4 P1 SEQ 5 P1 SEQ 6 P1 SEQ 7 P1 SEQ 8 0 0 0 0 0 0 0 0 PRESS TEST BUTTON TO EXIT (EXAMPLE) In cases of video games such as SEGA STRIKE FIGHTER : P1(P2) SEQ 1 : Frequency of Game Start by the player. P1(P2) SEQ 2 : Frequency of CONTINUE by Player (Player 2) P1(P2) SEQ 3 ~ 8 : NOT USED. 45 8 BACKUP DATA CLEAR Clears the contents of BOOKKEEPING (SYSTEM TEST MODE). BACKUP DATA CLEAR YES(CLEAR) -> NO(CANCEL) SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON When clearing, bring the arrow to YES by using the SERVICE button and press the TEST button. [. . . ] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 22 23 24 25 26 27 28 29 30 31 33 34 41 42 43 49 PART NO. 253-5513 253-5514 253-5496 253-5515 250-5657 123-5109 123-5110 123-5111 253-5495 105-5442 125-5212 105-5443 220-5737 065-E00700 065-E00500 253-5497 253-5498 253-5499 509-5975 125-5213 250-5658 253-5500 509-5974 125-5214 600-7241 008-P00408-0B 060-S00400 280-6624 102-0063 117-5420 117-5422 DESCRIPTION BASE UPR SNE - 08128 BASE UPR SNE - 09118 GUIDE PLATE DRUM SNE-08127B SPACER ASSY SHAFT A SNH - 08817D SHAFT B SNH - 08818D SHAFT C SNH - 08819 SPR STOPPER 15DEG FOR 610-0619 SPR END SNH - 08122A SPRING VR BRKT SNB - 08124C VOL CONT B-5K E RING 7MM E RING 5MM GRIP COVER A GRIP COVER B TRIGGER BUTTON SW MICRO TYPE SS-5GL SPRING TRIGGER TRIG SPACER SN - 07177 TOP BUTTON SW MICRO TYPE SS-5 SPRING TOP WH ANALOG JOYSTICK TMP PRF SCR PH BLK M4 X 8 SPR WSHR M4 RUBBER COVER COV FR SNE - 10067A BASE PLATE FOR 610-0619 SHAFT WASHER (D-2/2) 113 www. seuservice. com 19 PEDAL UNIT (APC-2200) TORQUE M4 :1. 8 N·m M6 :5. 7 N·m M8 :19. 5 N·m 123 (D-1/2) 19 PEDAL UNIT (APC-2200) ITEM NO. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 101 102 103 104 105 106 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 301 PART NO. APC-2201X APC-2202 APC-2203 APC-2204 APC-2205 APC-2206 APC-2207 APC-2208 APC-2209X APC-2210X APC-2211 APC-2212 APC-2213 AIN-2108 SAS-1178 TTR-2010 601-6450 601-6555 100-5120 220-5484 220-5373 601-8917 280-5275-SR10 100-5168 100-5070 000-P00410-W 000-P00408-WB 000-T00408-0B 028-A00410-P 030-000620-S 030-000816-S 030-000830-S 050-F00400 050-H00800 050-H01400 060-S00800 060-S01400 060-F00800 068-441616 068-652016 068-852216 050-F00600 000-P00406 060-F00400 APC-60081 DESCRIPTION PEDAL BASE STOPPER SHAFT STOPPER RUBBER MAIN PIPE ARM PEDAL UPPER PEDAL LOWER PEDAL COVER PEDAL REAR L PEDAL REAR R ROSTA BRKT VOL BRKT PEDAL MECHA COVER RING FLT WSHR BLK 8. 5-30 X 2 GEAR HOLDER 110 GEAR 110 GEAR Z=30 M=0. 75 BEARING VOL CONT B-5K OHM VOL CONT B-5K ROSTA 22 CORD CLAMP SR10 BEARING 20 BEARING 15 M SCR PH W/FS M4 X 10 M SCR PH W/FS BLK M4 X 8 M SCR TH BLK M4 X 8 SET SCR HEX SKT CUP P M4 X 10 HEX BLT W/S M6 X 20 HEX BLT W/S M8 X 16 HEX BLT W/S M8 X 30 FLG NUT M4 HEX NUT M8 HEX NUT M14 SPR WSHR M8 SPR WSHR M14 FLT WSHR M8 FLT WSHR 4. 4-16 X 1. 6 FLT WSHR 6. 5-20 X 1. 6 FLT WSHR 8. 5-22 X 1. 6 FLG NUT M6 M-SCR PH W/S M4 X 6 FLT WSHR M4 WIRE HARN RUDDER (D-2/2) 124 20 ASSY MAIN BD DX (MRF-4000) (D-1/2) 125 20 ASSY MAIN BD DX (MRF-4000) ITEM NO. 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