User manual SEGA SONIC SPINNER CEC VERSION

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Manual abstract: user guide SEGA SONIC SPINNERCEC VERSION

Detailed instructions for use are in the User's Guide.

[. . . ] Prize Dial (service menu setting 03) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skill Level (service menu setting 06). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Service Menu: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 SONIC SPINNER ERROR CODES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 SONIC SPINNER SWITCH & OUTPUT NUMBERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Parts and Part Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 8. 7. 1. Exploded Drawing of Mechanism with Part Numbers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense. Page 2 3. Setting-up the Game for the Desired Payout Percentage There are three settings that affect the game's payout percentage; the Coins-Per-Credit setting, Prize Dial setting, and the Skill Level setting. See Section 4 for information on how to enter and change settings in the Service Menu. 3. 1. Coins-per-Credit (service menu setting 02) This setting determines the number of coins that have to be inserted before a single play is initiated. Prize Dial (service menu setting 03) SONIC SPINNER ships with three unique Prize Dials. Use the Prize Dial to get close to your desired ticket payout and then tune the payout by adjusting the Skill Level setting up or down. Prize Dial #1 High Average 15 tickets At skill setting #4 Part#: 532-30-207 (PRIZE DIAL, DIAMOND) Prize Dial #2 Medium Average 7 tickets At skill setting #6 Part#: 532-30-206 (PRIZE DIAL, CLUB) Prize Dial #3 Low Average 4 tickets At skill setting #6 Part#: 532-30-205 (PRIZE DIAL HEART) 3. 3. Skill Level (service menu setting 06) The skill level setting has nine increments and can be set from the easiest setting of "1" to the most difficult setting of "9. " The skill settings will significantly affect the average ticket payout. Because players vary at different locations, operators will need to monitor ticket payout and adjust the difficulty level until they achieve the desired payout. Page 3 4. Service Menu: The Service Menu allows operators to adjust game settings and test lamps, switches and the motor. Once in the Service Menu, press the "Service" button again to advance to the next Service Menu item. Service Menu items are adjusted by using the "Up" and "Down" buttons. To exit the Service Menu and save setting, press the "Service" button for three seconds. "Service" Button Page 4 SONIC SPINNER, SERVICE Menu Items Service Configuration/ Factory Default Menu Item Values & Description Menu Test Name Value Item 01 Pay Mode 0 ­ Pay-for-Play 0 ­ Pay-for-Play 1 - Free-Play (Show/Demo) with NO Tickets Dispensed 02 03 Coins-per-Credit 1 Coin / Credit Prize Dial 2 ­ Medium Setting Attract Mode 1 ­ 9 coins per Credit 1 ­ Prize Dial #1 - High 2 ­ Prize Dial #2 - Medium 3 ­ Prize Dial #3 - Low 2 ­ Sounds, Lights 0 ­ No attract mode & Motion 1 ­ No Sound 2 ­ Sounds, Lights & Motion 6-l 1 ­ Easy 2­ 3 4­ 5 - Normal 6 7 - Hard 89 ­ Extremely Hard 0 ­ none installed 0 ­ no Bill Acceptor Installed 1 ­ 9 Coins counted for each dollar (assumes 1- active LOW pulse per dollar) Clears accumulated credits Shows switch number of any switch (including INDEX and SECTOR Optos) that is found to be "ON". Use UP and DOWN switches to turn the various non-prize dial lights ON and OFF. UP turns Lamps on in a Clockwise direction, DOWN in a Counter-Clockwise direction. When ON, the display shows `all eights' 888 Use UP and DOWN switches to turn motor ON and OFF. Use DOWN switch to exercise Sound Channel 2 Depressing the DOWN switch will dispense 1 ticket. 0 ­ keep current values 1 ­ Factory Default Configuration 04 06 Skill Level 19 Bill Acceptor 30 40 Clear Credits Switch Test n/a n/a 41 42 Lights Test Prize Dial Lamps Test n/a n/a 43 44 45 46 Display Test Motor Test Sound Test n/a n/a n/a Ticket Dispenser n/a Test Restore Factory 0 ­ keep current Defaults values 98 Page 5 5. SONIC SPINNER, ERROR CODES The 3-digit display is used to show error codes during the calibration sequence, and during game play. For most errors, the actual ERROR CODEs (numbers from 00 ­ 99) are shown on the display. [. . . ] The Switch and Output numbers correspond to references as shown on the SONIC SPINNER Schematic. Unused Switch and Outputs numbers are shown as `-----` SW # OP# 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Player Stop SW Index Opto Sector Opto ----------------------------------------------------Service - START Service - UP Service - DOWN Tickets LOW SW Bill Acceptor Pulse Coin-In Left Coin-In Right Ticket Notch --------------------------------0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Player Stop Lamp ------------Display Tickets Lamp Display Credits Lamp ----------------------------------------Tickets LOW Lamp ---------Ticket Motor Enable Coin-In Counter Tickets Paid Counter ----------------------------------------- Page 7 6. Main Cabinet with Parts Numbers Marquee S. Spnr 07 Part#: 538-30-100 Led Light for Marquee Part#: PL16N-WDW-15Z Spinning Sonic Disk, S. SPNR 07 Part#: 538-30-208 Speaker Grill (x2) S. SPNR 07 (Color: Blue ) Part#: SBJ-MLS-SPKGRIL Front Plexi Clear, S. SPNR 07 Part# 538-30-215 DECAL BASE RIGHT, S. SPNR 07 Part# 538-30-202 DECAL BASE LEFT, S. SPNR 07 Part# 538-30-201 (OTHER SIDE) Display Plate Credit/Ticket S. SPNR 07 Part#: 538-30-210 Control Panel Overlay S. SPNR 07 Part#: 538-30-150 TICKET DOOR ASSY Part#: 40-0038-04 (Part# of happ) Front panel decal, S. SPNR 07 Part#: 538-30-200 Page 9 7. Parts and Parts number Mechanism Assy F. L. Assy, Play-field Part#: CAMUC115 (Part# of duray) 18", 115vac Play-field Lamp (18) Model#: 1250x-2 NOTE: This is Xenon bulb. [. . . ]

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