User manual SEGA SEGA RALLY 1 DX

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[. . . ] In the une event that the product does not functon correct, DO NOT aow anone other than a techncan to touch the nterna sstem. Turn off the power to the machne, mang sure to unpug the eectrca cord from the outet, and contact the office sted eow or the pont of purchase for ths product. However, ponts that requre speca attenton are ndcated od text, the word "IMPORTANT and the smo eow. INTRODUCTION Indcates mportant nformaton that, f gnored, ma resut n the mshandng of the product and cause faut operaton or damage to the product. SEGA AMUSEMENTS EUROPE, LTD. Teephone: +44 (0) 208 391 8090 e-ma: maox@sega. co. u Facsme: +44 (0) 208 391 8099 http://www. sega-amusements. co. u SPECIFICATIONS MACHINE DETAILS Wdth : Depth : Heght Weght Power, Current Votage : Montor Tpe 2008 mm 1492 mm 1907 mm 525 g 850 W. [. . . ] · Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. · Removing the Coin Meter circuitry renders the game inoperable. 50 9-1 SWITCH UNIT AND COIN METER The VTS Swtch Board (See 9-1 Fg 01) s ocated ehnd the Con Mech Door. The Swtch Identficaton Mas (See 9-1 Fg 02) ndcates the functon of the contro components that are operatona on ths mode. 9 TEST MODE A B TEST BUTTON : Aows access to the machnes `TEST MODE' routne. Refer to the foowng pages for addton uses wthn the TEST MODE Gves credts wthout regsterng on the con meter. Refer to the foowng pages for addton uses wthn the TEST MODE Overa VOLUME Contro and adjusts sound voume of a Speaers. SERVICE BUTTON : C MAIN VOLUME : 9-1 Fg 01 9-1 Fg 02 E COIN METER : Records the Tota Numer of Games Paed resutng from Cons eng Inserted for Pa. 51 9-2 GAME TEST MODE 9 TEST MODE · Refer to BOOKKEEPING in GAME TEST MODE for this products data. · Adjust for an appropriate sound volume in consideration of the installation site. · If the coin meter circuit is removed, play cannot be executed. · When changing the Game Configuration, any changes actioned will not take effect unless the Game Test Mode completes the exit cycle correctly. · Do not configure the game in ways not described in this text. It is possible that the game will not function properly. 52 9-2 GAME TEST MODE · Always be sure to exit the Game Test Mode properly after configuration changes otherwise any changes made will not take effect. · Do not configure the game in ways not described in this text. The user must foow the on screen prompts to fu depress and then reease the rae peda for 5 seconds. The user must foow the on screen prompts to fu depress and then reease the Acceerator peda for 5 seconds. Ext to Sstem Menu CALIBRATE BRAKE CALIBRATE ACCELERATOR EXIT Once the user has seected the requred motor power, he can test the settng usng the FULL LEFT or FULL RIGHT test. A motor power w e removed when the user exts from the test. Move the cursor to EXIT and press the TEST Button to return to the Sstem Menu screen. 63 9-2 GAME TEST MODE 9-2-9 BOOK KEEPING 1/7 Select`BOOKKEEPING'fromthe`GameTestMode'Menutodisplay`Bookkeeping'Menu. . BOOKKEEPING PAGE 1/7 SUMMARY 9 TEST MODE Booeepng ­ Screen 1 TOTAL TIME ON TOTAL CREDITS IN TOTAL CREDIT CONTINUES TOTAL SERVICE CREDITS IN TOTAL PLAYS TRANSMISSION MANUAL CLEAR HISCORES CLEAR BOOKKEEPING NEXT SCREEN EXIT PLAYER 1 TOTAL TIME ON 0:56'36' TOTAL CREDITS IN 0 TOTAL CREDIT CONTINUES 0 TOTAL SERVICE CREDITS 0 TOTAL SERVICE CREDIT CONTINUES 0 TOTAL PLAYS 121 TOTAL AVERAGE GAME TIME 00'00" TRANSMISSION MANUAL 17 TRANSMISSION AUTO 99 BOOKKEEPING LAST CLEARED 00/00/0000 00. 00 HIGH SCORED LAST CLEARED 00/00/0000 00. 00 CLEAR HIGH SCORE CLEAR BOOKKEEPING >> NEXT PAGE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Ths test s used to revew statstca data from the sstem. The tota tme the canet has een swtched on, n HH:MM:SS The tota numer of con credts entered The tota numer of con credts used for contnue games The tota numer of servce credts entered The tota numer of servce credts used for contnue games The tota numer of games paed The average game tme for a games The tota numer games paed usng Manua Transmsson The tota numer games paed usng Automatc Transmsson The tme the Hgh Score taes were ast ceared When seected, the user w e prompted to confirm. Proceed to ooeepng screen #2 Ext to Sstem Menu Use the SERVICE Button to move the cursor to the desred test tem. Move the cursor to EXIT and press the TEST Button to return to the Sstem Menu screen. TOTAL SERVICE CONTINUES TOTAL AVERAGE GAME TIME TRANSMISSION AUTOMATIC HIGH SCORES LAST CLEARED BOOKKEEPING LAST CLEARED The tme the ooeepng meters were ast ceared 64 9-2 GAME TEST MODE 9-2-9 BOOK KEEPING (Continued) 2-3 / 7 PLAYER 1 BOOKKEEPING PAGE 2/7 PLAYS PLAYS PLAYS PLAYS PLAYS PLAYS PLAYS 0 0 0 0 0 0 TOTAL TOTAL TOTAL TOTAL TOTAL TOTAL 9 TEST MODE (0%) (0%) (0%) (0%) (0%) CHAMPIONSHIP QUICK RACE SP CLASSIC SP QUICK RACE MP CLASSIC MP 121 >> NEXT PAGE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Bookkeeping ­ Screen 2 DATA ON `TOTAL PLAYS' Move the cursor to NEXT PAGE and press TEST to proceed to ooeepng screen #3 Move the cursor to EXIT and press the TEST Button to return to the Sstem Menu screen. PLAYER 1 BOOKKEEPING PAGE 3/7 GAME TIMES 0'00" 0'00" 0'00" 0'00" 0'00" 0'00" 0'00" 0'00" TOTAL AVERAGE GAMR TIME AVERAGE GAME TIME SINGLE PLAYER AVERAGE GAME TIME MULTIPLAYER AVERAGE GAME TIME CHAMPIONSHIP AVERAGE GAME TIME QUICK RACE SP AVERAGE GAME TIME CLASSIC SP AVERAGE GAME TIME QUICK RACE MP AVERAGE GAME TIME CLASSIC MP 121 >> NEXT PAGE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Bookkeeping ­ Screen 3 DATA ON `AVERAGE GAME TIMES' Move the cursor to NEXT PAGE and press TEST to proceed to ooeepng screen #4 Move the cursor to EXIT and press the TEST Button to return to the Sstem Menu screen 65 9-2 GAME TEST MODE 9-2-9 BOOK KEEPING (Continued) 4-5 / 7 PLAYER 1 BOOKKEEPING PAGE 4/7 PLAYS BY DAY PLAYS PLAYS PLAYS PLAYS PLAYS PLAYS PLAYS ON SUNDAY ON MONDAY ON TUESDAY ON WEDNESDAY ON THURSDAY ON FRIDAY ON SATURDAY 0 0 0 0 0 0 0 9 TEST MODE PLAYER 1 >> NEXT PAGE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Bookkeeping ­ Screen 4 DATA ON `DAYS OF PLAY' Move the cursor to NEXT PAGE and press TEST to proceed to ooeepng screen #5 Move the cursor to EXIT and press the TEST Button to return to the Sstem Menu screen. BOOKKEEPING PAGE 5/7 PLAYS BY TIME 00-01 01-02 02-03 03-04 04-05 05-06 06-07 07-08 08-09 09-10 10-11 11-12 EXIT 0 0 0 0 0 0 0 0 0 0 0 0 12-13 13-14 14-15 15-16 16-17 17-18 18-19 19-20 20-21 21-22 22-23 23-24 0 0 0 0 0 0 0 0 0 0 0 0 >> NEXT PAGE SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Bookkeeping ­ Screen 5 DATA ON `TIMES OF PLAY' Move the cursor to NEXT PAGE and press TEST to proceed to ooeepng screen # Move the cursor to EXIT and press the TEST Button to return to the Sstem Menu screen 66 9-2 GAME TEST MODE 9-2-9 BOOK KEEPING (Continued) 6-7 / 7 PLAYER 1 BOOKKEEPING PAGE 6/7 TRACKS TROPICAL CANYON ALPINE DESERT 95 0 0 0 0 9 TEST MODE >> NEXT PAGE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Bookkeeping ­ Screen 6 DATA ON `RACE TRACKS' Move the cursor to NEXT PAGE and press TEST to proceed to ooeepng screen #7 Move the cursor to EXIT and press the TEST Button to return to the Sstem Menu screen. PLAYER 1 BOOKKEEPING PAGE 7/7 CARS 0 0 0 0 0 0 0 0 0 0 Citroen C4 WRC Ford Focus RS WRC 07 Subaru Impreza WRC2008 Suzuki SX4 WRC Mitsubishi Lancer Evolution X Peugeot 207 Super 2000 Toyota Celica ST205 Lancia Super Delta HF integrale Bowler Nemesis McRae Enduro >> NEXT PAGE EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Bookkeeping ­ Screen 7 `DATA ON CARS' Move the cursor to EXIT and press the TEST Button to return to the Sstem Menu screen 67 9-2 GAME TEST MODE 9-2-10 CLOCK SETTINGS Select`CLOCKSETTINGS'fromthe`GameTestMode'Menutodisplay`ClockSettings'Menu. . 9 TEST MODE YEAR MONTH DATE HOURS MINUTES SECONDS EXIT PLAYER 1 CLOCK SETTINGS 09:54:37 30/04/2008 2008 04 30 09 54 37 CURRENT TIME CURRENT DATE YEAR MONTH DATE HOURS MINUTES SECONDS >> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Ths test s used to set the current tme and date of the computer sstem. Varae from 2000 to 2050 Varae from 01 to 12 Varae from 1 to 28, 29, 30 or 31 (dependant on MONTH & YEAR) Varae from 0 to 23 Varae from 0 to 59 Varae from 0 to 59 Ext to Sstem Menu after adjustng coc to new vaue When seected, the screen w show fieds for YEAR, MONTH, DATE, HOURS, MINUTES and SECONDS. The SERVICE utton s used to seect the desred opton and the TEST utton w ncrement the vaue of that opton etween specfied parameters. Move the cursor to EXIT and press the TEST Button to return to the Sstem Menu screen. 68 9-2 GAME TEST MODE 9-2-11 GAME SETTINGS Select`GAMESETTINGS'fromthe`GameTestMode'Menutodisplay`GameSettings'Menu. . PLAYER 1 GAME SETTINGS SPEEDO VIEW LANGUAGE DIFFICULTY CONTINUES RACE LENGTH MPH BONNET ENGLISH MEDIUM ON 3 9 TEST MODE >> EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON Ths Test s used to set up the varous Game Optons that are avaae Use the SERVICE Button to move the cursor to the desred test tem. SPEEDO VIEW LANGUAGE DIFFICULTY CONTINUES RACE LENGTH EXIT Opton A = MPH Opton A = BUMPER Opton A = ENGLISH Opton D = GERMAN Opton A = EASY Opton A = ON Opton A = `2' Ext to Sstem Menu Opton B = Km/H Opton B = BONNET Opton B = FRENCH Opton E = SPANISH Opton B = MEDIUM Opton B = OFF Opton B = `3' Opton C = `4' Opton C = CHASE Opton C = ITALIAN Opton C = HARD Move the cursor to EXIT and press the TEST Button to return to the Sstem Menu screen. 69 10 CONTROLLER UNIT · When worng wth the product, e sure to turn the power off. Damaged wres ma cause an eectrc shoc, short crcut or present a rs of fire. [. . . ] Up to a maximum of 3 machines (6 Players) can be Networked together, all thats required is to link between the Hubs of each of the machines that are to complete the `Network'. Do not connect LAN cables to game machines when they are not used for network play. 17 COMMUNICATION PLAY 1 2 Turnoffthepowerandunplugthe powercordfromtheoutlet. UsingChapter6ofthismanualas reference, movethemachinessothat theyarelinedup. LeaveenoughspacebehindeachUnit toallowaccesstotheNetworkHUB whichislocatedintheSlaveCockpitof eachMachine. 3 4 WiththisNetworkSystem, thetwo Cockpitsineachmachinearealready configuredandconnectedintothe network, leavingonlythemachinesto betobeconnectedtocompletethe networksystem. For a 4 Paer networ sstem, usng the LAN cae n machnes A and B together. [. . . ]

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