User manual SEGA SEA WOLF

DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Diplodocs provides you a fast and easy access to the user manual SEGA SEA WOLF. We hope that this SEGA SEA WOLF user guide will be useful to you.


SEGA SEA WOLF : Download the complete user guide (454 Ko)

Manual abstract: user guide SEGA SEA WOLF

Detailed instructions for use are in the User's Guide.

[. . . ] 10 ALLOW BONUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 BONUS SHIP FREQUENCY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 SWEET SPOT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 BONUS RESET VALUE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 BONUS MAXIMUM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 BONUS INCREMENT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 BONUS PLAYS PER INC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 BONUS ATTENDANT PAY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 LINKED UNIT NUMBER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 RESET BONUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 DIAGNOSTICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 SWITCHES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 VIDEO. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 AUDIO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 TICKETS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 I/O BOARD. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 LINK SYSTEM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 3 SEA WOLF GAME DESCRIPTION REDEMPTION Sea Wolf is an exciting single player, video-redemption submarine warfare game, in which the player attempts to sink as many "enemy" ships as possible in the time allowed, by firing a pre-determined number of torpedoes. Different point values are awarded depending on the type and size of the ship, as well as its position in the water. In addition to the normal game play, Sea Wolf is equipped with a dot-matrix display that can be used as a progressive bonus. [. . . ] Default Value: 10000 (Options: 500-30000, in increments of 250) MINIMUM (MERCY) TICKETS Player will receive tickets regardless of points scored. Default Value: OFF (Options: OFF, 1-10) MAXIMUM TICKETS The value set will regulate the maximum number of tickets that will be paid through the dispenser for each game. Any value in excess of the set value, must be paid manually by the attendant. After payment is made, the attendant must press the "attendant pay" button, located inside the coin door to clear the display. Default Value: OFF (Options: OFF, 100-1000 in increments of 100) DISPENSE DURING PLAY If set to ON, tickets will be paid during game play. Default Value: OFF (Options: ON/OFF) 7 AUDITS (Sample Screen) CURRENT COIN CHUTE 1 COIN CHUTE 2 TOTAL COINS FREE PLAY STARTS GAMES PLAYED TICKETS DISPENSED TICKETS ATTENDANT PAID TICKETS WON (INC. BONUS) AVERAGE TICKETS TICKET PAY OUT VALUE AVERAGE SCORE BONUSES WON BONUS TICKETS BONUS AVERAGE PAY OUT TIME ON PLAY TIME 23 14 37 0 18 400 0 400 22 44% 32745 2 310 155 0Y 0D 03:04:45 0Y 0D 00:26:10 LIFETIME 159 84 243 0 120 3210 0 3210 27 54% 28683 7 840 120 0Y 0D 18:07:34 0Y 0D 02:11:50 This (sample) screen above shows the audit information that is available to the operator. PRESS THE RESET BUTTON TO CLEAR CURRENT AUDITS. PRESS THE MENU BUTTON TO EXIT THIS SCREEN. 8 GAME SETTINGS GAME TIME Length of time for game play (seconds). Default Value: 25 (Options: 5-50) DIFFICULTY Sets the difficulty level of the game. Default Value: Medium/Hard (Options: Easy, Med. /Easy, Med. , Med. /Hard, Hard) ATTRACT SOUND Controls sound in the attract (idle) mode. Default Value: ON (Options: ON, LOW VOLUME, OFF) BONUS SHIP VALUE (Active in "Amusement Only" and when "Allow Bonus" is set to OFF. ) Sets the point value of the bonus ship. Default Value: 50000 (Options: 10, 000-100, 000; increments of 5000) ALLOW CONTINUES (Active in the "Amusement Only" setting. ) Sets the number of times the "Continues Feature" will be offered to the player. Default Value: 3 (Options: OFF, 1-3) CONTINUE TIMER (Active in the "Amusement Only" setting. ) Controls how much time the player has to decide to continue play. Default Value: 10 seconds (Options: 10-30 seconds) RESET HIGH SCORES (Active in the "Amusement Only" setting. ) Will reset the high scores to the default (saved) list. 9 BONUS SETTINGS ALLOW BONUS If set to "ON", sign will display a point value (see settings below). If set to "Off", display will read "FIRE", and the "Bonus Ship" will pay a flat ticket value as set in "Bonus Ship Value", explained above. Default Value: ON (Options: ON / OFF) BONUS SHIP FREQUENCY Sets the number of times the Bonus ship will appear per game. If set to less than 100%, Bonus Ship will appear randomly, less than once per game play. Default Value: 100% (Options: 5-100%) SWEET SPOT Sets the size of the torpedo "hit area" of the Bonus ship. 1 = smallest; 2 = medium; 3 = largest Default Value: 2 (Options: 1-3) BONUS RESET VALUE The beginning/reset value of the progressive bonus display. Default Value: 100 (Options: 10-999, increments of 10) BONUS MAXIMUM Once set value is reached, display will remain constant (non-progressive). Default Value: 999 (Options: 10-999, increments of 10) BONUS INCREMENT Amount of points the display will increase for every game played. Default Value: 1 (Options: 0-10) BONUS PLAYS PER INC Number of plays needed to advance the bonus display. [. . . ] of Lakewood, New Jersey (USA) 08701, that the above referenced product, to which this declaration relates, is in conformity with the provisions of: · · · · Council Directive 98/37/EC (June 22, 1998) on the Approximation of the Laws of the Member States Relating to Machinery; Council Directive 2004/108/EC (December 15, 2004) on Electromagnetic Compatibility; Council Directive 2006/95/EC (December 12, 2006) on Low Voltage Equipment Safety; Council Directive 2000/14/EEC amended by Directive 2005/88/EC (June 17, 2006) about noise limits and labeling requirements machines intended for use outdoors. The Technical Construction File required by this Directive is maintained at the corporate headquarters of Coastal Amusements, Inc. The authorized representative located within the Company is: Sal Mirando Coastal Amusements, Inc. Executive Vice President RoHS CERTIFICATION Coastal Amusements, Inc. certifies that no components used in the manufacture or assembly of the above captioned product contains any material restricted by "Directive 2002/95/EC of the European Parliament and of the Council of January 27, 2003 on the Restriction of the use of Certain Hazardous Substances in Electrical and Electronic Equipment" (RoHS Directives). Coastal Amusements, Inc. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE SEGA SEA WOLF




Click on "Download the user Manual" at the end of this Contract if you accept its terms, the downloading of the manual SEGA SEA WOLF will begin.

 

Copyright © 2015 - manualRetreiver - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.