User manual SEGA RAMBO DX

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[. . . ] 420-7148-01UK RAMBO DELUXE OWNERS MANUAL 420-7148-01UK SEGA AMUSEMENTS EUROPE LIMITED BLOCK C, 42, BARWELL BUSINESS PARK, CHESSINGTON, SURREY. KT9 2NY TEL: +(44)208 391 8090 FAX:+(44)208 391 8099 INTRODUCTION TABLE OF CONTENTS TABLE OF CONTENTS BEFORE USING THE PRODUCT --------------------------------------i TABLE OF CONTENTS -------------------------------------------------- 0 ii INTRODUCTION --------------------------------------------------------0 v COPYRIGHT AND LICENCE PAGE --------------------------------------0 vii 1 2 HANDLING PRECAUTIONS 2. 1 2. 2 -------------------------------------------- 0 ----------- 0 0 0 0 1 4 4 5 PRECAUTIONS REGARDING INSTALLATION LOCATION LIMITATION OF USE -------------------------------------------- 0 OPERATION AREA ----------------------------------------------0 3 PRECAUTIONS REGARDING PRODUCT OPERATION ---------------- 0 3. 1 3. 2 BEF0RE OPERATION ---------------------------------------------0 PAYING ATTENTION TO CUSTOMER DURING OPERATION -------------- 0 0 0 0 6 6 8 4 5 6 PARTS DESCRIPTIONS ACCESSORIES 6. 1 6. 2 6. 3 6. 4 6. 5 6. 6 ------------------------------------------------ 0 9 ---------------------------------------------------------- 0 10 --------------------------------------0 13 15 16 17 20 21 23 ASSEMBLY AND INSTALLATION GENERAL ASSEMBLY INFORMATION -------------------------------- 0 FIXING THE BILLBOARD AND POP ----------------------------------0 FIXING THE MAIN CABINET TO THE DPL CABINET ---------------------0 INSTALLATION AND FIXING IN PLACE ------------------------------0 CONNECTING THE POWER CABLES --------------------------------- 0 CHECKING ASSEMBLY (SET UP) ------------------------------------0 0 0 7 8 PRECAUTIONS WHEN MOVING THE MACHINE GAME DESCRIPTION 8. 1 8. 2 ----------------------0 30 ---------------------------------------------------0 32 33 39 GAME OVERVIEW -----------------------------------------------0 HINTS FOR PLAYING THE GAME ----------------------------------- 0 0 TABLE OF CONTENTS TABLE OF CONTENTS 9 EXPLANATION OF TEST AND DATA DISPLAY 9. 1 9. 2 9. 3 ------------------------0 41 43 44 46 47 48 49 50 54 57 58 SWITCH UNIT AND COIN METER -----------------------------------0 SYSTEM TEST MODE ---------------------------------------------0 MACHINE TEST MODE ------------------------------------------- 0 9. 31 INPUT TEST ------------------------------------------- 0 9. 32 OUTPUT TEST ----------------------------------------- 0 9. 33 GAME ASSIGNMENTS ------------------------------------0 9. 34 CONTROLLER ADJUSTMENT ----------------------------- 0 9. 35 BOOK KEEPING ---------------------------------------- 0 9. 36 BACKUP DATA CLEAR ----------------------------------0 9. 37 INTERFERENCE PREVENTION WIRING -----------------------0 0 10 CONTROL COMPONENTS -----------------------------------------------0 59 10. 1 10. 2 10. 3 REPLACING THE MICROSWITCH ---------------------------------- 0 REPLACING THE SENSOR UNIT -----------------------------------0 REPLACING THE SOLENOID --------------------------------------0 0 60 64 65 11 MONITOR UNIT 11. 1 11. 2 11. 3 11. 4 11. 5 11. 6 CAUTION AND WARNING CONCERNING MONITOR SAFETY ------------- 0 CLEANING SCREEN SURFACE --------------------------------------0 ADJUSTMENT METHOD ------------------------------------------0 TR0UBLE SHOOTING -------------------------------------------- 0 REPLACING THE LAMP -------------------------------------------0 TECHNICAL SPECIFICATION --------------------------------------0 0 -------------------------------------------------------- 0 67 67 68 69 76 77 81 12 COIN SELECTOR AND CREDIT SETTINGS 12. 1 12. 2 12. 3 ----------------------------0 82 82 84 88 CLEANING THE COIN SELECTOR -----------------------------------0 ADJUSTING PRICE OF PLAY --------------------------------------- 0 SR3 OPTIONS - TEACH AND RUN PROGRAMMING -------------------- 0 0 TABLE OF CONTENTS TABLE OF CONTENTS 13 14 15 FLUORESCENT TUBES AND LAMP REPLACEMENT ------------------- 0 90 PERIODIC INSPECTION ------------------------------------------------0 92 TROUBLE SHOOTING -------------------------------------------------- 0 94 15. 1 TROUBLE SHOOTING - (WHEN NO ERROR MESSAGE IS SHOWN) ----------0 15. 2 ERROR CODE DISPLAY -------------------------------------------0 0 95 96 0 0 16 GAME BOARD -----------------------------------------------------------0 101 16. 1 REMOVING THE GAME BOARD ------------------------------------ 0 16. 2 COMPOSITION OF GAME BOARD -----------------------------------0 0 LOADING GAME SOFTWARE ------------------------------------------ 0 17. 1 ATTACHING THE DVD DRIVE AND KEY CHIP -------------------------0 17. 2 TURNING POWER ON - SOFTWARE INSTALLATION -------------------- 0 0 0 102 104 17 105 105 107 18 19 DESIGN RELATED PARTS ----------------------------------------------0 113 PARTS LIST -------------------------------------------------------------0 116 19. 1 PARTS LIST - 'DPL' ASSEMBLY -------------------------------------0 19. 2 PARTS LIST - 'MAIN CABI' ASSEMBLY -------------------------------------- 0 19. 3 PARTS LIST - INSTALLATION KIT ---------------------------------- 0 0 WIRING COLOUR CODE TABLE --------------------------------------- 0 0 118 128 144 20 21 145 WIRING DIAGRAM -----------------------------------------------------0 146 21. 1 WIRING DIAGRAM D1/3 -----------------------------------------0 146 21. 2 WIRING DIAGRAM D2/3 -----------------------------------------0 147 21. 3 WIRING DIAGRAM D3/3 -----------------------------------------0 148 0 0 v INTRODUCTION Ths manua s ntended to provde detaed descrptons together wth a the necessar nformaton coverng the genera operaton of eectronc and eectro-mechanca assemes, servcng contro, spare parts, etc. for the product, "RAMBO DELUXE Ths manua s ntended for the owners, personne and managers n charge of operaton of the product. Operate the product after carefu readng and sufficent understandng the nstructons . [. . . ] Ths s dspaed when the contro unt s ponted at the screen. 1 2 Seect CHECK on the CONTROLLER ADJUSTMENT screen to chec the detecton poston. If ou pont the Controer at the Screen, the UN MARK (cross hars) for each of the paers w e shown on the screen. The AME TEST MODE screen reappears after savng the settng data 3 53 9-3 GAME TEST MODE 9-3-5 `BOOK-KEEPING'(ONE) Selecting `BOOKKEEPING' from the GAME TEST MENU will display GAME OPERATION DATA. This Data is displayed over a series of three screens, and pressing the Test Button will advance to the next Screen. Pressing the Test Button on the third screen will EXIT the BOOKKEEPING Mode and return the Display to the GAME TEST MENU. 9 TESTMODE PLAYER 1 BOOK KEEPING 1/3 COIN 1 IN * * * * * * COIN 2 IN TOTAL COINS COIN CREDITS SERVICE CREDITS TOTAL CREDITS PRESS TEST BUTTON TO CONTINUE 1BOOK KEEPIN COIN 1 IN COIN 2 IN TOTAL COINS COIN CREDIT - (Screen 1/3) - COINS and CREDIT Dspas nformaton on the foowng : Records the numer of AMES PLAYED aganst the nserted Con Vaue. (If fitted, t operates the same as COIN 1 IN) Records the TOTAL AMES PLAYED from a Cons Inserted. Records the TOTAL NUMBER OF CREDITS that were entered. . SERVICE CREDIT TOTAL CREDITS - 54 9-3 GAME TEST MODE 9-3-5 `BOOK-KEEPING'(TWO) Press `TEST' Button to advance to the next Screen - BOOK-KEEPING 1/2. 9 TESTMODE PLAYER 1 BOOK KEEPING 2/3 NUMBER OF GAMES FIRST PLAY CONTINUE PLAY TOTAL TIME PLAY TIME AVERAGE PLAY TIME LONGEST PLAY TIME SHORTEST PLAY TIME * * * ****D **H **M **S ****D **H **M **S **M **S **M **S **M **S PRESS TEST BUTTON TO CONTINUE 2BOOK KEEPIN NUMBER OF GAMES FIRST PLAY CONTINUE PLAY TOTAL TIME PLAY TIME AVERAGE PLAY TIME LONGEST PLAY TIME (Screen 2/3) - AME TIMINS Dspas nformaton on the foowng : Tota numer of games paed Paer 1 and Paer 2. Longest pa tme for one game SHORTEST PLAY TIME Shortest pa tme for one game. In the aove Tae the foowng w app : * = THE NUMBER D = DAYS H = HOURS M = MINUTES S = SECONDS 55 9-3 GAME TEST MODE 9-3-5 `BOOK-KEEPING'(THREE) Press `TEST' Button to advance to the next Screen - BOOK-KEEPING 3/3. 9 TESTMODE PLAYER 1 BOOK KEEPING 3/3 TIME HISTGRAM 0M00S 0M30S 1M00S 1M30S 2M00S 2M30S 3M00S 3M30S 4M00S 4M30S 5M00S 5M30S 6M00S 6M30S 7M00S 7M30S 8M00S 8M30S 9M00S 9M30S OVER ~ 0M29S ~ 0M59S ~ 1M29S ~ 1M59S ~ 2M29S ~ 2M59S ~ 3M29S ~ 3M59S ~ 4M29S ~ 4M59S ~ 5M29S ~ 5M59S ~ 6M29S ~ 6M59S ~ 7M29S ~ 7M59S ~ 8M29S ~ 8M59S ~ 9M29S ~ 9M59S ~ 10M00S * * * * * * * * * * * * * * * * * * * * * PRESS TEST BUTTON TO EXIT 3BOOK KEEPIN (Screen 3/3) - TIME HISTORAM The AME HISTORAM dspas how man tmes a pa ended wthn certan tme ntervas. Ths dspas PLAY TIMES on a scae from 0M00S to 9M59S ased on 30-second ntervas. A pa tmes ten mnutes or over are ncuded n the tem OVER 10M00S In the aove Tae the foowng w app : M = MINUTES S = SECONDS Press `TEST' Button to Exit BOOK-KEEPING 3/3 and Return to the GAME TEST MENU. 56 9-3 GAME TEST MODE 9-3-6 `BACKUPDATACLEAR' Press the `SERVICE' Button to select `BACKUP DATA CLEAR' from the GAME TEST MENU and then press the TEST Button, to gain entry to the `BACKUP DATA CLEAR' Menu 1 Press the `SERVICE' Button to seect `YES' foowed the TEST Button, w automatca CLEAR the BACK UP DATA and reset a readngs to `0' The BACK UP DATA Screen w change to the `COMPLETED' Screen to confirm that the Data s Ceared. Pressng the TEST Button w EXIT the BACK UP DATA CLEAR routne and Return the Screen to the AME TEST Menu. 9 TESTMODE 2 Press the `SERVICE' Button to seect `NO' foowed the TEST Button, w automatca EXIT the BACKUP DATA CLEAR and return the Machne to the AME TEST Menu wthout changng an of the DATA Records. BACKUP DATA CLEAR MENU - Screen PLAYER 1 BACKUP DATA CLEAR YES (CLEAR) (CANCEL) -> NO SELECT AND WITH SERVICE BUTTON PRESS TEST BUTTON BACKUP DATA COMPLETED - Screen PLAYER 1 BACKUP DATA CLEAR COMPLETED PRESS TEST BUTTON TO EXIT 57 9-3 GAME TEST MODE 9-3-7 `INTERFERENCEPREVENTIONWIRING' 9 TESTMODE · "Store mantenance man or "Engneer must e dong of ths wor. When t wors there are nether nowedge nor a technoog, t causes the readown. When wrng s damaged, t causes the eectrc shoc and the short-crcut accdent. · · When the game machnes of a same or smar tpe are nstaed sde sde, ther sensors ma nterfere wth each other. If nterference happens to the sensors, operaton of the games ma e mutua dstured. THE HOUSE OF THE DEAD 2, U/R tpe, DX tpe and Super DX tpe DEATH CRIMSON, U/R tpe and DX tpe THE LOST WORLD, U/R tpe, DX tpe and Super DX tpe BRAVE FIRE FIHTERS CONFIDENTIAL MISSION, U/R tpe and DX tpe SHAKATTO TAMBOURINE LUPIN THE 3RD THE SHOOTIN, U/R tpe and DX tpe THE MAZE OF THE KINS, U/R tpe and DX tpe THE HOUSE OF THE DEAD 3, U/R tpe and DX tpe VIRTUA COP 3, U/R tpe and DX tpe HOST SQUAD, U/R tpe and DX tpe THE HOUSE OF THE DEAD 4, SPECIAL, U/R tpe and DX tpe 2 SPICY, U/R tpe Pease turn off power. The wre wth the tag of "FREQ" s a preventon of gettng entanged wre Pease dspa the game machne that connects the preventon of gettng entanged wre and the game machne that pued out the wre aternate when the same nd of game machne s arranged and set up. Pease eep the removed wre safe. 58 10 CONTROL UNIT Whenworkingwiththeproduct, besuretoturnthepoweroff. Workingwiththe poweronmaycauseanelectricshockorshortcircuit. 10 CONTROLUNIT Becarefulnottodamagethewires. Damagedwiresmaycauseanelectricshock, Donottouchanypartsthatarenotspecifiedinthesedirections. Touchingunspecified Thisworkshouldbeperformedbysitemaintenancepersonnelorotherskilled professionals. Workperformedbynon-technicalpersonnelcancauseasevere accidentsuchasanelectricshock. Exerciseduecautioninperformingsolderingprocedures. Ifsolderingironis Proceedverycarefullywhenheatingthermalcontractiontube. Carelessoperations Whenfasteningplasticparts, becarefulnottotightenscrewsandnutsexcessively. Disconnectionandconnectionofconnectorswillbeperformedwithinthenarrow cabinetspace. Takeduecarenottoscratchorotherwiseinjureyourself. Afteradjustingorreplacingamicroswitch, alwayscheckON/OFFfunctionofthe switchontheinputtestscreenofthetestmode. 59 10. 1 HOW TO REPLACE THE MICROSWITCH 10 CONTROLUNIT If the operat of the Contro Unt s unsatsfactor, or f settngs on the test mode caraton screen are neffectve, the proem coud e a defectve mechansm, dspacement of the poston where sensor or mcroswtch has een fastened, or mafunctonng of the sensor or mcroswtch. [. . . ] · Once "Error 22 s dspaed, set the DVD-ROM n the DVD DRIVE and re-engage the power supp. · After the power supp s engaged, the DVD DRIVE tra w not come out for aout 30 seconds even f ou press the swtch. · The DVD DRIVE tra can come out or return on whe the power supp s engaged. · Even after the software has een nstaed, store the DVD software t, DVD DRIVE and DVD wre n a secure ocaton. [. . . ]

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