User manual SEGA RACE TV

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Manual abstract: user guide SEGA RACE TV

Detailed instructions for use are in the User's Guide.

[. . . ] OWNER'S MANUAL IMPORTANT · Before using this product, read this manual carefully to understand the contents herein stated. · After reading this manual, be sure to keep it near the product or in a convenient place for easy reference when necessary. WARRANTIES GAME WARRANTY POLICY Your new SEGA PRODUCT is covered for a period of ninety (90) days from the date of the shipment. This certifies that all Printed Circuit boards, power supplies and monitors are to be free of defects in workmanship or materials under normal operating conditions. This also certifies that all Interactive Control Assemblies are to be free from defects in workmanship and materials under normal operating conditions. [. . . ] These passwords are planned to be introduced one by one on the official website. 33 8-5 TIME RELEASE When the power is turned on after the date designated in the cabinet's built-in calendar, the following will be added to the available options: - Car: Mercury 1949 Convertible - Driver: Jake Paterson - Course: RTV ARENA 8 GAME DESCRIPTION Passwords for the newly available car and driver will become active, and the ranking for the newly added course will be displayed in the advertise loop. For a period of one month after the TIME RELEASE, an announcement will be shown in the advertise demo, and an icon reading "NEW" will be displayed next to the applicable items. 8-5 FIG. 01 34 9 TEST MODE Perform periodic tests and data checks using the TEST and SERVICE buttons inside the cabinet. Follow the instructions in this chapter to conduct checks when the game machine is first installed, when money is being collected, or when the game machine does not operate properly. Shown below are the tests and screens to be used for different problems. In the system, a different game can be played by putting a different DVD ROM in the DVD DRIVE. For this reason, the product's Test Mode consists of two modes: a System Test Mode for systems in which coin settings, for instance, are made for products that use the same system, and the Game Test Mode for setting of difficulty level, etc. , and for input/output test of operational units used exclusively with this product. 9 TABLE 01 EXPLANATION OF TEST MODE ITEMS INSTALLATION OF MACHINE DESCRIPTION 1. REFERENCE SECTIONS S/M Chapter 4 S/M Chapter 4, 6-6, 9-3-2, 9-3-5 S/M Chapter 4, 6-6, 9-3-3 9 TEST MODE 3. MONITOR In the Monitor Adjustment mode, check to see if Monitor (Projector) adjustments are appropriate. SPEAKER TEST DATA CHECK Check such data as game play time and histogram to adjust the difficulty level, etc. S/M Chapter 4, 6-6, 9-3-4, 9-3-5, 9-3-6 S/M Chapter 4, 6-6, 9-3-2, 9-3-5 S/M Chapter 4, 6-6, 9-3-3 S/M Chapter 4, 6-6, 9-3-2, 9-3-5 Chapter 10, 11, 12 S/M Chapter 4, 6-6, 14 S/M Chapter 4 S/M Chapter 4 9-3-7 IC BOARD NOTE:" S/M" in the table denotes LINDBERGH service manual, which is provided separately. 35 9-1 SWITCH UNIT AND COIN METER Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit accidents. 9 TEST MODE Be careful that a finger or hand does not get caught when opening/closing the coin chute door. · When you enter the Test Mode, fractional coin and bonus adder data is erased. · Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. · Removing the Coin Meter circuitry renders the game inoperable. SWITCH UNIT Open the coin chute door, and the switch unit shown will appear. The functioning of each SW is as follows: SERVICE BUTTON TEST BUTTON (NOT USED) SOUND VOLUME SWITCH (NOT USED) TEST BUTTON (TEST): SERVICE BUTTON (SERVICE): For the handling of the test button, refer to the following pages. Gives credits without registering on the coin meter. SOUND VOLUME SWITCH (VOLUME): Adjusts sound volume for all of the machines' speakers. 36 COIN METER Open the Coin Door by using the key to have the Coin Meter appear. 9 TEST MODE 37 9-2 SYSTEM TEST MODE · Refer to BOOKKEEPING in GAME TEST MODE for this product's data. 9 TEST MODE · Adjust for an appropriate sound volume in consideration of the installation site. · If the coin meter circuit is removed, play cannot be executed. · Read the LINDBERGH service manual included with the product for details about System Test Mode. However, the settings for this product should follow the specifications in this manual. In the SYSTEM TEST MODE, LINDBERGH board functioning can be checked, the monitor adjusted, and the coin setting performed. Note that the settings of the following items need to be performed in accordance with the instruction given. COIN ASSIGNMENTS COIN CHUTE TYPE: SERVICE TYPE: NETWORK SETTING MAIN NETWORK DHCP: COMMON COMMON DISABLE NOTE: An IP address will be shown, but there is no need to change it. 38 9-3 GAME TEST MODE · When changing the game configuration, changes will not take effect until the Game Test Mode properly after configuration changes. [. . . ] · If one of the units attached for network play enters Test Mode, the other unit will display the Error screen. · Even when units are connected for network play, each seat, each game may be given different cost settings. Incorrect cost settings may cause budget balancing problems. The operation of a unit when connected to other units for network play is different than that of a stand-alone unit. Entering Test Mode will cause any other machines set up for network play to display the Error screen. [. . . ]

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