User manual SEGA PSP GAMES CRUSH

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Detailed instructions for use are in the User's Guide.

[. . . ] front cover (this page does not print) For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP ® (PlayStation ® Portable) system before use. Retain both this software manual and the instruction manual for future reference. WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. [. . . ] Reubens, her processing power is matched only by her beauty. Continue Continue from an unlocked level or replay a completed level. To view your performance on completed levels, press the F button. Regression Therapy: A New Perspective What makes C. R. U. S. H. will allow Danny to move between 3D and 2D as he navigates his neuroses and comes to terms with the secrets of his past. Trophy Mode Every time you collect a trophy pick-up, you unlock the special time/crush limited trophy mode for that level. Reubens' benchmark sanity scores for a clean bill of health. Load Game Options Select and load previously saved games from a Memory StickTM. The Options menu allows you to modify several Game Options, access a Memory StickTM to load, save or delete games, view a gallery of unlockable artwork, and peruse the roster of (mostly) rehabilitated patients who have brought C. R. U. S. H to the masses. MusicVolume GaMe optionS Adjusts the in-game background music using the Z X buttons. SoundEffectsVolume HintsOn(Yes-No) Adjusts the in-game sound effects using the Z X buttons. With Hints On set to "Yes", the game will offer helpful hints at points where you may be stuck. If set to "No", you will be left to work out the puzzles for yourself. load/Save optionS LoadGame Select and load previously saved games from a Memory StickTM. With Autosave set to "Yes", the game will automatically save after each level. If set to "No", a request will appear on screen at the end of a completed level. Remove saved games from your Memory Stick DuoTM. Game Controls: Crush/Uncrush Rotate camera/ change crushable angle + Analog stick- allows camera free roam Hold to look around Show hint Push Crouch Jump Help Screen Pause the game & bring up the Pause menu Tap to leap short distances, hold to get Danny's maximum jump SaveGame Autosave(Yes-No) DeleteSavedGame Gallery Directional control Half-Tilt = Walk Full-Tilt = Run (Camera Relative Direction in 3D) (Screen Relative Direction in 2D) Therapy through artwork; disturbing clues to Danny's neuroses are unlocked by collecting Memory pick-ups in the game. therapy machine. Credits analoG-StiCk - Move playeR The analog stick controls Danny's movement. protects him from walking or running off edges where he might fall to his death. won't stop him from crawling or jumping to his doom! Waking In A Dream; How to Play the Game Memory Pick-Up Trophy Pick-Up (Trophy Crush Timer Mode Only) Crush Limit Alarm Clock or Trophy Mode Timer Marbles Collected / Level Total diReCtional pad - Move CaMeRa Using the directional buttons changes the camera view and crushable angle; press Z X to rotate the camera around the player, and C V to go between horizontal and vertical angles. < button ­ Crush/Uncrush As you venture into the strange world of Danny's subconscious, you will learn to crush back and forth between 3D and 2D as you navigate through his many puzzles and problems. Reubens' machine allows Danny to crush only against certain surfaces (refer to Block Types on pg. > button ­ Look-AroundCamera Hold the > button and use the analog stick to rotate the camera in look-around mode, allowing Danny to zoom out for a better perspective, useful for finding the most hidden pick-ups. S -Jump Tapping the S button enables Danny to leap short distances; holding the S button allows Danny to jump further. 13) increases the height and length of Danny's jump even further. Hint A -Push There are many boulders within the levels that can be moved around to press switches, make stepping-stones and even destroy nightmares. F -Crouch Crouching will allow Danny to get into many nooks and crannies within a level. Reubens likes to probe nooks and crannies, so do what you can to explore. Sometimes Danny may need to crouch in order to crush into the most secret little areas!When this happens, a message will appear in the bottom right-hand corner of the screen, offering you a hint. But note, you will need to turn hints on in the Options menu ­ the first step to recovery is asking for help. The Weird & Wonderful World of C. R. U. S. H: Dr. [. . . ] Green switches have latches and will stay down once pressed, however blue switches are only active while something is pressing them down. Both colors come in three different sizes: TrophyThought Be on constant look out for these, one can be found in every level!Once the trophy has been grabbed, the thought will disappear. SmallSwitch ­ This can be triggered by either Danny or a boulder. LightheadedThought LargeSwitch ­ Danny is not heavy enough to trigger this switch, and he must find a boulder to use instead. Triggering this thought will reduce gravity, allowing Danny to jump higher and further and avoid injury when falling long distances. DimensionalThought MediumSwitch ­ In 3D, this behaves as a large switch, but crushed the right way, it will look and behave like a small switch. Not all thoughts are helpful. Danny should watch out for Dimensional Thoughts or while they are triggered, they will prevent him from uncrushing back to 3D. TemporalThought Cogs These are a special type of trigger that can only be turned on by either moving a cog into place or by crushing a series of cogs together. This thought is rare but very powerful. [. . . ]

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