User manual SEGA PLAYSTATION 2 GAMES GENESIS COLLECTION

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[. . . ] You can load saved game data from the same memory card Memory Card (8MB)(for PlayStation®2) or any memory card (8MB)(for PlayStation®2) containing previously saved games. To save game settings and progress, insert a memory card (8MB)(for PlayStation®2) START button right analog stick Sa button when pushed down) ving Scores (R3 and Settings into MEMORY CARD slot 1 of your PlayStation®2 system. You can load saved game data from the same memory card or any memory card (8MB)(for PlayStation®2) containing previously saved games. Your scores and settings are automatically saved after changing settings and options, inbetween games and when you return to the Game Select Screen as long as Auto Save is enabled. You can also choose to manually save your scores and progress by pressing SELECT anytime during the game and selecting Save Game Data. [. . . ] Press d to exit back to the game. Select Menu RESUME GAME Exit the Select Menu and return to gameplay. Each game in the Sega Genesis Collection has its own Museum, which includes a history of the game, tips for playing, and artwork. To enter a game's Museum, highlight the game in the Game Select Screen and press the d button. While in the Museum, press q or e to cycle between the History, Tips, and Art sections. Press d to return to the Game Select Screen. Option History Effect Read the history and little known facts about each game. Use the analog stick or directional buttons C and V to scroll through the text. Use the left analog stick or directional buttons to highlight a piece of artwork and press the s button to view it. Once in view mode, you can use the left analog stick or directional buttons to move the art, press the s button to toggle the Help Bar on and off and zoom the art in and out with the right analog stick. Pressing the q or e buttons will allow you to cycle through each piece of art, and the d button will return you back to the previous page. Use the left analog stick or directional buttons Z and X to cycle through them. CONTROL SETUP Select CONTROL SETUP to view the unique controls of each game and customize the button layout for the game. For two-player games, each player will have to individually access the Controller Setup option in order to change their controls. Once you are finished configuring the Controller Setup, highlight DONE and press s to save changes and exit back to the Select Menu. You can also select CANCEL to exit back without saving changes, or restore the default button configuration by selecting DEFAULT. Option Mapping Controls Effect To reassign a button to a new function, use the left analog stick or directional buttons to highlight the desired function, then press the button you wish to assign to the function. The button's icon will now appear next to its new function along with any buttons previously assigned to the same function. Certain buttons can also be unassigned to give them no function at all. However, you cannot alter the analog stick or directional button controls. You can toggle this option ON/OFF by highlighting it at the bottom of Control Setup and pressing the s button. Enabling the Rapid Fire option will allow you to shoot much faster in games where there is a fire button. The Rapid Fire button will only affect the shooting or firing function of the game and will be mapped to whichever button it's been assigned. Art Tips Rapid Fire 8 9 GAMES SELECT MENU VIDEO SETUP Video Setup allows you to adjust your game's viewing area on your television. Press the s button to accept and return to the Select Menu or the the d button to cancel. The f button will reset the screen to the default position. SA VE GAME DAT A Select SAVE to manually save your game settings, which includes button configuration, unlocked Bonuses and High Scores. You don't need to manually save your settings and scores unless the Auto Save function has been turned OFF. LOAD GAME DAT A Select LOAD to manually load your game settings, which includes button configuration, unlocked bonuses and high scores. [. . . ] Either fight your way to the top alone or challenge your friends in 2P mode. VECTORMAN (Year: 1995) Game Type: Action/Platform Number of Players: 1 Default Controls: Shoot: a or f Jump: s Information: In the year 2049, mankind is forced to abandon an over-polluted Earth to seek out other planets for colonization. Play as the transforming VectorMan in order to free Earth from Warhead -- a mechanized Orbot who has taken control of the other Orbots and declared himself ruler of Earth. VECTORMAN 2 (Year: 1996) Game Type: Action/Platform Number of Players: 1 Default Controls: Shoot: a or f Jump: s Information: You will take control of VectorMan once again. This time battling a mysterious species of mutant insects bent on destroying Earth. 20 21 CREDITS SEGA OF AMERICA CEO Naoya Tsurumi President Simon Jeffery VP of Product Development Dave Cobb VP of Sales Sue Hughes-Taigen Senior Producer Jon Sell Associate Producer(s) Ethan Einhorn Stephen Frost VP of Marketing Scott Steinberg Director of Marketing Rick Naylor Product Marketing Manager Sarah Berridge Public Relations Manager Denny Chiu Creative Services Manager Jen Groeling Production Specialist Heather Lucchetti Graphic Designer Marco Garcia Tester(s) Lee Frohman Teresa Guest Sam Carion George Rabinovich Peter Koenig Hugh Do Justin Honeggar Marvin Hom Ramon Thomas Aaron Reif Rick Imperial Ben Seto Don Patterson Ryan Jones Dennis Constantino Special Thanks Bridget Oates Mina Provonsha Jez Sherlock CREDITS SEGA OF EUROPE CEO Naoya Tsurumi President/COO Mike Hayes Development Director Gary Dunn Creative Director Matt Woodley Director of European Marketing Gary Knight Head of Development - Localization Kuniyo Matsumoto Assistant Producer Ed Bushell Head of Brand Marketing Helen Camilleri European PR Lynn Daniel Kerry Martyn Senior Brand Manager Mark Fisher Assistant Brand Manager Hiromi Ando International Brand Manager Ben Chalmers-Stevens Creative Services Tom Bingle Alison Warfield Morgan Gibbons Akane Hiraoka Arnoud Tempelaere Testers Barnaby Gillett Christopher Allwood William Diviney Kerry Hance Imonena Unude Thomas Morgan Arjun Pandey David Moore 22 23 CREDITS Digital Eclipse Softw are, Inc. Lead Programmer Daniel Filner Producer Michael J. Thomas Grové Localization Producer Yukiko Miyajima Grové User Interface Artists Edward Chin Chad Pfarr Justin Richmond Sound & Music Design Yannis Brown Classic Arcade Emulation Vernon Brooks YM2612 Emulation Steve Snake Z80 Emulation George Phillips Peter Phillips Jeff Vavasour Lead Producer David Sirlin Senior Producer Steven Kovensky Technical Director David R. [. . . ]

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