User manual SEGA PC GAMES WORLD WIDE SOCCER MANAGER 2005

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Manual abstract: user guide SEGA PC GAMES WORLD WIDE SOCCER MANAGER 2005

Detailed instructions for use are in the User's Guide.

[. . . ] The successful game `split' first seen in Shogun: Total WarTM between a turn-based strategy element and a real-time battle system has been kept and enhanced for Medieval: Total War. There are more than 100 different types of soldiers available for the epic battles that can feature more than 10, 000 men in a single battle. INSTALLING THE GAME Please make sure your PC has the minimum specification listed on the outside of the packaging. Medieval: Total War has been programmed to run on as many PCs as possible, but it cannot run on a machine with less than the minimum system requirements. · Your PC should be 100% Windows-compatible, and be using Windows 98 or later (Windows 98, 2000, ME or XP). [. . . ] The nature of the mission and its results depend on the type of agent and the target involved. · Agents who start a turn in a province with a port can be moved to any other province with a port in a single move. (They can be assumed to be using the game's inherent merchant shipping to move around). Fleets are immune to the effects of agents, as no agent has the ability to walk on water! 36 37 Medieval_Total_War_Manual. qxd 1/19/06 3:11 PM Page 38 EMISSARIES Emissaries have many tasks that they can perform: SPIES Spies have a variety of uses, all of them sneaky: · Drag and drop an emissary on a faction leader to propose an alliance, or to propose a ceasefire if you are at war with his faction. The chances that an emissary will be successful are related to the influence of your faction leader ­ a leader with high influence is less likely to have his messengers ignored!The emissary's valour also has an impact on his chances of success. · Drop an emissary on an enemy or neutral general to offer a bribe to change allegiance to your faction. The size of bribe required is related to the size of the army the general commands, his personal loyalty to his existing faction, and his personal vices and virtues. At times, your emissary will advise you to alter the amount offered after he has had a chance to see the general and his forces close up. · Likewise, drop an emissary on a castle to bribe the garrison. · Drop an emissary onto one of your own generals to strip the man of his title and office, if any. This can be quite useful for removing a troublesome or vice-ridden general, or even a particularly weak monarch. You'll be told what the chances of success are before you commit your assassin to his murderous mission. The valour of the assassin and his target are taken into consideration when calculating the chance of success. 38 39 Medieval_Total_War_Manual. qxd 1/19/06 3:11 PM Page 40 RELIGIOUS AGENTS Factions can train holy men to spread their own religious faiths. These men can also act as diplomats: GENERALS: PIETY Every general (including every king, sultan, emperor, khalifah and prince) has a piety value. This can be an influence on the level of support that general can expect from the people he rules, should they not see him as being sufficiently religious. · Drag and drop a religious agent (other than an inquisitor) onto a faction leader to propose an alliance, or to propose a ceasefire if you are war with his faction. The chances that he will be successful are again related to the influence of your faction leader!The full list of religious agents is: · Priests and Bishops: Orthodox rulers can train these men to spread the Orthodox faith, bringing the religion of conquered provinces into line with that of the faction, or send them out into the world to convert others. · Bishops and Cardinals: Catholic rulers can train these men to spread the Catholic faith, bringing the religion of conquered provinces into line with that of the faction. A bishop or cardinal will also make it harder for an inquisitor to convict and kill someone for heresy in the same province. · Inquisitors: Catholic factions can also train a kind of religious `assassin' called an inquisitor. Drag and drop an inquisitor onto an army to put the commanding general (even a faction leader!) on trial for heresy. [. . . ] Artillery Emplacements: When deploying your army pay attention to where you place artillery, mechanical and gunpowder both. Once these are in place they can't be moved, so you need to make sure that they are in the right place from the start of the battle. When besieging a castle make sure your artillery is close enough to actually hit the walls!Killing zones: Artillery units should be set up to cover the likely attack routes of the enemy. [. . . ]

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