User manual SEGA PC GAMES TOTAL WAR ERAS

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[. . . ] COMING NOVEMBER 2006 www. totalwar. com Visit www. totalwar. com to register and receive exclusive inside information from The Creative Assembly. © 2005 The Creative Assembly Limited. Total War, Medieval: Total War, and the Total War logo are trade marks or registered trade marks of The Creative Assembly Limited in the United Kingdom and/or other countries. SEGA and the SEGA logo are either trade marks or registered trade marks of SEGA Corporation. All rights reserved. Key code Medieval: Total War / Viking Invasion Key code Rome: Total War / Barbarian Invasion / Alexander TWE_MCV_inside. qxp 5/18/06 3:53 PM Page 2 SEGA PC DISC ­ NOTES O N U S E HEALTH ISSUES Use this software in a well-lit room, staying a good distance away from the monitor or TV screen to not overtax your eyes. [. . . ] Artillery units can't move on the battlefield, so an artillery unit left in the reinforcement pool will never appear on the battlefield. PRISONERS As your units attack they not only kill the enemy but also take battlefield prisoners. Once an enemy army starts to break you'll find that the opposing men are far more likely to surrender than fight on to the bitter end. · When you start taking captives, the kill prisoners button appears above the leftmost unit information panel. The number on the button is the current number of prisoners that your men have taken. · Press the kill prisoners button at any time to put your captives to the sword. It may be a good idea to do this if you are losing the battle, as they will escape and be able to fight against you again. 124 125 MTWE_Manual_EN 5/9/06 4:15 PM Page 126 CUSTOM BATTLES Selecting a Custom Battle on the Single Player Menu allows you to create exactly the battle you want to fight. Almost every aspect of a battle can be fine-tuned, saved for the future, played and replayed. Custom battles are an excellent way of learning the game, trying your hand against multiple opponents before venturing online, and testing your tactics against the various factions. Left click on the return arrow in the bottom left of any parchment or screen to go back to an earlier part of the Custom Battles process. · Left click on Attacker or Defender to change the basic posture of the faction. By default, you'll see that the system sets up attackers and defenders alternately. When you're happy with all your changes, left click on Accept to move on to the next stage: choosing a battlefield. BATTLEFIELD CONDITIONS Here, you get to set up the physical conditions and `look' of the battlefield. This choice sets the overall shape of the land, not the vegetation or building style. The scroll bar at the left will move you up and down the list to see more maps. The left and right arrows below the list will load in a new subset of names if required. Extra maps that you've created with the map editor or downloaded from the Internet will be shown on this list. · The scrolling view will show you the general landscape of the battlefield, and give you an idea of the terrain. · The time limit can be set from 5-60 minutes, or no time limit, by left clicking on the left and right arrows. · Left click on the tick box next to a season to change the weather probabilities. The weather is never guaranteed to be perfect, but it's more likely to rain in spring and autumn than high summer. This will influence how aggressive the CPU players are during the battle. · Finally, by left clicking on the left and right arrows for Terrain you can choose the environment for your battle. This sets the style for any buildings on the map, and also influences the weather ­ you'll only get sandstorms in a desert, for example. [. . . ] Your goal is to conquer and assimilate the Persians, not to sign flowery treaties with them which they'd only break as and when it suited them, if you hadn't already!There are six new Historical battles available for both single and multiplayer play. In single player these unlock sequentially so you'll need to conquer each one in turn to unlock the next. This mode links a set of battles in a best of 5 or 3 map match against a human opponent in multiplayer, or an AI opponent in single player. [. . . ]

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