User manual SEGA PC GAMES ROME: TOTAL WAR (1 OF 3)

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[. . . ] RTW_PC_rv7_1to39. qxd 12/13/05 6:52 PM Page 1 TABLE OF CONTENTS Ave!31 Activision CLIENT Rome Total War PC Manual PROJECT TITLE 08. 09. 04 DATE 100% % OF SIZE SHOWN RTW_PC FILE NAME ACT-ROME-MN1 JOB CODE 4. 5" x 6. 875" SIZE R7 section 1 FINAL CONCEPT NUMBER IGNITED MINDS 4499 Glencoe Avenue Marina del Rey, California 90292 T 310. 754. 3210 F 310. 754. 3204 www. ignitedminds. com 1 RTW_PC_rv7_1to39. qxd 12/13/05 6:52 PM Page 2 Changing Your Mind . WELCOME TO ROME: TOTAL WARTM Rome: Total War is a game of epic real-time warfare, empire building, politics and treachery covering hundreds of years from the Punic Wars to the rise of the Roman Emperors--from 270 BC to around 14 AD. It was during this period that Rome conquered the Mediterranean world and much of Europe, and established an empire that was to last for centuries, one that has echoes even today. [. . . ] The men in the unit being dropped are added to the target unit. Merging Armies Move an army onto another friendly (same faction) army or settlement to merge the two forces. · The general with the highest Command rating is usually in charge of a merged army. When an army led by a captain is merged with a general's army, the captain is reduced to the ranks and disappears. 20 21 RTW_PC_rv7_1to39. qxd 12/13/05 6:52 PM Page 22 · The dragged unit may vanish if all its men are used in this way. · You can auto-merge depleted units by pressing the M key. Captains Captains are limited, temporary leaders of armies. They're selected from the ranks when an army needs a leader and a named character isn't available to be a general. Captains cannot: · Recruit mercenaries · Build forts and watchtowers · Govern settlements When a settlement without a governor is besieged, a captain leads the garrison. Unit Experience Be careful when combining units since troops with low (or no) experience can dilute a high experience unit and reduce its performance in combat. The number and color of the chevrons on the unit card in the Review Panel show unit experience. A unit with experience can be relied on in combat, and will usually beat an otherwise identical unit. Chevrons can also be gained by units under generals with high command values, or as a result of good training facilities (buildings). · One, two and three bronze chevrons show the unit has been "blooded" in combat. · One, two and three silver chevrons show the unit is composed of soldiers who have seen much hard fighting. · One, two and three gold chevrons show the unit is composed of tough, grizzled veterans who know the business of war inside and out. A unit with three gold chevrons is likely to be one that's worth its weight in gold to a commander! Recruiting Mercenaries While a general is outside a city, he can recruit mercenaries from the local province. · This brings up the Army Details Scroll, showing the general and the list of available mercenaries. · Left-click on any mercenary unit to select it and add it to the queue of mercenaries to be hired. You can deselect a mercenary unit for hiring by leftclicking on it once again. When you're satisfied with your hiring choices, click on the Hire Queued Units button on the left of the scroll. Unlike a faction's own troops who have to be trained for at least a turn before they appear, mercenaries instantly appear as part of the army in the review panel. Generals and Governors Generals are named characters, members of the ruling family of a faction who command. They can have traits and gain a retinue of attached ancillary characters to help them in their work. The size of the bodyguard depends on the rank and experience of the general. The type of bodyguard depends on the faction, the date in the game and so forth. · Generals who end a turn in a settlement without a governor become the governor. [. . . ] Any ship that's sunk is lost with any military units it was carrying. Passengers on Fleets If you want an army or agent to board a fleet, select the land-based piece (army or character) and move the cursor over your fleet. The cursor will change to a boarding symbol to show that this move is possible. How to Use Spies Spies are trained in settlements that have a market (or larger trade building). They are your eyes and ears in rivals' territory, and act as counterspies and secret police officers in your own lands. An infiltrated spy can cause unrest and open the gates during a siege. [. . . ]

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