User manual SEGA PC GAMES ROME: ALEXANDER EXPANSION

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[. . . ] On the title screen click the Install button to begin the installation process and then follow the on-screen instructions. 3 After Rome: Total War Alexander is installed your computer will install Microsoft DirectX 9 drivers (if you do not already have them). When DirectX installation is complete, you may need to restart your computer for the new drivers to take effect. 4 Now you can run Rome: Total War Alexander from the Start menu or by clicking Play on the CD title screen. 2 RTWALEX_PC_MG_ENv1 solo 18/5/06 17:20 Page 3 WHAT'S NEW? If you've played Rome: Total War, there are a few small but significant changes in R:TW Alexander which you should be aware of: · There are four new factions: Macedon, Persia, India and the Barbarians. [. . . ] In multiplayer you have access to all the tournaments and maps from the start. To get the option to play a single player tournament, you first need win and therefore unlock, a suitable number of historical battles. · · 4 RTWALEX_PC_MG_ENv1 solo 18/5/06 17:20 Page 5 FACTIONS · The Macedonians: a tiny kingdom surrounded by warlike tribes, her treasury in crisis and menaced by the mighty kingdom of Persia. Her armies combine heavy phalanx infantry with devastating heavy cavalry, though they lack missile troops in any significant quantities. Amongst their best troops are the Phalangist heavy infantry and the famous Companion cavalry. · The Persians: the superpower of the ancient world, Persia is a vast kingdom able to bring swarms of troops to any battlefield. Persian armies boast some excellent cavalry and plentiful bowmen and skirmishers, though they are reliant on mercenaries to provide a core of heavy infantry. Amongst their best units are the elite Immortal infantrymen and heavy cavalry from Bactria. 5 RTWALEX_PC_MG_ENv1 solo 18/5/06 17:20 Page 6 · The Indians: not a coherent state as yet, but her warlike kingdoms represent a formidable challenge to any invaders. Her armies traditionally comprise numerous strong bowmen, terrifying war elephants and charioteers, though they are severely limited in reliable infantry. · The Barbarians: awarded the title 'barbarian' simply for not being Greek or Persian, these tribal peoples will react aggressively to anyone foolish enough to attack them. Their armies include courageous warriors with a wealth of skirmishers and some damaging infantry, though they are a little light on horsemen. The sicklemen are their most dangerous unit, ideally suited for cutting into enemy formations. A HELPING HAND At the start of your reign, you will find that the pressures of raising an army have left your treasury in a perilous state. Massacring rebellious townsfolk in any settlements you capture serves the dual purpose of quelling the dissenting voices and providing increased loot to keep the wolves from the door. 6 RTWALEX_PC_MG_ENv1 solo 18/5/06 17:20 Page 7 Alexander practiced an aggressive style of warfare - he was not a man for sheltering behind an infantry line and wearing the enemy down with missiles - and you will find it an effective tactic to emulate the great man's go-forward mentality on the battlefield. Time is as much your enemy as any Persian horde and needs to be taken into account in every decision you make. Sitting in a fortified city beating back waves of Persian counter-attackers is a good way to keep your armies relatively intact, but will also probably mean that you end up running out of time eventually. You must push on relentlessly, trusting in the courage of your men and your own skill to keep your enemies on the backfoot and prevent them from mustering a coordinated defense. To achieve this, you will often have to take calculated risks in the disposition of your forces, pushing on with small armies and leaving skeleton garrisons in your wake. If it's any consolation, Alexander did this for real - at Gaugamela his 'small' army of around 45, 000 men defeated a Persian force estimated to be anything up to 1, 000, 000 men strong!Try to scout out the road ahead and form an estimate of whereabouts you will need to be in ten turns time in order to stay on target to achieve your objective. To reflect Alexander's difficulty in receiving reinforcements from home, you'll find yourself more reliant than previously on the services of mercenary troops. Don't be reluctant to make use of these soldiers of fortune as they will allow you to maintain the impetus of your conquest. Good luck, and remember Alexander's words: "There is nothing impossible to him who will try. " 7 RTWALEX_PC_MG_ENv1 solo 18/5/06 17:20 Page 8 CREDITS THE CREATIVE ASSEMBLY Project Lead The Team Ian Roxburgh Melvyn Quek James Whitston Jeff Woods Stephen Virgo Alan Blair Scott Pitkethly Charlie Dell Lee Cowen J. Guy Davidson Tom Miles Chris Waller Peter Brophy Mark Sutherns Richie Skinner Graham Axford James Buckle Gian Piras Gareth Hailes Simon Allan Luci Black Joss Adley Ross Manton Dion Lay Creative Director Matthew Woodley Director of European Marketing Gary Knight Head of Brand Marketing Helen Camilleri European PR Lynn Daniel Kerry Martyn Brand Manager Darren Williams International Brand Manager Ben Stevens Creative Services Tom Bingle Keith Hodgetts Akane Hiraoka Arnoud Tempelaere Alison Warfield Head of Online Marketing Justin Moodie Web Editor Romily Broad Senior Web Designer Bennie Booysen Head of Development Services Mark Le Breton QA Supervisor Marlon Grant Stuart Arrowsmith Master Tech. [. . . ] Sega and its licensors do not seek to exclude or limit their liability for any death or personal injury arising from their negligence If any of the conditions in this Licence are held to be invalid or void under any applicable law, the other provisions of these conditions will be unaffected and remain in full force and effect. Termination In addition to other rights of Sega and its Licensors that may be available to them, this Licence will terminate automatically if you fail to comply with its terms and conditions. In such event, you must destroy all copies of the Game Software and all of its component parts. Injunction Because Sega and its licensors could be irreparably damaged if the terms of this Licence were not adhered to, you acknowledge that they, together or alone, may take such action as may be deemed to be required, including seeking an injunction and other equitable remedies, in addition to any other remedies available under the applicable law. [. . . ]

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