User manual SEGA OOGA BOOGA

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[. . . ] The beasts are also less likely to attack the Twitchy Kahuna when they run across him on the island. · Power - Poor, Endurance - Fair, Speed ­ Good · Special Power:The Twitchy Kahuna gets a longer ride on boars and birds. 2 3 Heads, Spells and Animals The Hottie Tribe The hard-bodied Hotties are the Amazonian Warrior Maidens of Ooga Booga, and their Kahuna, though not as strong as the Fatty Kahuna of the Ten Ton Tribe, is able to run much faster and is overall the most balanced of the Kahunas. · Power - Fair, Endurance - Fair, Speed ­ Fair · Special Power: The Hottie Kahuna is resistant to fire;if she is on fire, it goes out in half the time. Shrunken Heads Collect Shrunken Heads to throw at your opponents. Shrunken heads literally grow on trees on Ooga Booga. When they fall to the ground, you can collect them by running over them. Spell Tokens Pick up the Spell Tokens that Ooga Booga erupts from her volcano in order to use these powerful spells. Mines Ooga Booga As the Kahuna (witchdoctor) of your tribe, you must battle to ensure that your tribe remains the favorite of the Volcano Goddess. [. . . ] Thrown Head Swat Lightning Mine Fireball Homing Head Tiki Hit Tornado Lightning Cloud Meteor Destroying enemy Tiki Boar Hit Bird Hit =1 =2 =1 =2 =2 =2 =2 =3 =1 =2 =3 =2 =1 Tokens determine who wins the game. Note that if you have fewer than four players, the last place scoring Kahuna never receives any points. The first Kahuna to score enough Tokens wins the game. You can change the number of Tokens needed to win a game in the Skirmish Set Up Screen. Rodeo In Rodeo you can only score points when you are riding a boar. At the end of every round, the Kahuna with the highest score wins that round and receives Tokens. The game is over when a Kahuna scores the necessary number of Tokens. Boar Polo Boar Polo is played in special arenas where the object is to drive a gigantic ball down the field and into your team's goal. But your opponents are trying to do the same thing. You can move the ball a bit by swatting it, or by throwing heads at it, but the fastest way to move the ball is by driving it with a boar. Every time you drive the ball through your opponents' goal, you score 1 Token. 10 11 Controls Controls Ooga Booga is a one to four pla yer game. Connect Dreamcast Controllers to the Control Ports, starting with Port A. These are the basic controls. A -Swat Attack. Also, use on Tikis, Boars and Birds when they Right Trigger - Camera adjustment Auto Camera = center camera behind Kahuna. START button = In-Game Options Camera - Automatic/Manual - Automatic Camera will try to stay behind your Kahuna and doesn't need adjusting much. Manual Camera doesn't automatically rotate to stay behind your Kahuna, but can be adjusted manually with the L/R triggers. Exit Game - Returns to main menus . are in front of you. B - Cast currently selected Spell. Tapping X autoaims in front of you. Holding X allows you to aim manually and you throw when you release X. Y - Switch to next Spell (if you have more than 1 Spell). D-Pad Up - Zoom camera in. D-Pad Left - Switch to previous Spell (if you have more than 1 Spell). Left Trigger - Camera adjustment Auto Camera = center camera behind Kahuna. Manual Camera = rotate camera to the right. Jump Pack Ooga Booga supports the Jump Pack. VMU Ooga Booga requires that a VMU with 2 blocks free be inserted into Slot 1 of the Controller in Control Port A in order to save games. Keyboard Ooga Booga supports the Dreamcast Keyboard for Online Mode. 12 13 Play Modes Play Modes Ooga Booga can be played in 3 ways. You choose which of the Play Modes you wish to pla y at the Main Menu. Once you're happy with the way the game and Kahunas are set up, press START to begin the game. Game Options Game Type - Select your game type (SmaKahuna, Rodeo or Boar Polo). Island - Select the island you'd like to play on. Tribal trial (1 Player Only) The Tribal Trial is a series of challenges for one player. As you complete challenges you'll open up new Spells, Creatures, Game Types and Kahunas that you can use in the other game types. Until these items have been unlocked in Tribal Trial , you cannot use them in the Offline Skirmish or Online Modes. Spells Mines - Turn Mines Spell on or off. In Boar Polo, a Round ends when a team scores, so this option may not be set. · Round Reset - Determines how much of the game is reset between Rounds: - Off - After the Round ends, judging takes place and everything picks up exactly where it left off. If you were on fire, you still will be, and all Kahunas get to keep any Spells, but all Tikis are reset and redistributed at the start of the next round. [. . . ] The Ready Room is where players choose their Kahunas and choose which teams they'll be on. Each player can select his own Kahuna and team color. If you want to be on the same team as another player, then set your color to the same as theirs. When all the players are happy with the settings, each must press START in order for the game to begin. Once this is done, the game creator must press START one more time to begin the game. Games Window The Games Window shows games that are waiting to start. Each listing shows what game type is going to be played, which island will be used, and how many players have already joined the game. If the Games Window is your focus, then you can use the D-Pad to move up and down through the list of games. As you highlight each game you'll see more detailed information about what spells and creatures are turned on in that game. [. . . ]

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