User manual SEGA OCEAN HUNTER SUPER DX

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Detailed instructions for use are in the User's Guide.

[. . . ] If you have questions while viewing most menus or play screens, press the Y Button for Command Help. To highlight and select specific menu items, press the Analog Pad (or D-pad) in the direction of the menu item until it highlights. Menu Controls Analog Pad (or D-pad) Highlight menu options by pressing in desired direction. A Select/scroll through highlighted selection B Cancel selection/Return to previous screen X Scroll back through option selection Y Command Help menu (Help menus provide instant command summary for a particular game screen and can be accessed from most menu and play screens. ) General Gameplay Controls Start (during gameplay) Pause Menu. [. . . ] Both players can cycle through the available plays at the same time so you may need to coordinate in order to avoid confusion. If you have VMU Play Calling activated, both players can cycle through the plays on the VMU. However only the player who is plugged into the priority controller port will be able to view the plays on his/her VMU (Port A has priority over B, C, D; Port B has priority over C, D, etc). If only one side has a VMU available, that side can select plays from the VMU; the other side will select from the television screen. Note: If VMU Play Calling is selected and only 1 player on a team has a VMU available, the other player(s) on the team can still cycle through the that player's VMU by manipulating their own controllers and can still select plays by pressing the A Button. If seemingly random plays are being selected, make sure that only one player per team is scrolling through and selecting plays. Move Analog Pad Send player in motion. Players will only go in motion if the formation allows (once team is at line of scrimmage, prior to the ball being snapped) Lower crowd noise (quarterback) Fake snap signal X B SEGA SPORTS TIP: "Special" plays are special teams plays such as kicking a field goal, kicking off or punting (or fake plays). "Clock" plays are design to enable the quarterback to either stop the clock by spiking the ball, or to eat up the play clock by dropping to one knee (a feature traditionally reserved for the end of the half or game). SEGA SPORTS TIP: If time is running out, or if you want to catch your opponent off guard, try running a nohuddle offense. Press Y Button immediately after the completion of a play to quickly run the same play again. Running The Ball A L or R Trigger (left and right arm respectively) L + R Trigger X Y B D-Pad Instant Energy (Power Moves) Speed Burst Stiff Arm Shoulder Charge Dive Hurdle or high step Spin move Lateral the ball to the closest teammate behind you Press A while running to fill player arrow completely, then press any special move button to perform a more powerful move. SEGA SPORTS TIP: For play calling assistance, don't select a play on the Play Calling screen. During play calling, press the A Button once and the Coach's Pick will select a recommended formation. (See Tourney on page 17) Make a regulation run for the Super Bowl Trophy. Following the coin toss, the Special Teams play calling screen appears. Winner of the toss gets to choose first possession or select a goal to defend. On The Field This is where all the NFL action takes place. Player Control Arrow Home ­ Select the home team and playbook Visitors ­ Select the away team and playbook Stadium Location ­ Choose where you want to play the game Roster ­ Choose Default Rosters or With Trades Selecting Your Plays (On Offense and Defense) Champions are built on talent, teamwork and the coach's playbook. On offense, passing plays are displayed in blue, running plays are displayed in red. Note: You can edit your playbook prior to or during the game. See Customizing Plays on page 18 for complete details. Play Clock Quarter/ Time Remaining Score Down/Yards-To-Go Time Outs Left 14 15 2KFootballV4 2/25/00 11:50 AM Page 16 PAUSE MENU The Pause Menu allows you to stop gameplay and call an official time out, program the game audibles, make substitutions, view the replay, change the game options and controller configuration, adjust the game camera angles, and view the current stats. The player who pauses the game controls the selection of options. GAME MODES From the Main Menu, you can conduct a team practice or scrimmage with another team, hold an exhibition game, launch a season, head straight to the playoffs, hold a tournament with up to 16 different teams, play in a fantasy league of your own making, or customize your own plays, players, and teams. NOTE: Remember to press the Y Button for Help Menus at any time to help navigate through each game screen. Practice In the NFL, practice is key. The practice field is the place to tighten pass routes, fine tune the running game, and learn about defensive positioning and techniques. You can customize your practice session with three Practice Types: Special Move Practice­ Get a feel for the controller and how to perform special moves Full Scrimmage ­ Line up against another team Offense Only ­ Work out the kinks in your offense without a defense to stop you Tourney Choose to play in a New tournament with 4, 8, or 16 teams, or Load and continue a previously saved tournament. Select your teams, determine human or CPU control for each, and begin play. Tournament Menu The Tournament Options Menu is where you can choose to begin the Tournament, as well as view your Schedule, the Tournament Tree and Game Stats. [. . . ] Building A Team Here you can create your own team, from the logo style to team colors, create your own free agent pool, trade players, sign free agents, and rearrange your depth chart. Customizing Plays This feature allows you to edit an existing play or create a brand new offensive or defensive play. Use the following sequence for best results: First, Import a previously saved play or create a new one. When you reach the Play Create screen, you'll find three options: Position ­ Select the player you'd like to edit. [. . . ]

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