User manual SEGA NINTENDO DS GAMES SUPER MONKEY BALL TOUCH AND ROLL

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Manual abstract: user guide SEGA NINTENDO DS GAMES SUPER MONKEY BALL TOUCH AND ROLL

Detailed instructions for use are in the User's Guide.

[. . . ] SMB_NDS_MNLINT(6). qxp 12/2/05 7:40 PM Page 2 SMB_NDS_MNLINT(6). qxp 12/2/05 7:40 PM Page 2 Thank you for purchasing SUPER MONKEY BALLTM Touch & Roll. Please note that this software is designed for use with the Nintendo DSTM system. Be sure to read this instruction booklet thoroughly before you start playing. TABLE OF CONTENTS CONTROLS . 36 3 SMB_NDS_MNLINT(6). qxp 12/2/05 7:40 PM Page 4 CONTROLS Top Screen L Button Power Button +Control Pad Touch Screen Microphone You can only use the Touch Screen to touch and control. [. . . ] Throw the Ball (Touch Screen and Stylus) Slide the Stylus from the ball towards the top of the Touch Screen as if to draw a line. Baby (Better Control) Very weak in power and spins, but easier to aim. MeeMee (Better Spins) Though she lacks power, she can throw with sharp spins. GonGon (Power Type) Though he can't spin well, he can throw with power and speed. 1 5 6 20 21 SMB_NDS_MNLINT(6). qxp 12/2/05 7:40 PM Page 22 GAME MODES In either mode, Singles is played one-on-one, Doubles is played two-on-two. If you select Doubles with Single Player play, the COM will control your partner. Line Smasher (Single Player/Multiplayer) In this mode, instead of using a normal mallet, you "draw" your own mallet called "Smasher" to bounce the ball. Classic (Single Player/Multiplayer) Use the regular mallet to play. Top Screen Touch Screen Top Screen ITEMS When the ball enters the item zone, the displayed item will immediately come into effect. If the color of ball is the same as yours, you get the item; if it's the same as the opponent's, he/she gets it. OPEN The opponent's goal becomes wider, making it easier for you to score. The opponent's mallet becomes smaller. GAME SETTINGS Touch Screen POINT(S) (1~99) Selects the amount of points needed to win a set. ITEMS (OFF/ON) Allows the use of items. 22 23 SMB_NDS_MNLINT(6). qxp 12/2/05 7:40 PM Page 24 MONKEY WARS A shooting battle between you and other monkeys!GAME SCREEN Stage Map 1 2 Life/Points for each player 3 Time Left 4 Your Life 5 Your Points 6 Weapon in Use/Bullets Remaining 7 Turn Panel GAME MODES There is only one mode to this game, played either Single Player or Multiplayer, with three different stages (maps) to choose from. The player with the most points when the clock runs out is the winner of the game. Top Screen 1 2 6 4 Top Screen Touch Screen 3 5 Touch Screen CONTROLS Shoot (Touch Screen and Stylus) Touch the Touch Screen, and you will shoot in that direction. Move (+Control Pad) 7 GAME SETTINGS TIME (1/3/5/7) Selects the time limit of the game. RADAR (OFF/ON) When On, displays the opponents' locations on the map. COM (OFF/ON) Allows COM player(s) to participate (only in Multiplayer). Use the +Control Pad to move in the direction relative to where you are facing. Turn Around (Touch Screen and Stylus) Touch the Turn Panel and slide left/right to turn yourself. Alternately, you can turn yourself simply by touching either of the arrows at the end of the Turn Panel. 24 25 SMB_NDS_MNLINT(6). qxp 12/2/05 7:40 PM Page 26 ITEMS Various items appear on the stage. Note that your attack reverts to normal when you run out of ammunition. POPCORN Though weak in power, you can distract your opponents by bouncing them into the air. WATERMELON SEED Like a machine gun, you can shoot rapidly in succession to blow your opponent away. PINEAPPLE BOMB Pineapple-shaped grenade which damages opponents around the explosion. [. . . ] For further information regarding the usage of the wireless communications function, please refer to the separate Health and Safety Precautions Booklet included with your Nintendo DS system. Within 30 feet The icon, which is displayed during wireless communications, is an indicator of the current wireless signal strength. A stronger signal reception will provide smoother wireless communication play. 0 1 2 3 Strong When wireless communications are in progress, Weak the Power Indicator LED will blink rapidly. For best results, follow these guidelines: · Begin with the distance between systems at about 30 feet (10 meters) or less and move closer or farther apart as desired, keeping the signal strength at two or more bars for best results. · Keep the maximum distance between systems at 65 feet (20 meters) or less. [. . . ]

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