User manual SEGA NINTENDO DS GAMES SONIC RUSH

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Manual abstract: user guide SEGA NINTENDO DS GAMES SONIC RUSH

Detailed instructions for use are in the User's Guide.

[. . . ] SR050921. qxp 05. 9. 21 7:19 PM Page 1 SR050921. qxp 05. 9. 21 7:19 PM Page 2 SR050921. qxp 05. 9. 21 7:19 PM Page 2 Thank you for purchasing Sonic RushTM. Please note that this software is designed for use with the Nintendo DSTM system. Be sure to read this instruction booklet thoroughly before you start playing. Important Legal Information Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. "Back-up" or "archival" copies are not authorized and are not necessary to protect your software. [. . . ] Some of these invoke a Gimmick Jump, allowing you to perform aerial Trick Actions (p. 12). Bungee Rope When you try to go down, it attaches to your leg, and will bounce you back high in the air. Winding Rope Touch Screen 1 3 2 Top Screen Grab it, and it will spin you around upwards, then launches you straight up. Giant Waterwheel Approach this underwater wheel, and it will spin you around, raising or lowering, and accelerating you out. 17 4 Touch Screen SR050921. qxp 05. 9. 21 7:19 PM Page 18 GAMEPLAY Checkpoint If you find the Checkpoint Marker, make sure to touch it. This allows you to restart the Act from this location, should you lose a life and have any remaining. You cannot stay underwater for long, so you must resurface or find an air bubble to breathe. Act Cleared Reach the Goal Marker before the time limit expires to clear the Act. Your performance will be evaluated and displayed on the Result Screen. GAMEPLAY Rings If you possess even one ring, it will protect you from losing a life upon taking damage. When you take damage, you will lose all the rings you possess, making yourself vulnerable. Time Limit If you set the Time Over settings ON in Options (p. 15), the Time Counter will start to flash when the time limit nears. Amount Cleared in the Game 1 Number of Lives Left 2 Percentage of Penetration 3 Indicates how much of Blaze's world has penetrated into Sonic's world. Chaos Emeralds Collected 4 Top Screen GAMEPLAY To play the newly available zone, you must navigate your character on the map and select the zone. Select YES to play, or NO to cancel. Touch Screen 1 4 Once you battled the Zone Boss, you can select the Act from the Act Select Screen to play it over. You 1 can also touch the tabs ( ) to change the Zone. 1 Touch Screen Touch Screen 5 Press START to bring up a Pause Menu. Select RETURN TO TITLE SCREEN to exit the game. Touch Screen Touch Screen You can view the map that's off-screen by touching 5 (or press the X Button), then touch either of the four arrows (or +Control Pad). 22 23 SR050921. qxp 05. 9. 21 7:19 PM Page 24 GAMEPLAY Special Generators The Special Generator is a special gimmick, located somewhere in each Zone, that will send you to the Special Stage (see next page). How to Use the Special Generators Special Generators are located somewhere in the air. At this point, you can press the A Button to let go for no effect. GAMEPLAY Special Stages Special Stages are where you earn Chaos Emeralds. Guide Sonic all the way to the finish in this half-pipe course to earn your Chaos Emerald. There are 7 of them scattered in the game, and if you get them all, you may find yourself with a surprising treat. Special Stage Screen Top Screen 1 Chaos Emeralds Collected Rings Collected/Needed 2 Your Position on the Course 3 From left, Starting Point, Check Point, and Goal. 1 2 3 Press and hold the X/Y Button for a Super Boost to spin around in high speed, until a distortion in dimension is created. [. . . ] Flow of the Mode First, select which to challenge: the individual Act or the Boss Battle. Finally, select the Zone/Act you wish to try (or the Zone Boss to battle against). *THIS LIMITED WARRANTY IS VALID FOR U. S. AND CANADIAN NINTENDO DSTM GAME CARDS MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY! Limited Warranty SEGA of America, Inc. warrants to the original consumer purchaser that the Nintendo DS Game Card shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. [. . . ]

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