User manual SEGA MANX TT DX1
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Manual abstract: user guide SEGA MANX TT DX1
Detailed instructions for use are in the User's Guide.
[. . . ] Immediatel loo into the causeofthefaultandeliminatethecausethereoftoensuresatisfactoroperation. SANDBYSCREN(Attractode)
8
Game Descrpton
In order to mae the product more attractive, a standbscreenisdisplaedonthemonitorwhile thepowerison. [. . . ] SANDBYSCREN(Attractode)
8
Game Descrpton
In order to mae the product more attractive, a standbscreenisdisplaedonthemonitorwhile thepowerison. he standb screen shows advertisement video, aGameDescription, RaningsandPrecautionar notestogetherwithVoiceandBG(Bacground uisc). You can also turn the adust the audio of the standb screen to either ON/OFF or SOF/ NORAL. fg 8. 1
8-1GAMEOUTLINE
OUTLINE "ANICPANICGHOSS!"isanactiongameforupto2plaers. Eachplaerusesaspecialdevicecalleda "agicWand. " hePlaerplasaherowhoistrappedinahauntedhouse. heobectofthegameistoescapefromthe housewhileraisingvariousghostsfromtheprofusionofroomsinthehouse.
GameSpecifications "anicPanicGhosts!"offersthefollowing2courses. A" SinglePlaerPanic!" B" woPlaerCo-operative!"
8-2GAMEINSTRUCTIONS
8-2-1Insertingacoinandselectingacourse.
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InsertaCoin Whenacoinisinserted, thestanbscreenstopstemporarilandthetitlelogoappears. (Ex:Numberofghostshit, accurac, etc. )
8-2-2 fg 07
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TotalScoreandGhostProfiles Ghost profiles (both plaers' personalit tpes and compatibilit)aredisplaedaftertheclosingcreditsorwhenthegameisover.
8-2-2 fg 08
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8-3GAMESCREEN
heplaercansuccessfullpasseachstagebdefeatingacertainnumberofghosts(goalnumber) withinthetimelimit. Whenthetargetnumberisreached, theplaerprogressestothenextstage. he plaer loses if the fail to defeat the goal number of ghosts, and the game is over. (Even if the plaerfailsandcontinuesorsucceeds, thegameproceedstothenextstageregardless. Astageisnot repeated. )
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Game Descrpton
Yourtimeisreducedifouareattacedbaghostorifouhitagoodghost Inatwoplaergame, thetwoplaerssharelifeandtime. 2)Ghosts Cleartherequirementbdefeatingthegoal numberofghostsormore. Howtodefeatthe ghostdiffersaccordingtotheghost. 8-3 fg 01
5)Ghostsdefeated/Goalnumber Successfull pass a stage b defeating the goal number of ghosts or more within the time limit.
8-3 fg 02 YoucanadustthedifficultintheGAEESODE. (SeeChapter9. GAEASSIGNENS. ) NOE:Gamesonthegameselectionscreenforwhich"Difficult"isdisplaedonthedoor(appearinthe latterhalfofthegame)aremoredifficultthannormal. [. . . ] 2)Ghosts Cleartherequirementbdefeatingthegoal numberofghostsormore. Howtodefeatthe ghostdiffersaccordingtotheghost. 8-3 fg 01
5)Ghostsdefeated/Goalnumber Successfull pass a stage b defeating the goal number of ghosts or more within the time limit.
8-3 fg 02 YoucanadustthedifficultintheGAEESODE. (SeeChapter9. GAEASSIGNENS. ) NOE:Gamesonthegameselectionscreenforwhich"Difficult"isdisplaedonthedoor(appearinthe latterhalfofthegame)aremoredifficultthannormal. [. . . ]
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