User manual SEGA MANX TT DX1

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Manual abstract: user guide SEGA MANX TT DX1

Detailed instructions for use are in the User's Guide.

[. . . ] Immediatel loo into the causeofthefaultandeliminatethecausethereoftoensuresatisfactoroperation. SANDBYSCREN(Attractode) 8 Game Descrpton In order to mae the product more attractive, a standbscreenisdisplaedonthemonitorwhile thepowerison. [. . . ] SANDBYSCREN(Attractode) 8 Game Descrpton In order to mae the product more attractive, a standbscreenisdisplaedonthemonitorwhile thepowerison. he standb screen shows advertisement video, aGameDescription, RaningsandPrecautionar notestogetherwithVoiceandBG(Bacground uisc). You can also turn the adust the audio of the standb screen to either ON/OFF or SOF/ NORAL. fg 8. 1 8-1GAMEOUTLINE OUTLINE "ANICPANICGHOSS!"isanactiongameforupto2plaers. Eachplaerusesaspecialdevicecalleda "agicWand. " hePlaerplasaherowhoistrappedinahauntedhouse. heobectofthegameistoescapefromthe housewhileraisingvariousghostsfromtheprofusionofroomsinthehouse. GameSpecifications "anicPanicGhosts!"offersthefollowing2courses. A" SinglePlaerPanic!" B" woPlaerCo-operative!" 8-2GAMEINSTRUCTIONS 8-2-1Insertingacoinandselectingacourse. 1 InsertaCoin Whenacoinisinserted, thestanbscreenstopstemporarilandthetitlelogoappears. (Ex:Numberofghostshit, accurac, etc. ) 8-2-2 fg 07 4 TotalScoreandGhostProfiles Ghost profiles (both plaers' personalit tpes and compatibilit)aredisplaedaftertheclosingcreditsorwhenthegameisover. 8-2-2 fg 08 33 8-3GAMESCREEN heplaercansuccessfullpasseachstagebdefeatingacertainnumberofghosts(goalnumber) withinthetimelimit. Whenthetargetnumberisreached, theplaerprogressestothenextstage. he plaer loses if the fail to defeat the goal number of ghosts, and the game is over. (Even if the plaerfailsandcontinuesorsucceeds, thegameproceedstothenextstageregardless. Astageisnot repeated. ) 8 Game Descrpton Yourtimeisreducedifouareattacedbaghostorifouhitagoodghost Inatwoplaergame, thetwoplaerssharelifeandtime. 2)Ghosts Cleartherequirementbdefeatingthegoal numberofghostsormore. Howtodefeatthe ghostdiffersaccordingtotheghost. 8-3 fg 01 5)Ghostsdefeated/Goalnumber Successfull pass a stage b defeating the goal number of ghosts or more within the time limit. 8-3 fg 02 YoucanadustthedifficultintheGAEESODE. (SeeChapter9. GAEASSIGNENS. ) NOE:Gamesonthegameselectionscreenforwhich"Difficult"isdisplaedonthedoor(appearinthe latterhalfofthegame)aremoredifficultthannormal. [. . . ] 2)Ghosts Cleartherequirementbdefeatingthegoal numberofghostsormore. Howtodefeatthe ghostdiffersaccordingtotheghost. 8-3 fg 01 5)Ghostsdefeated/Goalnumber Successfull pass a stage b defeating the goal number of ghosts or more within the time limit. 8-3 fg 02 YoucanadustthedifficultintheGAEESODE. (SeeChapter9. GAEASSIGNENS. ) NOE:Gamesonthegameselectionscreenforwhich"Difficult"isdisplaedonthedoor(appearinthe latterhalfofthegame)aremoredifficultthannormal. [. . . ]

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