User manual SEGA LOST WORLD DX

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Manual abstract: user guide SEGA LOST WORLD DX

Detailed instructions for use are in the User's Guide.

[. . . ] Sellers sole liability in thew event a warranted part described above fails shall be, at it's option, to replace or repair the defective part during the warranty period. Should the Seller determine, by inspection that the product was caused by Accident, Misuse, Neglect, Alteration, Improper Repair, Installation or Testing, the warranty offered will be null and void. Under no circumstances is the Seller responsible for any loss of profits, loss of use, or other damages. This shall be the exclusive written Warranty of the original purchaser expressed in lieu of all other warranties expressed or implied. [. . . ] Length: 7m (when wings are opened) Flesh-Eater PTERANODON signifies that it has wings and is toothless. It used to glide through the air like a glider with its wings spread out. Freely flying through the sky, it pursues prey from above with its sharp beak. Length: 12m Flesh-Eater The characteristics are a two short strange looking spines on top of it's head. In the LOST WORLD DX DX the original novel, this is given a designation of chameleon dinosaur, and captures prey by surprising those that come to near. EXPLANATION OF TEST AND DATA DISPLAY By operating the switch unit, periodically perform the tests and data check. When installing the machine initially or collecting cash, or when the machine does not function correctly, perform checking in accordance with the explanations given in this section. The following shows tests and modes that should be utilized as applicable. TABLE 6 EXPLANATION OF TEST MODE ITEMS DESCRIPTION When the machine is installed, perform the following: SECTIONS INSTALLATION 1. Check to see that each setting is as per standard setting made at the time of shipment. MEMORY Choose MEMORY TEST in the MENU mode to allow the MEMORY test to be performed. In this test, PROGRAM RAMs, ROMs, and ICs on the IC Board are checked. 6. 2) 6 - 7 OUTPUT TEST Choose OUTPUT TEST to have the MONITOR screen shown left to appear. This screen allows lamp status to be checked. Periodically check the lamp status in this mode. Press the SERVICE BUTTON to move the arrow to the desired lamp test item. If the display to the right of the lamp name changes to ON from OFF, the lamp and wiring connection are satisfactory. 6. 2). 26 6 - 8 GAME ASSIGNMENTS Selecting the GAME ASSIGNMENTS in the MENU mode causes the present game settings to be displayed and also the game settings changes (game difficulty, etc. ) can be made. SETTING CHANGE PROCEDURE Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT. To return to the MENU mode, move the arrow to EXIT and press the TEST BUTTON. GAME ASSIGNMENTS easy GAME DIFFICULTY ADVERTISE SOUND LIFE COUNTRY BOSS ACTION ON 3 USA NORMAL hard GAME DIFFICULTY Game difficulty can be set in 5 different levels from VERY EASY to VERY HARD LIFE SETTING The combination set of INITIAL LIFE (the number of life points allotted to the player at the time of game start) and MAX LIFE (the limited number of life points) can be selected from the following 12 variations. INITIAL LIFE: 1 2 3 1 2 3 4 1 2 3 4 5 MAX LIFE: 333444455555 BOSS ACTION The setting of the Boss Character is performed. NORMAL enables Life Recovery, MILD disables Life Recovery ADVERTISE SOUND Determines wether ADVERTISE SOUND is to be emitted or not by the setting to ON when emitting it and to OFF when not emitting it. COUNTRY Message language. >EXIT SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON These FIGURES/TABLES show the factory recommended settings. (6-8, 6-9) 27 6 - 9 COIN ASSIGNMENTS The "COIN ASSIGNMENTS" mode permits you to set the start number of credits, as well as the basic numbers of coins and credits. This mode expresses "how many coins correspond to how many credits. " SETTING CHANGE PROCEDURE Setting changes cannot be stored unless the TEST BUTTON is pressed while the arrow is on EXIT. [. . . ] 4 Take out the 2 screws which secure the Wooden Base, and pull out the Shield Case together with the Base. 5 Take out the 3 screws and remove the Case Lid to have the Game Board appear. SCREW (3) M4x8 w/fl spring wshr CASE LID SCREW (2) M5x30 w/fl spring wshr GAME BOARD FILTER BOARD SHIELD CASE TRUSS SCREW (2) M4x30 MAINTENACE LID 48 13 - 2 COMPOSITION OF GAME BOARD NOTE: PICTURE IS ONLY FOR REFERENCE, UNIT IS NOT TO BE OPENED. JPT-0500 JPT-1000 JPT-1100 JPT-2100 JPT-3000 5091-5712-01 N/A JPT-3212 JPT-3213 422-0624-01 JPT-1053 DESCRIPTION ASSY BILLBOARD ASSY FRONT CABI ASSY PTV ASSY CNTRL PNL ASSY REAR CABI SW PB W/L 6V YELLW SERIAL NUMBER STICKER AURICLE L AURICLE R PLAYER INSTR SHEET CONN LID 52 ITEM NO. [. . . ]

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