User manual SEGA LINE IT UP!

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Manual abstract: user guide SEGA LINE IT UP!

Detailed instructions for use are in the User's Guide.

[. . . ] The "STOP" button is used to stop the moving line at a desired position. When a player wins, the "LEFT" and "RIGHT" arrow buttons are used to select the desired prize. After a prize is selected the "TAKE" button will vend the prize. The "CONTINUE" button is used when the player is prompted to make a decision. [. . . ] Line It Up supports a number of other DBA's including: Mars, ICT, and Pyramid. Below are some recommended DBA settings: · Accept $1, 5, 10, 20 · High Acceptance · Harness Disable · Inhibit Active High · 4 pulse / one dollar · Long Pulse (150ms on / 150 ms off) PRICING, PAYOUT, AND OPTIONS Line It Up ships with factory default settings for pricing, payout values, and other options. It is highly recommended to go through all the setting in the "SERVICE MENU" before placing the game on location. Details on the "SERVICE MENU" can be found on page 10. PRIZES Line It Up accommodate two (2) prize levels; a small, inexpensive prize level, and large, more expensive prize level. Select prizes that best suit the location and its clientele. 8 SERVICE MENU ENTERING SERVICE To enter the service menu press the "SERVICE" button. Once in the service menu press the "LEFT" and "RIGHT" arrow buttons to change the menu options. Press "TAKE" or "CONTINUE" buttons to change the value of the selected options. EXIT? AUDIT? "AUDIT?" is used to view a variety of real time audits. COINS CONT SPRZ LPRZ PLAYS # # # # # of of of of of coins IN since last reset continues since last reset small prizes OUT since last reset large prizes OUT since last reset plays since last reset 9 SERVICE MENU LAUDIT? "LAUDIT?" is used to view a variety of lifetime audits. LCOIN LCONT LSPRZ LLPRZ LPLAY # # # # # of of of of of coins IN since last factory reset continues since last factory reset small prizes OUT since last factory reset large prizes OUT since last factory reset plays since last factory reset BLOCKOUT? "BLOCKOUT?" is used to set the availability of all the prizes. This allows motors to be removed if more room is needed to display larger prizes. PRIZE PRIZE PRIZE PRIZE PRIZE PRIZE PRIZE PRIZE 1 2 3 4 5 6 7 8 ON/OFF ON/OFF ON/OFF ON/OFF ON/OFF ON/OFF ON/OFF ON/OFF Turns Turns Turns Turns Turns Turns Turns Turns prize prize prize prize prize prize prize prize 1 2 3 4 5 6 7 8 on on on on on on on on or or or or or or or or off off off off off off off off CoinPrCr "CoinPrCr" is used to set how many coins are equal to one (1) game credit. CoinPrCr 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 10 SERVICE MENU CredPrPl "CredPrPl" is used to set how many credits are equal to one (1) game play. CredPrPl 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 DIFF "DIFF" is used to set the difficulty of the game play. DIFF BABY, EASY, NORM, HARD, EXTREM LG. P 1- "LG. P 1-" is used to set the average number of plays per one (1) LARGE prize payout. LG. P 11, 2, 3. . . 50. . . 997, 998, 999 SM. P 1- "SM. P 1-" is used to set the average number of plays per one (1) SMALL prize payout. SM. P 11, 2, 3. . . 10. . . 997, 998, 999 TRADE1- "TRADE1-" is used to aide in achieving the proper payout percentage. Trade is a feature that will pool up all of the small prizes that were given up to attempt the large prize. Once there is enough value in the trade pool the chances of winning a large prize are increased. 11 SERVICE MENU TRADE1(cont. ) The trade value is setting the ratio of small to large prize value. This means that if set to "1" a large prize can be won for evey small prize that is not taken (this is NOT recommended). If set to "100" this means that after 100 small prizes are not taken the player has a better chance of winning the large prize. [. . . ] When a button is pressed the corresponding letter on the display will change from green to red and the button will light up. To test the opto/prize sensor simply block the beam and the "O" on the display will change from green to red while the beam is blocked. 14 TEST MENU SOFT VER Displays the build date of the current software version. 5VDC 12VDC GND SWITCH_0 SWITCH_1 SWITCH_2 SWITCH_3 SWITCH_4 SWITCH_5 SWITCH_6 SWITCH_7 GND PUR/BLK ORG BLK GRN/BLK RED BLK --------RED ORG BLK ----------------BLK J113 OPTO SWTICH PIN 1: PIN 2: PIN 3: J115 OPTIONS PIN 1: PIN 2: PIN 3: PIN 4: PIN 5: PIN 6: PIN 7: PIN 8: J116 SWITCHES PIN 1: PIN 2: PIN 3: PIN 4: PIN 5: PIN 6: PIN 7: PIN 8: PIN 9: PIN 10: 21 MAINTENANCE AND REPAIR CONTROL PANEL REMOVAL (Figure 5) To remove the control panel: 1. [. . . ]

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