User manual SEGA LINDBERGH

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Manual abstract: user guide SEGA LINDBERGH

Detailed instructions for use are in the User's Guide.

[. . . ] BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain safety: To ensure the safe operation of this product, be sure to read the following before usage. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately. Be sure to keep this manual close to the product or in a convenient place for future reference. [. . . ] FIRM VERSION GRAPHIC BOARD DEVICE ID AAGE-************* *. *. **_***** *. **(BUILD ****) ** ******* ***** MB A80E-************* *. ** ****** PRESS TEST TO EXIT The following information is displayed on this screen. · MOTHER BOARD - SERIAL NO. : - KERNEL VERSION: - BOOT VERSION: - REGION: - MEMORY SIZE: · STORAGE DEVICE - STORAGE SIZE: · BASE BOARD - SERIAL NO. : - FIRM VERSION: · GRAPHIC BOARD - DEVICE ID: The serial number of the game board. The onboard memory size. The total capacity of the program installer device. The serial number. The firmware version. The graphic board's ID. Press the TEST Button to return to the System Test Menu screen. 11 b. STORAGE INFORMATION The STORAGE INFORMATION screen displays information on the game contained within the program installer device. This screen is also used when uninstalling the game contained within the program installer device. 4 SYSTEM TEST MODE Until preparations to launch the game are complete, a "now checking" screen will be displayed and uninstall cannot be performed. If the program installer device does not contain any game data, the game information will be displayed in grey and uninstall cannot be performed. NOTE: If an uninstall is performed, an install will then have to performed before the game board can be used again. Do not needless perform an uninstall. STORAGE INFORMATION ******* GAME ID PROGRAM TYPE 0) ****:*. ** yyyy/mm/dd **** CLIENT b-1 b-2 b-3 b-4 b-5 UNINSTALL -> EXIT SELECT WITH SERVICE AND PRESS TEST The following information is displayed on this screen. INSTALLED IMAGE LIST - IMAGE NUMBER - GAME ID - VERSION - DATE OF RELEASE b - 5. UNINSTALL When preparations to launch the game are complete, it is possible to uninstall the game stored in the program install device. Select UNINSTALL and then select "YES" to uninstall all game programs stored in the program install device. Performing this operation will also mean that GAME TEST will disappear from the main menu. Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen. 12 c. JVS TEST The JVS TEST screen displays information on the connected JVS I/O boards. (The display screen varies in the connected I/O board. ) Select INPUT TEST to display input data for the currently displayed JVS I/O board. (See "c-1 JVS INPUT TEST") Select NEXT NODE to display information on the next NODE. If no JVS I/O boards are connected, the message "NO JVS NODE" will be displayed JVS TEST INPUT TEST NEXT NODE -> EXIT NODE NAME 4 SYSTEM TEST MODE CMD VER JVS VER COM VER SWITCH COIN ANALOG ROTARY KEYCODE SCREEN CARD HOPPER OUT DRIVER OUT ANALOG OUT CHARACTER BACKUP 1/* SEGA ENTERPRISES, LTD. I/O BD JVS 837-13551 Ver1. 00 1. 1 2. 0 1. 0 2 PLAYER(S) 13 BITS 2 SLOT(S) 8 CH 0 CH 0 X:0 Y:0 CH:0 0 SLOT(S) 0 CH 6 CH 0 CH CHARA:0 LINE:0 0 SELECT WITH SERVICE AND PRESS TEST The following information is displayed on this screen. NODE: NAME: CMD VER: JVS VER: COM VER: SWITCH: COIN: ANALOG: ROTARY: KEYCODE: SCREEN: CARD: HOPPER OUT: DRIVER OUT: ANALOG OUT: CHARACTER: BACKUP: The currently displayed NODE number and the total number of connected NODEs Name of the connected I/O board, etc. Command format version JVS standard version Communication version Number of players and number of 1P switches Number of coin slots Number of analog channels Number of encoders Keycode input active/inactive Screen position input (X axis, Y axis, number of channels) Number of card slots Number of hoppers Number of standard output drivers Number of analog output channels Number of characters/lines displayed Backup present/absent Move the cursor to EXIT and press the TEST Button to return to the System Test Menu screen. 13 c - 1. JVS INPUT TEST Use the JVS INPUT TEST to test the JVS input. 4 SYSTEM TEST MODE The hexadecimal input information from the JVS I/O board will be displayed in real time. JVS TEST INPUT TEST NODE SYSTEM PLAYER 1 PLAYER 2 COIN 1 COIN 2 ANALOG 0 ANALOG 1 ANALOG 2 ANALOG 3 ANALOG 4 ANALOG 5 ANALOG 6 ANALOG 7 1/3 00 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 0000 PRESS TEST AND SERVICE TO EXIT The following information is displayed on this screen. SYSTEM: PLAYER: COIN: ANALOG: System switch input data Player number and player switch input data Slot number and coin input data Channel number and analog input data Press the SERVICE and TEST Buttons simultaneously to return to the JVS Test screen. 14 d. [. . . ] Send the LINDBERGH board in for repair with the key chip still in place. 5 ERROR CODES DISPLAY Verifying Game Program Failed. The program image is unverified due to the program image not existing on the game disk or server. Check that the network cable has not been pulled out. Error 42 DISPLAY CAUSE COUNTERMEASURES Server Mount Failed. Check that the network cable has not been pulled out. Error 43 DISPLAY CAUSE COUNTERMEASURES IP Address Not Assigned. [. . . ]

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