Detailed instructions for use are in the User's Guide.
[. . . ] 420-7049-01 2ND PRINTING
SERVICE MANUAL
(NOTE: Photos show items with optional accessories attached. )
Nissay Aroma Building, 5-37-1, Kamata, Ohta-ku, Tokyo 144-8721, Japan Phone: +81-3-5480-6582 Facsimile: +81-3-5480-6584 © SEGA
IMPORTANT
· Before using this product, read this manual carefully to understand the contents herein stated. · After reading this manual, be sure to keep it near the product or in a convenient place for easy reference when necessary.
In order to manage this product, there must be fire-fighting facilities and evacuation space as prescribed by related laws and by local government ordinances in the district where the product has been installed, so that countermeasures can be taken if there is an accident, fire or earthquake. There are cases, depending on the environment or district where a structure has been installed, in which inspection by a fire station or other public institution is required. Consult with your local fire department before installing the product.
BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING:
To maintain safety: To ensure the safe operation of this product, be sure to read the following before usage. [. . . ] While the story and explanation of precautions are displayed on screen, press the P1 ACTION Button while holding down the P2 ACTION Button to select audio output ON/OFF. After exiting the game start standby screen, the attendant must check that the seatbelts are fastened and the armrests are lowered before withdrawing from the area and closing the door. The attendant must then confirm that the safety lamp on the control tower is lit. If the safety lamp is blinking, this indicates one or more of the sensors have detected a problem. (This excludes times when the motion select switch is set to STILL mode (STOP). ) When the START Button is blinking, press it to begin the game. Once the stage title appears, the game begins.
0
Game explanation
The gun mark for the player on the left side (P1) appears in blue, while the gun mark for the player on the right side (P2) appears in red. The gun mark is displayed when the muzzle of the Control Unit (Gun) is pointed at the screen. When two players are playing simultaneously, both players will share the same meter.
GAME CONTENT
2 FIG. 03 GAME screen
Control Unit (Gun) Pull the trigger on the Control Unit (Gun) to fire. The button on the side of the Control Unit (Gun) has the same function as the trigger.
TRIGGER
BUTTON
2 FIG. 04 Control Unit (Gun) Controls
1
Action Events Action events occur during each stage. An Action Icon appears on the screen right before the action event starts.
GAME CONTENT
Rapid: Speed: Skill:
2 FIG. 05 ACTION ICON screen
There are three kinds of action events: Rapid, Speed, and Skill. In this action event, players must repeatedly press the ACTION Button a certain amount of times or more within the time limit. In this action event, players must quickly press the button displayed on-screen within the time limit. In this action event, players must press the button to stop the arm of the clock within a designated area.
Generally, failing in an action event does not result in "Game Over". However, if players fail in the final action event of Stage 1 and their life is reduced to zero, it results in "Game Over". If players fail in the final action event of Stage 3 (final stage), failure will not result in damage and the game will proceed to the ending sequence.
Bosses A boss awaits players at the end of each stage. If players destroy a certain amount of targets within the time limit, damage animation will be triggered, canceling its attack. If the required number of targets is not destroyed within the time limit, the boss attacks and inflicts damage to players.
GAME CONTENT
2 FIG. 06 BOSS BATTLE screen
During boss battles, the boss may grab hold of one of the players (occurs only in two-player mode). That player is unable to fire any shots and his/her gun mark disappears. [. . . ] All game records are not cleared.
BACKUP DATA CLEAR
YES(CLEAR) -> NO (CANCEL)
SELECT WITH SERVICE BUTTON AND PRESS TEST BUTTON
3-11 FIG. 01 BACKUP DATA CLEAR screen
When YES (CLEAR) has been selected and the TEST Button pressed, all data is cleared. Then "COMPLETED" is displayed and the GAME TEST MODE screen reappears automatically.
BACKUP DATA CLEAR
COMPLETED
3-11 FIG. 02 BACK UP DATA CLEAR screen
Move the cursor to NO (CANCEL) and press the TEST Button to return to the GAME TEST MODE screen without clearing the data.
ERROR DISPLAY
ERROR DISPLAY
· Ifthereisanerrordisplay, searchoutthecauseimmediatelyandtake correctiveaction. Iftheproductisoperatedwhiletheerrorisignored, there couldbeanaccident. Therecouldalsobepermanentdamagetoparts, etc. [. . . ]