User manual SEGA HOUSE OF THE DEAD 1 DX

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Detailed instructions for use are in the User's Guide.

[. . . ] A reliable character, who has faced danger on many occasions, Amy is an open, frank, kind woman who never discriminates. She often behaves like a big sister to Gary, and has not yet accepted him fully as a special agent. STARTING UP THE JUMP PACKTM Make sure that you insert the Jump Pack (sold separately) into Expansion Socket 2 of the Controller. The Jump Pack does not lock into place when inserted into Expansion Socket 1, and may fall out during game play, causing problems with game operation. Harry Harris A special agent of the government agency "AMS. " Harry is either in his late thirties or early forties. He habitually wears dark glasses, and never shows his expressions. Goldman Goldman is in his early forties, and heads a world famous, distinguished financial group. [. . . ] Goldman will soon report the results of his latest research, but none of his projects has ever been officially approved. He has an incredibly cool and intelligent appearance, but inside he is extremely anxious about the future of the natural world and the very existence of the human race. Insert the memory card into Expansion Socket 1 of the Dreamcast Controller, and the Jump Pack into Expansion Socket 2. v For further details, also read the Jump Pack Instruction Manual. 4 5 GAME CONTROLS This is a one or two player game. For a one player game, use either Control Port A or B, and for a two player game, use both Control Ports A and B. You can use a Controller with inserted VMU in any of the Ports to save the game. GAME CONTROLS v All the controls described in this manual are those for the DEFAULT, or initial game settings. v The directions for the Analog Thumb Pad/D-Pad/Joystick are shown with these symbols . THE DREAMCAST CONTROLLER BUTTON ANALOG THUMB PAD D-PAD BUTTON BUTTON THE ARCADE STICK BUTTON (SOLD SEPARATELY) START BUTTON BUTTON BUTTON BUTTON TRIGGER TRIGGER JOYSTICK BUTTON BUTTON BUTTON START BUTTON v Do not touch the Analog Thumb Pad, or the Triggers while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction. MENU/OPTIONS SCREEN :MENU SELECTION :CHANGE ENTER ENTER CANCEL N/A N/A N/A N/A D-PAD/ANALOG THUMB PAD START BUTTON BUTTON BUTTON BUTTON BUTTON TRIGGER TRIGGER DURING GAME PLAY AIMING CONTROLS START/PAUSE FIRE RELOAD/SKIPAN EVENT SPEED UPAIMING N/A CENTER THE TARGET RELOAD MENU/OPTIONS SCREEN :MENU SELECTION :CHANGE ENTER ENTER CANCEL N/A N/A N/A N/A JOYSTICK START BUTTON BUTTON BUTTON BUTTON BUTTON BUTTON BUTTON DURING GAME PLAY AIMING CONTROLS START/PAUSE FIRE RELOAD/SKIPAN EVENT SPEED UPAIMING CENTER THE TARGET N/A N/A 6 v To return to the Title Screen at any point during the game, simultaneously press and hold the , , , and the Start Buttons. v To return to the Title Screen at any point in the game, simultaneously press and hold the , , , and the Start Buttons. 7 SUB-PLOTS This game is unlike most games, because the path your character takes is based on his actions using "Sub-Plots. " You can play again and again and discover new routes each time. THE GAME SCREEN GUNSIGHT This is shown when using the Controller or the Arcade Stick. For Example . Reload before the bullets run out. LIVES These are reduced if you are hacked at, bludgeoned, gouged, or chewed, or if you accidentally shoot one of the civilians. Monsters are attacking a civilian! Rescue succeeded! CREDITS This shows the number of remaining continues. If you use them all, the game is over! BOSS LIFE GAUGE This decreases as you damage the boss. Clear the stage by reducing the gauge to zero. TIME Rescue failed. This is displayed during BOSS MODE (See P. 15). It indicates the time taken to destroy the boss. 8 9 BEGINNING PLAY When the Title Screen appears, press Start to display the main menu. A second player can join in by pressing Start on another Controller (etc. ) during game play. ARCADE MODE The arcade version has been faithfully ported to Dreamcast. STARTING THE GAME Select "ARCADE MODE" from the main menu and press after the opening sequence. v For an explanation of star marks, see p. 14. GAME OVER The game ends when your character runs out of lives. You can not continue. NAME ENTRY The Name Entry Screen will be displayed if you can defeat a boss within one of the top 10 RANKINGS. When you are finished, select END and your name will be recorded. INCREASING TRAINING SESSIONS Once you clear the current training session, you can advance to the next session. INCREASING STAR MARKS If you clear a training session or a boss, a star mark will appear at the left side of the training session indi cator. If you clear the new session, you will receive an additional star. RANKINGS There are top 10 ranking lists for the ARCADE, ORIGINAL, and BOSS modes. Press /Start to return to the Main Menu. 14 15 OPTIONS This is where you can modify various settings of the game, such as difficulty settings, controller configurations and sound tests. Use to select an item, and to modify the setting. SIGHT SPEED SCREEN Select "Sight Speed" to display the Sight Speed Screen. You can check the new speed using the Analog Thumb Pad, D-Pad or the joystick. When you are finished, press Start to return to OPTIONS. DIFFICULTY There are five levels of difficulty: Very Easy/Easy/Normal/Hard/Very Hard AUDIO Change whether you want to hear the sound in Stereo or Mono. LIFE Set the number of lives that you want to start the game with. This is only for the ARCADE and BOSS MODES. SOUND EFFECTS Listen to the game's sound effects by pressing . CONTROLLER CONFIGURATION SCREEN Select "Controller Configuration" to display the Controller Configuration Screen. To change the button settings, select "EDIT. " Use to select the button that you want to change and use to change the setting. His method of attack is to leap down at his target from roof tops and other high places. [. . . ] Even if Mickey throws both knives at you, there's no time to relax. He can produce an unlimited supply of knives from his hips. KAGEO Kageo is a mummified zombie, who prowls the darkest, most dreadful areas. He may look weak, but watch out for his fierce punch. KEN Ken was modeled after Kageo. His face is his most vulnerable part, but as it is covered, it makes Ken an extremely troublesome zombie to stop. [. . . ]

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