User manual SEGA HARLEY TWIN

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Manual abstract: user guide SEGA HARLEY TWIN

Detailed instructions for use are in the User's Guide.

[. . . ] Herein, explanations which require special attention are enclosed with dual lines. Depending on the potentially hazardous degrees, the terms of DANGER, WARNING, CAUTION, etc. Be sure to understand the contents of the displays before reading the text. Indicates that mishandling the product by disregarding this pictograph will cause severe injury or death. [. . . ] Moving the machinewiththeplugstillinsertedcancausethepowercordtobedamaged, resultinginafire and/or electric shock. ·Whenmovingthemachineonthefloor, retracttheadjusters, andensurethatthecastersmake contactwiththefloor. Paycarefulattentionsothatthecastersdonotrunoverpowercordsand earthwires. Damagingthepowercordscancauseanelectricshockand/orshortcircuit. ·Whenmovingthecabinet, donotpushitfromtheside. Pushitfromtheback. Pushingthecabinetfromthesidecanhavethecabinetfalldown, causingpersonalinjury, etc. Incasethefloorhasslantedsurfacesorstep-likedifferences, besuretomovethemachine by2ormorepersons. ·Whendetachedalwayskeepthecabinetonalevelsurfaceandmakesureitdoesnotstarttolean to the leftorrightwhilstworkingonit. 7 PRECAUTIONSWHENMOVINGTHEMACHINE Do not push on any parts made of glass or plastic, as these parts may break and resultinbodilyinjury. Whenmovingthecabinetdonotholdorpushtheonitorpanel. Thiscoulddeformtheirshape orcausedamagetothem. Pushingthecabinetfromthesidemaymakeitfallover. Alwayspushitfromtheback. 13 8 GAME DESCRIPTION The following explanations apply to the product when functioning properly. If the product operates differently from the following contents, a fault may have occurred. Immediately look into and eliminate the cause of the fault to ensure proper operation. Demo movies and game rankings are displayed on a monitor during power distribution. Audio may also be played from speakers on the video cabinet and gun controller. It is possible to select whether sound is output or not during Advertise mode through System menu. 8 GAME DESCRIPTION 8-1 GAME OUT LINE - Join a tournament in 4 lakes. If a player aim and cast a lure there, it is possible to catch a big bass. 8 GAME DESCRIPTION - Casting point Casting point consists of 3 layers. There are 3 zones "Awesome", " Great", "Good" from inside. - Retrieve (A lure is moved by rolling Trackball) Casting lure is moved by Trackball. Rolling of Trackball left or right that also move lure left and right. (Up, Down, Left and Right) Quick reflection turns the table for Fight Game. Awesome Great Good - Fight Game Once a lure catches a fish, faster and wilder Fight Game starts. Line Tension gauge displays on the screen and an arrow in gauge is moved by Trackball. Input correct direction until gauge in an arrow disappears or bass will escape. 17 8-4BONUSGAME There are 4 kinds of bonus game in this game. Contest how many lures a player casts in a basket in limited time. 8 GAME DESCRIPTION - Pop'em Carnival This game is to cast a lure and break a balloon. A lure is controlled by Track ball and a lure run through inside rings to go for the goal. - Long Cast Contest Cast a lure in abandon and content flying distance. 18 8-5SPECIALLURE If bonus game is successful, a player gets Special Lure with special effect. - Silver Skater(Pencil bait) Level up performance of Casting point. 8 GAME DESCRIPTION - Blue Fire(Floating Minnow) Use this lure to add player's own 2 Casting points in the lake. - Sharp Edge(Spiner bait) Use this lure and sizes of all Casting points on the field are bigger. - Hologrub (Grub) Use this lure and norm time for safe in Fight Game shorten. Available day Special lure/Ultimate lure is available in next day a player gets. A player can use Special lure at any times in available day. 19 8-6GAMEFLOW Game flow chart from 1st to 3rd day 8 GAME DESCRIPTION Advertise Select your gender Bonus Game Select Game Mode Day start Leaderboard Select Number of players Main Game Continue Select fishing location Enter your name Area information Day end 20 Game flow chart for 4th day 8 GAME DESCRIPTION Weigh-in Big Bass award Leaderboard Continue Weigh-in Game over Tournament recap Result 21 9 SYSTEMMENU Perform periodic tests and data checks using the TEST/SERVICE button inside the coin door. [. . . ] · Whenreplacingorrepairingthegameboardandthenreturningittothe cabinet, besuretoreconnectalltheconnectorscorrectly. Improperconnection maycauseelectricshock, shortcircuitorfire. · Whenconnectingtheconnector, checktheorientationcarefullyandconnect securely. Theconnectormustbeconnectedintheproperdirection. Ifitis connectedinthewrongdirectionorindiscriminatelyataninclinesothata loadisapplied, theconnectororitsterminalpinscouldbreak, causingashort circuitorfire. · Noconnectorsotherthanthoseconnectedonthegameboardwhenfirst deliveredcanbeusedbythisproduct. Donotconnectanyotherwirestoany oftheunusedconnections. Thismayleadtothegenerationofheat, smokeor burnouts. 13 GAMEBD Inthisproduct, settingchangesaremadeduringthetestmode. Thegameboard neednotbeoperated. Usethegameboard, etc. asiswiththesamesettingmadeat thetimeofshipmentsoasnottocauseelectricshockandmalfunctioning. 47 13 GAMEBD START / OVERLOOK NOT USED MOVE TO LEFT MOVE TO RIGHT ROTATE LEFT ROTATE RIGHT NOT USED 48 GAMEBD 49 13 GAMEBD 13 50 14 CABINETPARTSDESCRIPTION HARNESS FOR MAIN A/W Part#: 99-60-690 14 CABINETPARTSDESCRIPTION ASSY ROM CTRG SBFC Part#: 610-0752P , + 557-30-200 HARNESS FOR IT PWR SPLY Part#: 557-60-100 51 15 WIRECOLORCODETABLE TheDCpowerwirecolorforthisproductisdifferentfrompreviousSEGAtitles. 15 PARTSLIST, CONTROLLER The color codes for the wires used in the diagrams in the following chapter are as follows. [. . . ]

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