User manual SEGA GRID

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Manual abstract: user guide SEGA GRID

Detailed instructions for use are in the User's Guide.

[. . . ] 420-0011-01UK 3rd PRINTING GRID RACE DRIVER OWNER'S MANUAL Sega Amusements Europe Limited. 42 Barwell Business Park, Leatherhead Road, Chessington, Surrey, KT9 2NY. Telephone: +44 (0) 208 391 8090 Facsimile: +44 (0) 208 391 8099 email: mailbox@sega. co. uk Web: http://www. sega-amusements. co. uk Sega Amusements U. S. A. , Inc. 800 Arthur Avenue, Elk Grove Village, IL 60007-5215, U. S. A Telephone: 1-847-364-9787 Toll Free: 1-888-877-2669 Facsimile: 1-847-427-1065 © SEGA 420-0011-01UK IMPORTANT · Before using this product, read this manual carefully to understand the contents herein stated. [. . . ] The Track Pack can be switched within the Game Settings whenever the Operator wishes to do so. Tracks that are linked to the Track Pack (and so will appear but only dependant on that Track Pack being enabled) will be highlighted with a *. Please see the Quick Race section for a list of what Track Pack contains which Tracks. NOTE 2 ­ All linked cabinets must be set to the same Track Pack, otherwise multiplayer game sessions will not be able to be created. 08 TABLE 01 Track Washington San Francisco Detroit Milan Long Beach Nurburgring Spa Francorchamps Okutama Donington Championship O O O O O O O O X Quick Race O O* O* O O* X O* O* (Hidden) O* (Hidden) GAME DESCRIPTION -- CAR SELECTION The next choice for the player is to select which car to drive on the track they have selected. GRID has a total of 12 cars, with the vehicles split into 3 groups of 4 with specific cars only being available with certain tracks. Turning the Steering Wheel left and right will enable the player to see each of the cars that are available to be selected. GAME DESCRIPTION 8-2-5 FIG. 01 When the desired car is displayed, the selection can be made by pressing either the Gas pedal or the Start button. During this selection sequence, a COUNTDOWN timer is displayed in the top left hand corner of the screen. If the player does not make a selection during this time, when the timer reaches zero, the car that is currently highlighted will be automatically selected and the game will advance to the next stage; Transmission Select. All the cars are available across all the game modes, with the track selected dictating which cars are available to choose from. The list of which cars are available for which tracks can be found in the table below: 08 TABLE 02 Cars Ford Mustang GT-R Concept Toyota Supra Dodge Challenger Concept Dodge Viper SRT-10 Koenigsegg CCGT Aston Martin DBR9 Saleen SR7 Jaguar XKR Pagani Zonda R McLaren F1 Bugatti Veyron Mercedes SLR 722 Tracks they can be Selected Washington San Francisco Detroit Milan Donington Nurburgring Long Beach Spa Francorchamps Okutama -- TRANSMISSION SELECT There are only two choices available to choose from, Automatic Transmission and Manual Transmission. Turning the Steering Wheel left and right will allow the player to move between the two options. The Gas pedal or Start button can be used to confirm the choice they want to make. A COUNTDOWN timer is displayed in the top left hand corner of the screen. 01 If no selection has been made when the timer runs out, whichever transmission is highlighted will be automatically selected for use in the race. -- ON SCREEN DISPLAY Before a race begins, an information screen is displayed describing to the player what the Reset button is for and how it can be used in race. The Reset button will reset the player's vehicle back on to the middle of the road during a race when used, and is there in case a player gets spun round and is facing the wrong way, or gets knocked into a wall by another opponent etc. 01 If there is ever a point during the race where the Reset button is most likely to be used, an indicator will appear on the bottom left of the screen, pointing to where the Reset button is placed on the cabinet. Time Left ­ Time remaining to complete the lap and extend the time. Timer ­ Total time racing on the track, along with current lap time. Position Detail ­ Shows the player's position along with the position of all other opponents in the race. Speedo & Tacho ­ Speed, Gear and RPM display Proximity Indicator ­ Represents position and distance of opponents approaching from the rear. GAME DESCRIPTION 8-2-7 FIG. [. . . ] (use ONLY when connecting 2 seats). COMMUNICATION PLAY Using Chapter 6 of this manual as reference, move the machines so that they are lined up. Leave enough space behind each Unit to allow access for a Network HUB (only required for 6 or more seats) which when located will be positioned near the Slave Cockpit of each Machine. When linking 2 seats or "Twin" cabinet, use the X-OVER Lan Cable, Pt. Do not use the common Lan Network Cable as this will cause a network failure or possible damage to networking components. 4 When linking 4 or more seats a Hub Kit must be used. Please contact SEGA or your local distributors office for further technical or sales information Once the desired Network connections have been established, power on the machines and enter TEST MODE to allocate each seat a number within the NETWORK TEST. 5 Network Kit - Not Supplied Standard Lan Network Cable A typical illustration of 4 seats in a network 0 - NETWORK PLAY SETTINGS Each of the linked machines must be set up for network play. [. . . ]

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