User manual SEGA GAME BOY ADVANCE GAMES SONIC PARTY PINBALL

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Manual abstract: user guide SEGA GAME BOY ADVANCE GAMES SONIC PARTY PINBALL

Detailed instructions for use are in the User's Guide.

[. . . ] Front Cover WARNING: PLEASE CAREFULLY READ THE PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME PAK OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT SAFETY INFORMATION. WARNING - Repetitive Motion Injuries Playing video games can make your muscles, joints or skin hurt after a few hours. Follow these instructions to avoid problems such as Tendonitis, Carpal Tunnel Syndrome or skin irritation: · Take a 10 to 15 minute break every hour, even if you don't think you need it. · If your hands, wrists or arms become tired or sore while playing, stop and rest them for several hours before playing again. [. . . ] On every 3rd shot into the hole, the multiplier of the Jackpot earnings doubles (up to x128) as you collect the bonus. *The color of the ball will turn gold during the Jackpot. 20 Blue Chip Mode Turn on all four Chip Lights, then pass the ball through the Symbol Hole to enter the Blue Chip mode. Collect the Blue Chips that appear on the table within the 120 second time limit. Chips collected in ARCADE Mode are coverted to Rings and transferred to the Tiny Chao Garden. 21 NiGHTS STAGE NiGHTS STAGE NiGHTS STAGE NiGHTS STAGE Dualize Mode Hit the Ideya Palace Target 3 times to enter the Dualize mode. Deliver the ball to the Ideya Capture Hole within the 180 second time limit to earn one Ideya. The mode is over when the Timer is zero, enter a Blue Chip mode, or the ball is lost. Mini Game Mode Deliver the ball into Enemy Hole 3 times to start a Mini Game Mode. Clear the objective of the mode within the given time limit for a special bonus. The mode is over when the mode is cleared, the Timer reaches zero, or the ball is lost. Boss Mode Collect all 5 Ideya from Dualize mode, then hit the Ideya Palace Target to enter the Boss Mode (boss stage). To attack the boss, aim directly at the creature or pass the ball through a loop or ramp. The mode is over when either the Timer reaches zero or the ball is lost. Acrobat Mode Deliver the ball into Pian Hole 3 times to start an Acrobat Mode. There are 30 different acrobatic moves for you to perform within the given time limit for a special bonus. The mode is over when the Timer reaches zero or the ball is lost. % Clear Bonus After defeating the boss, you will automatically enter a Clear Bonus time. When the score countdown is over (becomes zero) or you hit all MAP Drop Targets, you will move on to the next stage. 22 Multiball Mode To start Multiball mode, pass the ball through the Inside Ramp Lane 3 times while the Ball Lock is in effect. The Multiball mode gives you three balls on the table and a chance to earn the jackpot. The mode will return to Normal mode when you have one ball left on the table. *The game display is set according to the position of the lowest ball. 23 SAMBA STAGE Table Features 1 Flipper 3 Kickback 2 Plunger 4 Banana Sling Shot SAMBA STAGE SAMBA STAGE Song Select Mode 6 8 w tt 3 1 1 0 4 5 5 5 e q 4 3 2 ttt y 5 5 9 7r The game will start, and restart (when ball lost) from Song Select mode. In this mode, select the song that will be played during Fever Play mode and Song Play mode by hitting the Rhythm Ball Bumpers and changing the pose of Pose Man. Left Right Song Title Burning Hearts We are Burning Rangers PHANTASY STAR ONLINE Can still see the light VAMOS A CARNAVAL MAMBO DE VERANO chu-chu rocket chu-chu fever Dreams Dreams 5 Rhythm Ball Bumper / Light 6 Left Loop Lane 8 Left Ramp Lane 0 Left Loop Lights w Left Ramp Light r Song Play Hole* y Pose Man *Appears when the Fever Play mode and Song Play mode is ready. 24 7 Right Loop 9 Right Ramp q Right Loop Lights e Right Ramp Light t FEVER Lights up up mid up down up up mid mid mid down mid up down mid down down down 3 arm positions & 9 poses *Left and Right of the chart is the Pose Man's arm position. 25 SAMBA STAGE SAMBA STAGE PARTY GAME To play the Party Mode, connect up to four Game Boy® Advance systems with one Game Pak of Sonic Pinball PartyTM inserted into player 1's (P1) system. Song Play Mode Turn all loop lights (left & right) on, then deliver the ball to the Song Play Hole to enter Song Play mode. In this mode, deliver the ball to the loops and ramps that are lit at the moment. [. . . ] Turn ON the POWER switch of the Game Boy® Advance. *THIS LIMITED WARRANTY IS VALID FOR U. S. AND CANADIAN GAME BOY ADVANCED PAKS MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY!warrants to the original consumer purchaser that the Game Boy Advance Game Pak cartridge shall be free from defects in material and workmanship for a period of 90-days from the original date of purchase. If a defect covered by this limited warranty occurs during this 90-day warranty period, the defective Game Pak cartridge will be replaced free of charge. [. . . ]

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