User manual SEGA FERRARI F355 CHALLENGE

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[. . . ] Front Cover WARNING: READ BEFORE USING YOUR PLAYSTATION®2 COMPUTER ENTERTAINMENT SYSTEM. A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games, including games played on the PlayStation 2 console, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. [. . . ] Save Save current progress in Championship as a game file. Exit Exit Great Driver Challenge and return to the Title Screen. Results A results screen is displayed once the race is finished. Players are assigned points for their technical performance, position, and best lap, and are awarded a gold, silver, or bronze evaluation based on the total of these points. Exit End Championship play and return to the Title Screen. Technical Points Points are awarded for passing opponent cars, using slip stream, and drift. Points are taken away if the player hits other cars or walls or runs off the track. Position Points are awarded based on the player's final position. Best Lap Points are awarded for the player's best lap. 15 14 Versus Play In this mode, the screen is split horizontally into two halves so that two players can compete against each other. After selecting Versus Play, select the course, difficulty level, and Versus Play Mode and proceed to the Menu Screen. The Menu Screens before and after the race are the same as those in Arcade, except that Driving Data cannot be saved. Player 1 selects the course and Versus Play Mode, and each player selects their own difficulty level. The win/loss conditions for the race depend on the Versus Play Mode selected. Races in Versus Play Mode can only be performed in first person perspective. Car Settings Use this item to alter Car Settings. The front and rear can be set separately for all settings except Wing and LSD Lock Rate. To change settings, use up and down on the directional button to select the item to change and press the A button or S button to enter the selection. Next, use left and right on the directional button to change the selected setting and press the A button to confirm the changes. Menu Load Load previously saved settings data. Select the memory card (8MB) (for PlayStation®2) to load and then the file name of the data using the directional button and press the A button or S button to enter the selection. Save Save settings data under the name entered in the "File Name" space. Use the directional button to select the memory card (8MB) (for PlayStation®2) to save and press the A button or S button to save the setting data, up to 16 data settings can be saved. The screen is split in half. Player 1 controls the top half and Player 2 controls the bottom half. Versus Play Modes VS. Race Compete for the best position after a set number of laps. The race continues until the time difference between cars at the checkpoint exceeds a certain fixed time. Delete Delete saved settings data. Use the directional button to select the memory card (8MB) (for PlayStation®2) to delete data from and the file name of the data to be deleted and press the A button or S button to enter the selection. Time Lag Race Pause Menu In the four game modes: Arcade, Championship, Great Driver Challenge, and Versus Play, press the START button during the race to bring up the Pause Menu. Select using up and down on the directional button and press the A button or S buttons to enter the selection. Press the START button a second time to exit the Pause Menu. Default Return current settings to the default settings. Exit Exit Car Settings. Pause Menu BGM Turn background music ON/OFF. Quit End play. *Menu items differ depending on the game mode. 16 17 Driving Data Car Settings (cont. ) Comment Enter a name when saving modified settings. View graphs, replays, and records of Driving Data saved after the race. Menu Options Driving Data View Driving Data. Car Number Set the car number. Car Color Set the color of the car. Replay View and delete saved replays. [. . . ] The most critical area is the final corner, which can be taken at a steady speed if it is entered head-on. SP In Long Beach Total Length: 2558 meters (1. 59 miles) This course is a masterful blend of straight-aways and high-speed sections, 90-degree corners and tight hairpins. It is critical that the player get a feel for the braking points of the right-angle corners that follow after the long back straights. Lagoon Park 3rd Corner Hairpin Horseback Corner Second Corner S Curves Back Straight High Point Corner First Corner Rainbow Lagoon Seaside Way Shoreline Drive Rainbow Corner 26 27 Turn 6 Turn 2 Turn 1 Turn 7 Turn 8 Turn 5 Atlanta Total Length: 2478 meters (1. 54 miles) This track is a 1. 5 mile oval in the US south. It is important that the player take advantage of the banks, which are a maximum of 24 degrees, in order to run the course without killing their speed. If the player enter the turns too fast they will understeer and quickly fall prey to the concrete wall. Turn 3 Turn 4 Turn 9 Turn 2 Laguna Seca Total Length: 3602 meters (2. 24 miles) This US circuit is famous for its steep gradient corner known as the "corkscrew. " The difference in height at this corner can be likened to that of a roller coaster. [. . . ]

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