User manual SEGA DREAMCAST GAMES CRAZY TAXI

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Manual abstract: user guide SEGA DREAMCAST GAMES CRAZY TAXI

Detailed instructions for use are in the User's Guide.

[. . . ] Fine-tune your cab driving techniques by clearing each of these unique mini-games. ORIGINAL p. 6 CRAZY BOX p. 12 OPTIONS p. 15 Use this mode to modify various settings of the game. RECORDS p. 16 Here you can view the records and rankings for each of the game modes. Use this mode to save or load game data or perform name entry for player files. SAVE & LOAD p. 17 5 Both the Arcade and Orignial game modes have the same rules, content and menu. The only difference between these two modes is the course on which you play. [. . . ] ANKING = This placement is your ranking relative to the saved data. If our score is too low to place, OUT OF RANKING will appear. NOTE: Rankings are only displayed when playing the "PLAY BY ARCADE RULES"of the Arcade and Original modes. AVE MENU Use this menu to save the results of the game to a VMU. If there are no player files set up in which to save ata, select "Register a new name" and enter a new ame to create a new file (see p. 17 for details). 1) Pick Up a Customer GAME FLOW uman characters located in the city with a "$" icon over their heads dicate potential customers waiting for a taxi ride. To pick up a ustomer the player must brake the cab to a complete stop within the top zone - the circular outline that appears around the customer. TE:While waiting for the customer to get into the cab the game clock will ontinue to run but control of the cab is not possible. 2) Drive to the Destination nce the customer gets in the cab the following 3 items appear on the ame display: the "Destination and Distance Counter" appears briefly to the ft, the "Directional Arrow" appears at the center top and the "Customer me Limit" appears over the customer's head. It is your job to travel in he direction indicated by the arrow and deliver the customer to their estination before the customer time limit reaches 0. Provided you each the destination in time, you will be paid the base fare as well as any tips given by the ustomer in appreciation of " crazy" driving (see "Fare System" and "Tips" p. 10). 3) Drop Off the Customer o drop off the customer, brake the cab to a complete stop within the reen wall rimmed destination stop zone. Once stopped, the ustomer will automatically exit the cab and pay their fare (see p. TE:While waiting for the customer to get out of the cab the game clock will ontinue to run but control of the cab is not possible. Do your best to repeat the above 3 steps as many times as possible before the game time counter reaches 0 to earn loads of crazy money! 9 The different colors of each customer "$" icon indicate the relative distance to the destination while the size of the stop zone around the customer indicates the relative difficulty involved getting there. $ ICON COLOR VARIATIONS NEAR EASY DISTANCE TO DESTINATION Red Orange Yellow Yellow Green Green SIZE OF THE STOP ZONE FAR HARD FARE SYSTEM er getting into the cab, a number appears over the customer's head and gins to countdown. If you are able to eliver the customer to their destination within this time limit you will be paid the FARE. However, if you are unable to reach the destination before the unter reaches 0, the customer will jump out of the cab without paying. ime Limits and the Total Earned Fare ares and Tips The three types of fares that can be earned are as follows: BASE FARE The base fare is calculated according to the distance of the destination. Once the customer gets in the cab, this amount will appear in blue under the total earned fare at the upper right of the game display. TIPS Tips are awarded to the cabbie whenever "crazy" maneuvers are executed in the course of driving the customer to their destination. Each tip is added to the base fare as earned. BONUS FARE When the cabbie arrives at the customer's destination, a bonus fare is converted from any time left over from the initial customer time limit. This is added to the base fare just before payment. EARNING TIPS CRAZY JUMP If the cabbie is able to "please" the customer by performing any of the following crazy maneuvers while delivering the customer to their estination they will be rewarded monetarily with tips. All tips are added to the base fare nd then to the total earned fare upon arrival at the destination. CRAZY DRIFT Sustain a sliding drift of the cab while turning. If you are able to ear n tips in succession, a running tally of the number of combos appears on the right of the display and continues until you collide with another vehicle. The more combos accumulated, the higher the tip value becomes, so do your best to rank up consecutive combos whenever and wherever possible!The settings available for modification are as follows: TIME SETTING Adjust the game time limit setting of the Arcade and Original modes for "PLAY BY ARCADE RULES" mode play. TIME DIFFICULTY Adjust the difficulty level of the game time setting of the Arcade and Original modes for "PLAY BY ARCADE RULES" mode play. TRAFFIC DIFFICULTY NOTE: Whenever you modify the options settings, the data will automatically be saved to the VMU when you exit the options menu. Adjust the difficulty level of the traffic setting of the Arcade and Original modes for "PLAY BY ARCADE RULES" mode play. AU D I O Set the preferred sound output to either MONO or STEREO. MUSIC VO LU M E Adjust the volume setting for the background music. SE VO LU M E Adjust the volume setting for the sound effects (SE). TIME SETTING Press to display the controller settings screen and then select a controller setting type for the Dreamcast Controller or the Rally Wheel. V I B R AT I O N Set to "ON" when using a Jump Pack while playing. This setting is only activated when a Jump Pack is inserted into Expansion Socket 2 of the Dreamcast Controller. 15 Here you can view all the records and rankings earned in very mode of the game. Select "EXIT" or press to eturn to the mode selection menu. OTAL RECORDS _ _ _ RECORDS RECORDS MENU Select to view all the records for each player in all modes. Select a player file from among the displayed options to view the individual records for that player. e to select a mode from the three options displayed on the left and to move forwards d backwards among pages. Select "EXIT" and press to return to the Records menu. AC OR CB A rcade Mode Re c o rd s O riginal Mode Re c o rd s C razy Box Mode Re c o rd s The license class awarded (appears only with AC/OR records). The name of the player who earned this record (appears only with the TOTAL RECORDS). ranking: The overall ranking for each successful clear (appears only with the CB records). [. . . ] us is a handsome (in a melan oly sort of w ay) drifter who typ es the term "cool". He holds the ique distinction of being the ginator of the "crazy" style. In s youth, Gus was a wild and controllable hooligan, selfish to ault. He hated to lose and ays had to be # 1 at any and all cost. With a ong fascination for all things new, Gus was natally drawn to that one unique trend that was ally cool. With a knack for getting into someng before it became popular, in the days when didn't even own a car he was riding in a noral taxi when he had a flash of inspiration and ught an old junked out 1955 jalopy. When the working day ends he eets with his poker buddies (whose members ange nightly) to while away the time playing er, blackjack and baccarat. A benefit of his mbling is that Gus has come to understand the ys of strategy, thereby mellowing his former sire to win at all costs . Learning the why and w of losing has made Gus a better person. B. D. [. . . ]

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