User manual SEGA DREAMCAST GAMES CHUCHU ROCKET

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Manual abstract: user guide SEGA DREAMCAST GAMES CHUCHU ROCKET

Detailed instructions for use are in the User's Guide.

[. . . ] ChuChu Rocket!_US_2/9/00 2/25/00 11:09 AM Page 1 Thank you for purchasing ChuChu Rocket!Please note that this software is designed only for use with the Sega Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing. q q q q q q q q q ChuChu Rocket!is a memory card compatible game [Visual Memor y Unit (VMU) sold separately]. [. . . ] This is basically a one-pla yer game, but play with a friend, and you'll find that the challenges won't seem so difficult. Two times will be recorded; the quickest clear times for each stage, "Stage Time" and the clear time for all the stages, "Total Time. " You can record your best times on the Network Rankings. This mode is per fect for those times when you need a break from the frenzied pace of the other modes!You will fail if a ChuChu is eaten by a KapuKapu, falls in a hole, or if a KapuKapu g ets into your Rocket. What's more, you can only use a certain number and type of Arrow Panel. Well, actually. . . Stage Select Press the D-Pad to select a stage number and press the Button to enter your selection. The quickest time that you complete a stage will be added to the " Total Time. " Redo the stages to improve your total time. Stage Select First, press Trigger and to select a type of puzzle. "Original" consists of puzzles made in PUZZLE EDIT, and "Download" consists of puzzles that you can download from the NETWORK. Press the D-Pad to select a s tage number and press the Button to enter. Game Over Menu Press the Button to try again. Try Again Stage Select Try the same stage one more time Return to the Stage Select Screen and choose another stage Puzzle You can only place the Ar row Panels that are displayed under the heading "Available panels" to solve the puzzles. To quit, press the Start Button, then select and enter "Quit" from the Pause Menu. ChuChu Rocket!_US_2/9/00 2/25/00 11:09 AM Page 16 Function Menu Make your own puzzles!You can also upload these puzzles onto the NETWORK (send them to the ser ver and anyone can download them). You must check that your puzzle works. Delete a previously saved file. Stop. Game Display & Puzzle Making Method Move the cursor with the D-Pad. Press Trigger or to select an item from the Function Menu and press a button to place one of several things in the cursor highlighted square. Read the Function Menu explanation on the next page for more de tails. Play Fast-forward. The same as above, only twice as fast! Press the , , or Button to place an up, down, left or right facing wall on the square where the cursor is. This allows you to create a unique nickname and password for online gaming. Note that Sega will not reveal your e-mail address to any third parties. Select the number of players Select the number of players on your Dreamcast!Press the D-Pad to select and press the Button to enter. Dialing Normally, select "Try once. " If you are having difficulties connecting with the provider, select "Try 3 times. " Press the D-Pad to select and press the Button to enter. Your Dreamcast will then dial the provider you have setup with the Dreamcast Browser. Disconnecting from the N et Press the Start Button (not during a game) to display a menu. You will also be automatically disconnected if the controller is left untouched for more than three minutes. ChuChu Rocket!_US_2/9/00 2/25/00 11:09 AM Page 20 Once you are Online. . . on the Net for the first time, you must enter a nickname and password. [. . . ] Also, refer to ChuChu Homepage for information about the in-game browser. Language Select from Japanese, English, German, F rench or Spanish. Keyboard F-key Settings Edit the F-key settings. ChuChu Rocket!_US_2/9/00 2/25/00 11:09 AM Page 26 qMake as much noise as possible!Once you have mastered the controls, press Triggers and to taunt your opponents with provocative messages!Press Trigger when things are going well, and press Trigger when things are going badly. Well, why don't you try using another peripheral. . . ? Playing with one friend is OK, but if only there were four of us. . . [. . . ]

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