User manual SEGA DREAMCAST GAMES BOMBERMAN ONLINE

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Manual abstract: user guide SEGA DREAMCAST GAMES BOMBERMAN ONLINE

Detailed instructions for use are in the User's Guide.

[. . . ] Please note that this software is designed only for use with the Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Bomberman Online. CONTENTS STORY . 26 Bomberman Online is a memory card [sold separately] compatible game. With this game, at least 6 blocks of free memory spaces are required to save game file. [. . . ] Note that the selection Human is available only if a Controller is connected to the assigned Control Port. OPTIONS FOR THE MATCH You can adjust various settings for the match to be played. Here are the descriptions for each option menu items. Computer Adjusts the strength level of the computer controlled players. Select from Weak, Normal and Strong. If you have selected Team Match, you will next select the team members. Use the D-Pad *@ to select the player, and $^ to select the team to be on. There must be at least one member on the team, as you cannot have all four players on one team. Press A to advance and B to return to the previous screen. Games Per Match Adjusts the points needed to win the Match, from 1 to 5. Times Up! Adjusts the time limit for each battle, from 1 minute to 5 minutes. On Survival, Hyper Bomber, and Submarine Rules, if no winner is decided when the time runs out, the battle is declared a Draw. With Panel Paint and Ring Match Rules, the winner of the battle is declared by the total earned points at the end of the game. If the points are the same, the game is declared a Draw. Finally you will select the stage to be played. Press A to start the game and B to return to the previous screen. Level Select the difficulty of the stages from Beginner, Normal, and Advanced. As the level of difficulty is raised, the stage maps become more technical. Sudden Death Select the settings for the Pressure Blocks that fall near the end of battle time. OFF The Pressure Blocks only fall on the outer two rims of the playfield. ON The Pressure Blocks fall all the way to the center of the playfield, appearing in same order every time. Random The Pressure Blocks fall all the way to the center of the playfield, appearing randomly. After the match, if the Mini Game option (p. 18) is enabled, you have a shot at Bomber Karate. The item you have gained will be equipped at the start of the next match. Pressure Blocks Random Position You can select whether to have the player start at different locations on the playfield. Select Decline to return to the Main Menu screen. Miso Bomb Next, select the number of players joining the online play. To have more than one player join the online play, you must connect the Dreamcast Controller in order from A, B, C, D. Use the D-Pad *@ to select the number of players, and press A to advance. Note that if you have a memory card with Bomberman Online game data on the Dreamacast Controller connected to the Control Port other than A, that player, too, can play with a registered character. 18 19 A confirmation screen will be displayed. The controller with no memory card will have a message "VM nothing" above the controller icon. Press B to return to the previous screen. Arena Menu Inside the Arena, press the Start Button to display the Arena Menu. Leave Arena Leave the current Arena and return to the Arena Select screen. [. . . ] Also, when the Room Member agrees on the rules set up by the Room Master an "OK" mark will be displayed next to his/her name. The Room Master should check this before starting the game. 22 23 EXTRAS BOX Here, you can change the appearance of the character and the name when you play the Network battle, as well as to view the Collection Panels you have collected so far. Inside each sub-modes, use L/R to move to the previous/next submode. COLLECTION PANEL You can view the Collection Panels you have collected so far. Use the DPad to select the Panel you wish to view. What are Collection Panels? Collection Panels are special item panels that appear, when the conditions are met, on each stage of the Normal Game. [. . . ]

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