User manual SEGA DAYTONA USA 2 DX

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Manual abstract: user guide SEGA DAYTONA USA 2 DX

Detailed instructions for use are in the User's Guide.

[. . . ] ACCEL & BRAKE (S) 9-1 ADJUSTMENT AND REPLACEMENT OF VOLUME 9-2 GREASING 9-3 HAND BRAKE 10. MAINTENANCE OF MECHANISM UNIT 10-1 ADJUSTMENT AND REPLACEMENT OF VOLUME 10-2 GREASING 1 2~3 4~5 6 7~8 9~15 16 17~21 22~32 23 24 24 25 26 26 27 27 28 29~31 32 32 33~37 33~34 35 36 37 38~40 38~39 39~40 40 41~46 41~42 43~44 http://www. sauservice. com/manuals/DAYTONA2_html%20TWIN/day2twintoc. html 7/12/2005 Table Of Contents Daytona 2 Twin Page 2 of 3 10-3 REPLACEMENT OF SAFETY RUBBER 11. REPLACEMENT OF FLUORESCENT LAMP AND LAMPS 13-1 REPLACEMENT OF FLUORESCENT LAMP 14. GAME BOARD 16-1 REMOVING THE IC BOARD 16-2 COMPOSITION OF GAME BOARD 17. [. . . ] In this test, PROGRAM RAM's, ROM's, and IC's on the IC Board are checked. 3. > If the problem can not be solved yet, check the CONTROL's moves. In the PROJECTOR ADJUSTMENT mode, check to SECTIONS 7 - 9, 7- 10 7-5 7-6 7 - 3, 7 - 4 MEMORY 7 - 3, 7 - 4 7 - 3, 7 - 4 7 - 9, 7 - 10 7-5 7-6 7-5 8 8 http://www. sauservice. com/manuals/DAYTONA2_html%20TWIN/11day2twin. html 7/12/2005 Explanation of Test and Data Display Page 2 of 2 PROJECTOR see if the PROJECTOR adjustment is appropriately made. 1. > MEMORY TEST. 7-8 2. > In the SOUND TEST mode, check the sound related ROM's. Check such data as game play time and histogram to DATA CHECK adjust the difficulty level, etc. IC BOARD 7-7 7 - 12 http://www. sauservice. com/manuals/DAYTONA2_html%20TWIN/11day2twin. html 7/12/2005 Switch Unit and Coin Meter Page 1 of 2 [Previous page][Next page][Table of Contents] 7 - 1 SWITCH UNIT AND COIN METER Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit. Adjust to the optimum sound volume by considering the environmental requirements of the installation location. If the COIN METER and the game board are electrically disconnected, game play is not possible. Open COIN CHUTE DOOR, and the switch unit shown appears. The function of each switch is as follows: SWITCH UNIT (1) SOUND VOLUME Controls the speaker volume of the right/left speakers on the coin chute tower. (2) TEST BUTTON (TEST SW) For the handling of the TEST BUTTON, refer to the section on test mode. http://www. sauservice. com/manuals/DAYTONA2_html%20TWIN/12day2twin. html 7/12/2005 Switch Unit and Coin Meter Page 2 of 2 (3) SERVICE BUTTON (SERVICE SW) Gives credits without registering on the coin meter. COIN METER Open Cash Box Door and the Coin Meter will appear. The Coin Meter counts the number of coins inserted http://www. sauservice. com/manuals/DAYTONA2_html%20TWIN/12day2twin. html 7/12/2005 Test Mode Page 1 of 4 [Previous page][Next page][Table of Contents] 7 - 2 TEST MODE This mainly checks if the operation of the game BD is accurate, and allows for COIN ASSIGNMENTS/GAME ASSIGNMENTS setting and Projector adjustments. Push the TEST BUTTON to cause the following TEST MENU to appear: By pushing the SERVICE BUTTON, bring the ">" mark to the desired item and press the TEST BUTTON. This will select the item to be tested. After the test is complete, move the ">" mark to "EXIT" and press the TEST BUTTON to return to game mode. In the case that the COIN CHUTE is changed, be sure the setting is made in a manner meeting the replaced coin chute. http://www. sauservice. com/manuals/DAYTONA2_html%20TWIN/17day2twin. html 7/12/2005 Coin Assignments Page 2 of 2 COMMON: Coins are accepted in common for both players. INDIVIDUAL: Each player uses a coin chute which accepts coins independently. CREDIT TO START: Number of credits required for starting game (1~5 credits are selected. ) CREDIT TO CONTINUE: Number of credits required for continuing game (1~5 credits are selected. ) COIN/CREDIT SETTING: Sets the CREDITS increase increment per coin insertion. There are 27 settings from #1 to #27, expressed in XX CREDIT as against XX COINS inserted. When the COIN CHUTE TYPE is set to INDIVIDUAL, there are some setting numbers not displayed as indicated in TABLE 7. 10b. MANUAL SETTING: This allows credit increase setting as against coin insertion to be further set in the manner finer than COIN/CREDIT SETTING (refer to TABLE 7. 10c). http://www. sauservice. com/manuals/DAYTONA2_html%20TWIN/17day2twin. html 7/12/2005 Bookkeeping/Backup Data Clear Page 1 of 2 [Previous page][Next page][Table of Contents] 7 - 12 BOOKKEEPING Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2 pages. COIN CHUTE#*: Number of coins put in each Coin Chute. TOTAL COINS: Total number of activations of Coin Chutes. COIN CREDITS: Number of credits registered by inserting coins. SERVICE CREDITS: Credits registered by the SERVICE BUTTON. TOTAL CREDITS: Total number of credits (COIN CREDITS+SERVICE CREDITS). TOTAL TIME: The total energized time. http://www. sauservice. com/manuals/DAYTONA2_html%20TWIN/21day2twin. html 7/12/2005 Bookkeeping/Backup Data Clear Page 2 of 2 On page (2/2), each play frequency is displayed. When setting difficulty levels, the frequency can be referred to as a standard. When in the PAGE 2/2 mode, press the TEST BUTTON to return to the MENU mode. 7 - 13 BACKUP DATA CLEAR Clears the contents of BOOKKEEPING and high score player ranking entry. When clearing, bring the arrow to "YES" and when not clearing bring the arrow to "NO", by using the SERVICE BUTTON, and press the TEST BUTTON. Bring the arrow to "NO" and press the TEST BUTTON to cause the MENU MODE to return to the screen. Note that that contents of the GAME SETTING, COIN SETTING, and VOLUME SETTING are not affected by BACKUP DATA CLEAR operation. http://www. sauservice. com/manuals/DAYTONA2_html%20TWIN/21day2twin. html 7/12/2005 Mecha Unit/ Adjustment Page 1 of 5 [Previous page][Next page][Table of Contents] 8 . MAINTENANCE OF HANDLE AND SHIFT LEVER In order to prevent an electric shock and short circuit, be sure to turn power off before performing work by touching the interior parts of the product. Touching places not specified can cause an electric shock accident. In the test mode, if the handle V. R. in the following procedure. 8 - 1 REMOVING THE CONTROL PANEL (1) Turn the Power off. (2) Remove a total of 4 tamperproof screws from both sides of the of the control panels front. (3) Remove the two tamperproof screws from the underside of the control panel. http://www. sauservice. com/manuals/DAYTONA2_html%20TWIN/22day2twin. html 7/12/2005 Mecha Unit/ Adjustment Page 2 of 5 (4) Wiring connectors are connected inside the control panel in a manner so as not to damage wiring. (5) Disconnect the wiring connector 8 - 2 REPLACING/ ADJUSTING THE HANDLE'S V. R. [. . . ] If neccessary, protect the seat from damage by using a cloth or blanket on the floor. Take off a total of 4 screws from both sides with the seat being in an inlcined state and remove the Base Lid F. Removing the Base Lid F allows the Elec Base to be seen. 16 - 2 COMPOSITION OF GAME BOARD http://www. sauservice. com/manuals/DAYTONA2_html%20TWIN/32day2twin. html 7/12/2005 Game Board Page 2 of 2 (1) GAME BD DUT TWIN (833-13427) http://www. sauservice. com/manuals/DAYTONA2_html%20TWIN/32day2twin. html 7/12/2005 Design Related parts Page 1 of 2 [Previous page][Next page][Table of Contents] 17. DESCRIPTION DYN-0011 DENOMI PLATE W/O ORIGINAL DENOMINATION SHEET 1 421-7308~ GAME~ 421-8543 STICKER CABINET L 421-8544 STICKER CABINET R PLAY INSTR SH DUT TWIN 422-0660-01 ENG 422-0661-01 SUB INSTR SH DUT TWIN ENG SPG-1201-E METER PANEL DYN-1214DESIGN PL TACO MTR TWIN C DYN-1214DESIGN PL OIL METER TWIN D http://www. sauservice. com/manuals/DAYTONA2_html%20TWIN/33day2twin. html 7/12/2005 Design Related parts Page 2 of 2 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 DYN-1214DESIGN PL WATER MTR TWIN E SPG-2002 STEERING EMBLEM DUT-1031STICKER SIDE L B DUT-1046STICKER SIDE R B STICKER SEGA LOGO LUMI 421-9749-03 YELLOW DUT-1501STICKER BASE L A DUT-1501STICKER BASE R B DUT-1511STICKER BASE LID A DUT-1601STICKER CAR NO. [. . . ]

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