User manual SEGA AMAZING ISLAND

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Manual abstract: user guide SEGA AMAZING ISLAND

Detailed instructions for use are in the User's Guide.

[. . . ] FRONT COVER PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. WARNING - Electric Shock To avoid electric shock when you use this system: Do not use the Nintendo GameCube during a lightning storm. Do not use the AC adapter if it has damaged, split or broken cords or wires. Make sure that the AC adapter cord is fully inserted into the wall outlet or extension cord. [. . . ] Accessories can be changed or adjusted afterwards. FINISH Finally, you can give your monster a name and take a Foto. Your monster is now complete. VIEW RANKING Once you've cleared the first Course, the character Ow L. If you fail to clear the Action Stage, you have the option to "Retry, " or "Quit Course" and return to the village. You can retry once for every Chance Star you possess. TAKE A FOTO Approach the monster and press the a Button to take a Foto. Control Stick c Stick a Button b Button y Button COURSE CLEAR The final Action Stage of each course is a battle with the Eviling. If you can defeat all of the Evilings in the course, then the road to a new set of courses will be opened. Adjust the camera angle Move/Zoom camera Take Foto Cancel Communicate with monster % When retrying a previously cleared Course, there will be no Eviling to battle. WHICH ROUTE? In some Courses, you may face a fork in the road. Which route you should take is up to you, but until you have cleared all possible routes the Course will not be cleared. 14 15 MULTIPLAYER MODE Select Multiplayer from the Title menu, choose an action stage and enjoy playing against your friends. Additional Controllers are required to play Multiplayer mode. MONSTER CARDS Monsters you create are saved during the game as Monster Cards. When transferred to a GameBoy® Advance, a turn based card battle game can be played. TRANSFERING CARDS TO A GAMEBOY® ADVANCE CHOOSE PLAYER DATA Select the number of players (2 to 4) and choose a Play Data or Play As Guest (new character created for one game only) in turn for each player. 2) Read the connection instructions on p. 18 carefully and connect the Game Boy® Advance system to the Nintendo GameCubeTM console via the Nintendo GameCubeTM - Game Boy® Advance cable. CHOOSE CHALLENGE METHOD Course: Play through each Action Stage of a Course. 5) Choose to send the monster presently in play, or one from an album (Memory Card or Preset). 6) When available, you can also give each monster a skill at this stage. When the transfer is complete, the Monster Card will be displayed on the Game Boy® Advance screen. 7) Carefully disconnect the cable. CHOOSE A MONSTER AND BEGIN Each player in turn chooses a monster from those stored in the Memory Card and the preset monsters (though monsters stored on the Memory Card are not available if 1P chooses to Play As Guest). In Action Stages such as Waterskip Slider, players compete in turn to set the record. Action Stages such as Jungle Dash have players racing simulataneously. CAUTION If the power to your Game Boy® Advance is switched to OFF at any time, all data will be lost, so when interrupting your play select "Sleep" from the Title Menu. To recover the system from Sleep mode, press l Button, r Button and SELECT simultaneously. RESULTS SCREEN When each Action Stage is complete, the scores for each player will be displayed. At the ranking screen press the a Button to return to the PLAYER DATA SELECT screen detailed above. 16 17 CONNECTING THE GAMEBOY® ADVANCE TO THE NINTENDO GAMECUBETM Required Items G Nintendo Game Boy® Advance . G Nintendo GameCubeTM - Game Boy® Advance cable MONSTER CARDS BASIC CONTROLS . 1 1 1 1 b Button L Button - Control Pad R Button a Button SELECT START - Control Pad Choose Command Game Start Select Cancel START a Button 1 Connect the Nintendo GameCubeTM - Game Boy® Advance cable to the Nintendo GameCubeTM. * Please do not connect any additional Game Boy® Advance systems or cables to the Nintendo GameCubeTM. [. . . ] The Feint command using the b Button is also particularly useful. 24 25 CREDITS Manual Production Yoshihiro Sakuta Hisakazu Nakagawa Satoru Ishigami Colin Restall NOTES 26 27 NOTES *THIS LIMITED WARRANTY IS VALID FOR U. S. AND CANADIAN NINTENDO GAMECUBE TM MANUFACTURED FOR SALE IN AND PURCHASED AND OPERATED IN THE UNITED STATES AND CANADA, ONLY! Limited Warranty Sega of America, Inc. warrants to the original consumer purchaser that the Nintendo GameCube shall be free from defects in material and workmanship for a period of 90-days from the date of purchase. If a defect covered by this limited warranty occurs during this 90day warranty period, the defective Nintendo GameCubeTM Game Disc or component will be replaced free of charge. [. . . ]

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