User manual SEGA 29E31S SERVICE MANUAL

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SEGA 29E31S SERVICE MANUAL: Download the complete user guide (1123 Ko)

Manual abstract: user guide SEGA 29E31SSERVICE MANUAL

Detailed instructions for use are in the User's Guide.

[. . . ] · After reading this manual, be sure to keep it near the product or in a convenient place for easy reference when necessary. BEFORE USING THE PRODUCT, BE SURE TO READ THE FOLLOWING: To maintain safety: To ensure the safe operation of this product, be sure to read the following before usage. The following instructions are intended for the users, operators and the personnel in charge of the operation of the product. After carefully reading and sufficiently understanding the warning displays and cautions, handle the product appropriately. Be sure to keep this manual close to the product or in a convenient place for future reference. [. . . ] GRID features a total of 9 tracks spread across North America, Europe and Asia, though not all tracks are available in every Game Mode. Turning the `Steering Wheel' left and right will change the selected track and allow the player to view each track that is selectable in the game mode that is being played. 01 When the desired track is displayed, it can be selected by pressing either the Gas pedal or the Start button to confirm the choice. During this selection sequence, a COUNTDOWN timer is displayed in the top left corner of the screen. If no selection has been made when the timer runs out, the track that is currently highlighted at that point will be automatically selected, and the player will be taken to the next stage which is the Car Select. Quick Race contains 4 tracks, with one hidden track that can become available by performing a particular action when starting a game (see the Quick Race section for details). Championship contains 8 tracks split into 3 different Tiers, with a maximum of three tracks selectable in each Tier. The table below shows what Tracks are available to select from for each of the Game Modes. Note 1 ­ There is a Track Pack option contained within the game in the Game Settings of the Test Menu. The Track Pack can be switched within the Game Settings whenever the Operator wishes to do so. Tracks that are linked to the Track Pack (and so will appear but only dependant on that Track Pack being enabled) will be highlighted with a *. 03 Chase Camera --0 High Score Tables Each of the single player modes will record the fastest lap times with separate data being kept for each track. Each of the High Score Tables will hold the Top 20 times for each track. Data Recorded: Rank Name (3 characters) Car Transmission Time TO ENTER A NEW RECORD 1. Turn the Steering Wheel left and right to scroll to the required letter. 3. Pressing the Brake Pedal will erase any selected letter. 8-2-9 FIG. 02 EXPLANATION OF TEST AND DATA DISPLAY Perform tests and data checks periodically by manipulating the TEST Button and SERVICE Button in the cabinet. Follow the instructions in this chapter to conduct checks when the game machine is first installed, when money is being collected, or when the game machine does not operate properly. Shown overleaf are the tests and screens to be used for different problems. EXPLANATION OF TEST AND DATA DISPLAY · When installing 2 of more cabinets which are networked together. The GAME SETTINGS which are adjusted within the first cabinet are reflected throughout all cabinets within that network. · When changing the game configuration within the TEST MODE, be sure to exit all screens in the correct manner by choosing exit. Changes WILL NOT take effect unless the correct method is used. - SWITCH UNIT AND COIN METER (U. S) EXPLANATION OF TEST AND DATA DISPLAY Never touch places other than those specified. Touching places not specified can cause electric shock and short circuit accidents. · Adjust the sound to the optimum volume, taking into consideration the environmental requirements of the installation location. · Removing the Coin Meter circuitry renders the game inoperable. -- SWITCH UNIT (U. S. [. . . ] · To prevent accidents and acts of vandalism, cover the network cables with the strongest cover possible. Since 2 or more machines are to be linked, sufficient power corresponding to the number of machines used need to be supplied. Note that as a standard, the per machine capacity should be14A for the 100-120V area, and 6A for the 220-240V area. 0 Distance between Machines The maximum distance between the game machines depends on the length of the cables connecting them, but make sure the units are separated from each other by at least 49 cm (19. 2 in) so that players can pass between them. COMMUNICATION PLAY 17-1Fig01 0 - CONNECTING THE COMMUNICATION CABLE To enable network play, the Hubs inside each of the game machines involved must be connected with network (LAN) cables. Up to a maximum of 3 machines (6 Players) can be Networked together, all that's required is to link between the Hubs of each of the machines that are to complete the `Network'. Do not connect LAN cables to game machines when they are not used for network play. 1 2 3 Turn off the power and unplug the power cord from the outlet. Lan X-Over Cable (600-7270-0200UK). [. . . ]

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