User manual SAITEK GAME CLOCK

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Manual abstract: user guide SAITEK GAME CLOCK

Detailed instructions for use are in the User's Guide.

[. . . ] KEYS AND FEATURES 1 3 12 4 10 6 7 8 5 9 11 2 14 13 1 2 3 4 5 6 7 Timing Activator Buttons Press to start your opponent's clock after you have selected a timing option or after you have adjusted the time and/or number of moves on the clock. Press your opponent's button to restart the clock from PAUSE mode. Simply slide off the lid and insert 2 C size batteries according to the polarity symbols marked inside the compartment. They also flash on the appropriate side when a player's time is up. [. . . ] You can decide how much extra time will be added to your overall time for the whole game by programming Game Clock before you start the game. The time is then either added "before" or "after" (see below for explanation). Timing Option Time for Whole Game plus Free Time for Each Individual Move Time Added Before or After In preset timer option d), ADD AFTER appears on the right hand LCD. This means that the time available for each individual move (x) will be added to your clock as soon as you have made your move and pressed your Timing Activator button i. e. If you make a move in less than the allocated free time per move (x), you will make a net gain in time on the clock. Preset Timer Method a) To play a game using the first Preset Timer option, press one of the Timing Activator buttons to start one of the clocks. Each player then has 3 minutes to complete all the moves and 2 seconds free time for each individual move. This means that 2 seconds will be added to your opponent's clock as soon as you have made your move and pressed the Timing Activator button i. e. If your opponent then makes a move in less than 2 seconds, he or she will make a net gain in remaining time on the clock. You have 3 minutes on your clock and your opponent presses the Timing Activator button. If you then complete your move and press your Timing Activator button in 1 second, your clock will show 3 minutes and 1 second, because you made the move in a faster time than was allocated. In this way, you can accumulate free time on the remaining time for the game, by completing your move in less than 2 seconds each time. Conversely, if you go over the allocated 2 seconds, then your remaining time will be proportionately reduced by the amount of time it takes you to complete your move. Preset Timer Methods b), c), d) Under this general Bonus Timer option, you have another 3 preset timer methods to choose from. To switch to the second preset timer option, press BONUS TIMER instead of the Timing Activator button. Each player then has 50 minutes to complete all Bonus Timer Preset Timer Option a) b) c) d) 3 minutes + 2 seconds/move 50 minutes + 2 seconds/move 1 minute + 1 minute/move 1 minute + 1 minute/move Before Before Before After To play a game using the Bonus Timer method, press BONUS TIMER. A triangle pointing to BONUS TIMER appears on the LCD to show that you have selected this option. By pressing BONUS TIMER you have automatically selected the first preset timer option. The amount of time you have on the clock appears on the left hand LCD (in this case, 3 minutes for the whole game plus 2 seconds free time per move). This means that the free time for each individual move (x) will be added to your opponent's clock as soon as you have made your move and pressed your Timing Activator button i. e. If your opponent then makes a move in less than the allocated free time per move, he or she will make a net gain in time on the clock. 7 the moves and 2 seconds free time for each individual move. Time is added before as described in Method a) above, except in preset timer option d), where ADD AFTER appears on the LCDs. [. . . ] Static discharge or an electrical disturbance has caused the unit to lock up. 2. No response, or improper response when pressing keys. Batteries weak. No response when pressing the Timing Activator button. It is not your turn. The Timing Activator button on the opposite side is being held down by your opponent. [. . . ]

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