User manual SAITEK CT08V MEPHISTO EXCLUSIVE SENATOR CHESS COMPUTER SYSTEM

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Manual abstract: user guide SAITEK CT08V MEPHISTO EXCLUSIVE SENATOR CHESS COMPUTER SYSTEM

Detailed instructions for use are in the User's Guide.

[. . . ] To play a game right away, without reading the entire manual first, simply follow these Quick Start steps!Open the drawer in the front of your Exclusive Board, and swing the handle up. Insert the Senator and LCD Modules into any of the three slots available, pushing them until they are firmly in place. Turn the Exclusive Board on, and then press GO/STOP on the Senator Module for at least one second to turn the module on. [. . . ] A "ply" is an individual move (a move for either side), and "#" is the number representing the search depth. For example, on Level 49, the computer searches to a depth of one ply, and thus looks ahead only one individual move. This produces weaker play, giving beginners a chance win, Imagine this: You're playing chess against a friend, and it's his move. You'd love to know what move he's thinking about, and you'd really like to get his opinion of the board position. But, of course, you won't ask-- because that's just not done!Well, guess what--when you enhance the capabilities of your computer with the Senator Module and the LCD Module, you can ask anything you want, and you'll get all the answers. In fact, with the help of these two modules, you can get an incredible amount of information about the computer's thought process. On request, it will show you the move it's thinking of, the line of play it expects after that move, its evaluation of the current board position, how deeply it's searching, and more. As you can imagine, studying this information can help you learn so much more about chess. If you do this while the computer is thinking, you'll see the information displays change as the computer considers different moves and searches deeper. =in: 8 Selecting one of these levels activates a special Mate Finder Program. If you have a position where there may be a mate and you would like the computer to find it, set the computer on one of the Problem Solving Levels. Mates in one to five are usually found quite quickly, whereas solutions taking six to eight moves may take quite some time. If there is no mate present or the computer can't find a mate, it will beep and display dashes (­ ­ ­ ­ ­). You may continue playing, if desired, by simply switching to another level. Game information is divided into three groups, and pressing INFO cycles from one group to another. The BLACK/> and WHITE/< keys can be used to cycle through the displays within each of the groups. Selecting this feature makes the computer automatically cycle through the requested information in onesecond intervals every time it thinks about its move--you can actually watch the computer think out loud!Whenever requested information is not available, the display will show dashes (­ ­ ­ ­ ­). 1 Principal Variation Press INFO the first time to get information on the principal variation (the predicted line of play, or the sequence of moves the computer thinks will be made). The first display you will see is the move the computer is currently thinking of making. Since the first move of the predicted line of play is the move the computer assumes you will make, you can also consider this move as a hint. [. . . ] This device must accept any interference received, including interference that may cause undesired operation NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. [. . . ]

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